Alphas Posted September 20, 2020 Share Posted September 20, 2020 Now that more and more weapons are having really neat gimmicks to them I think it's time that older, forgotten weapons receive some love as well. Weapons like War and the Stalker set, while decently powerful, feel a bit lackluster compared to other options. The current state of Heavy Blades leaves a lot to be desired, with Gram Prime basically being a better Galatine Prime in every way and the Galatine Prime outshining every other Heavy Blade in the exact same way. Weapons like War get pushed away for being too hard to acquire, but I think it's a perfect candidate to get a Sentient themed gimmick, like an Adaptation style damage storage on blocking that gets released in a heavy attack. It's not the only weapon that needs to get looked at. I think a lot of weapons should have power proportional to how you get them (not nerfing anything though). Weapons like the Prisma Tetra being just utter trash since it only comes from Baro and is fairly expensive yet simply exists to provide players with 3000 Mastery before being chucked out of the Orbiter's airlock. Weapons like Dread should stay where they are in terms of power and stats, but weapons like Despair and Hate should be significantly buffed up seeing as how hilariously underpowered they are and for how much more rare they are to find. Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 20, 2020 Share Posted September 20, 2020 ive noticed the past few updates have introduced rapid fire high aoe damage weapons and all of them have been top of the line weapons and still are. Id love to see some traditional weapons again Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted September 20, 2020 Share Posted September 20, 2020 If there's any forgotten weapon that needs attention, it's the Stug. I'd wager, it probably needs to be rebuilt from the ground up on the programming side to work with the new interface. Link to comment Share on other sites More sharing options...
Isokaze_BestKaze Posted September 20, 2020 Share Posted September 20, 2020 Hate ? Underpowered ? Try a heavy attack build with it. The slash procs easily go in the 50k+. It's easily one of the most powerful melee right now. I generally agree with you, especially after putting 6 forma in the Trumna and finding myself struggling to play any other gun, but many of the older weapons are still extremely good. Hell the Kuva variant was a refreshing way to make people to revisit weapons like Hind or Karak. Link to comment Share on other sites More sharing options...
Leqesai Posted September 20, 2020 Share Posted September 20, 2020 My boy Stug wishes he had a Kuva variant... Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted September 21, 2020 Share Posted September 21, 2020 19 hours ago, Alphas said: Now that more and more weapons are having really neat gimmicks to them I think it's time that older, forgotten weapons receive some love as well. Weapons like War and the Stalker set, while decently powerful, feel a bit lackluster compared to other options. The current state of Heavy Blades leaves a lot to be desired, with Gram Prime basically being a better Galatine Prime in every way and the Galatine Prime outshining every other Heavy Blade in the exact same way. Weapons like War get pushed away for being too hard to acquire, but I think it's a perfect candidate to get a Sentient themed gimmick, like an Adaptation style damage storage on blocking that gets released in a heavy attack. It's not the only weapon that needs to get looked at. I think a lot of weapons should have power proportional to how you get them (not nerfing anything though). Weapons like the Prisma Tetra being just utter trash since it only comes from Baro and is fairly expensive yet simply exists to provide players with 3000 Mastery before being chucked out of the Orbiter's airlock. Weapons like Dread should stay where they are in terms of power and stats, but weapons like Despair and Hate should be significantly buffed up seeing as how hilariously underpowered they are and for how much more rare they are to find. Hey, Hate is part of the stalker set and it is top notch. And War would be good... if impact melee weapons had any value. But they do not. The melee domain tends to be okayish in terms for weapon balanced. Primaries and secondaries are 95% junk. Single target, non-sniper weapons, are obsolete. Link to comment Share on other sites More sharing options...
DealerOfAbsolutes Posted September 21, 2020 Share Posted September 21, 2020 40 minutes ago, (PS4)thegarada said: Hey, Hate is part of the stalker set and it is top notch. And War would be good... if impact melee weapons had any value. But they do not. The melee domain tends to be okayish in terms for weapon balanced. Primaries and secondaries are 95% junk. Single target, non-sniper weapons, are obsolete. It would be a lot easier just to buff up Puncture and Impact instead of buffing individual weapons. Puncture and Impact weapons that are any good are good in spite of being Puncture and Impact weapons. Conversely, some weapons with lesser stats are great just because they are Slash based instead. The War and Galatine Prime have very similar stat lines, except one is Slash based so it's better by default, though I guess the removal of 4x IPS priority closed the gap even just a little bit. Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted September 21, 2020 Share Posted September 21, 2020 1 hour ago, DealerOfAbsolutes said: It would be a lot easier just to buff up Puncture and Impact instead of buffing individual weapons. Puncture and Impact weapons that are any good are good in spite of being Puncture and Impact weapons. Conversely, some weapons with lesser stats are great just because they are Slash based instead. The War and Galatine Prime have very similar stat lines, except one is Slash based so it's better by default, though I guess the removal of 4x IPS priority closed the gap even just a little bit. This goes back to a bigger issue. Armor scaling. As long as armor keeps scaling, slash procs will remain king. This is what needs to change. Not a nerf to slash, but armor should not scale beyond a specific point (probably 500-700). Otherwise, will keep circling back to slash. Link to comment Share on other sites More sharing options...
vixiekitty Posted September 21, 2020 Share Posted September 21, 2020 Please let me justify using glaives and whips again Link to comment Share on other sites More sharing options...
BrazilianJoe Posted September 22, 2020 Share Posted September 22, 2020 My proposal is to allow for Level 30 (max) weapons to be dismantled to create a Kitgun Chamber. The chamber will retain the primary and secondary firemodes of the original weapon, and the general balance between damage types. The player will be able to build a kitgun with this chamber, but with better stats. MR requirement for the chamber will be higher than that of the base weapon, like +50% or something (balance pending). "What if I could have a stug, but that does not suck in 2020?" Additionally, this chamber would also grant more Mastery XP the first time it is leveled up - opening up the way to MR30 and to lift the ceiling to MR40 or above. Beginner players will have a wider number of options to MR up, potentially allowing for faster MR and increasing the average MR of the player base. To keep things sane for the dev balance team, 1 to 4 weapons would become "kitgunnable" per week on Tenno Reinforcements, making for a constant stream of stuff to do, for players to experiment on. Intitially, Prime/Vandal/Wraith/Kuva weapons would not be on this list. Pending on story/New War, they could eventually be unlocked for this as well. Link to comment Share on other sites More sharing options...
UUDDLRLRBA_START Posted September 26, 2020 Share Posted September 26, 2020 Kuva Sobek Wraith with integral Acid Shells, Shattering Justice, and a base 100 round magazine plz. Link to comment Share on other sites More sharing options...
Luciole77 Posted September 26, 2020 Share Posted September 26, 2020 buff? or create variants? Forgotten weapons is stug, acrid, flux rifle, ferrox, ohma, twin khomak, cycron, sonicor.... Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted September 27, 2020 Share Posted September 27, 2020 They tried to remedy this by introducing Rivens. And Rivens, well..... you guys know how that turned out to be. Maybe add more weapons that have synergies/bonuses when using them with certain warframes. Or have weapons have "set" effects in the same way certain mods do. Link to comment Share on other sites More sharing options...
GenryusaiYamamoto13 Posted September 27, 2020 Share Posted September 27, 2020 15 hours ago, Luciole77 said: buff? or create variants? Forgotten weapons is stug, acrid, flux rifle, ferrox, ohma, twin khomak, cycron, sonicor.... Twin Kohmak are actually beasts, no need to buff/revise/balance them. The rest of the weapons you mentioned, are a joke, yeah. Well, most of them. Link to comment Share on other sites More sharing options...
kwlingo Posted September 27, 2020 Share Posted September 27, 2020 Augments mods are already being added as each new big update occurs. Link to comment Share on other sites More sharing options...
ES-Flinter Posted September 27, 2020 Share Posted September 27, 2020 vor 4 Stunden schrieb kwlingo: Augments mods are already being added as each new big update occurs. So instead of giving the weapons unique mechanics they need an extra augment slot. Lucky that their are no mandatory mods. Link to comment Share on other sites More sharing options...
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