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Allow The Kogake Charge Kick To Interrupt Enemy Shockwaves


VodkaGR
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Currently,if you charge kick an enemy while he is charging shockwave,he will fall down,then activate it.How is that even possible? This negates your knockdown,since you are knocked for almost the same duration.

My only request,would be for the charge kick to completely cancel any enemy actions,such as shockwave,scorpion hook,etc.This will make it a more useful weapon

There are also countless problems regarding animation/ragdoll interaction,but you can find these in the art&animations thread

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Currently,if you charge kick an enemy while he is charging shockwave,he will fall down,then activate it.How is that even possible? This negates your knockdown,since you are knocked for almost the same duration.

My only request,would be for the charge kick to completely cancel any enemy actions,such as shockwave,scorpion hook,etc.This will make it a more useful weapon

There are also countless problems regarding animation/ragdoll interaction,but you can find these in the art&animations thread

 

kokage glaive Kestrel and Galatine

 

are indeed the most usefull mele weapons

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This isn't so much a kogake problem as it is a problem with heavy gunners in general. The shockwave attack can't be interrupted by knockdowns or ragdolling. Plus the radius is so big, it's very difficult sometimes to trigger the attack and get away from it. So unless you plan on shooting gunners to death from a distance, you basically have to submit to being knocked down by one before you can begin fighting. Pretty annoying.

 

tl;dr heacy gunner shockwave attack should be interruptable.

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