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Xaku and Void Damage bug


luanle21

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As title state, was wondering why I did not see full damage number for ancient healer/toxic, as for disruptor it was 1/20th the damage instead.
Fossilized health still is not following the "Void True Neutral" damage from the latest update

lv 170 ancient:
50 (1 + 0.44) x 170 = 12240 void damage per shot

Healer and Toxic ancient take only take 6120 which is 50% of the amount of damage they should be taking.
Disruptor take only 612 damage per shot, again 5% of the damage their taking. Disruptor suppose to only take 1/10th damage from warframe abilities not half of that.

In addition, Xaku 2 if used when you are currently equipped a primary of any kind while the target which is being disarmed are melee enemies, instead of the orb showing up it instead is your currently equipped primary. This is only a visual bug and has nothing affecting gameplay.
 

Xaku 1 duration is not frozen when vast untimed is activated

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  • 4 months later...

Void damage is neutral to fossilized units, if you use your amp to hit the ancients or use brood mother to test xaku's 2nd ability then you'll see it. Your damage is halved because some damage sources (like xaku's 2 in this case, or old magus lockdown) are set to hit the enemies' back regardless of your relative position and direction your facing, and the "crown" on ancients' back have 0.5x damage multiplier. Similarly, if you use mutalist moa to test xaku's 2, the damage will be tripled because the "tail'/fanny pack" on its back has 3x damage multiplier.

 

As for the primary weapon hologram, I think it's just an intended feature.

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