ganjou234 Posted September 20, 2020 Share Posted September 20, 2020 Passive (old): Enemies are 20% less accurate when targeting Nyx. Passive (new): Enemies are 20% less accurate when targeting Nyx, also gain -50% reduced threat level/aggro when nyx is within 20m of a target afflicted with mind-control or chaos. Mind's Eye: Enemies revealed by Enemy Radar allows Nyx to see their ethereal forms through walls allowing Nyx to target and affect them with abilities (like mind control or chaos). Mind Control (additional feature): Absolute Control: Mind Controlled enemies within 5m have their mind control duration refreshed and paused. (unaffected by range modifiers) Chaos Sphere (additional feature): Low Profile/Amidst the Chaos: Further decrease Nyx's threat level by another additive -50% if Nyx is within the sphere's influence. Psychic Bolts (additional feature): Death Order/At My Command: Enemies afflicted by psychic bolts are marked and prioritized by enemies afflicted by mind control or chaos. Mechanokinesis: Casting Psychic Bolts at a hacking target slows down the current timer by 25% (50% if hack is not yet started). Link to comment Share on other sites More sharing options...
kwlingo Posted September 20, 2020 Share Posted September 20, 2020 4 minutes ago, ganjou234 said: Chaos Sphere (additional feature): Low Profile: Further decrease Nyx's threat level by another additive -50% if Nyx is within the sphere's influence. This use to be 100% avoidance till everyone was exploiting the infinite farming on Interception missions and going AFK. Link to comment Share on other sites More sharing options...
ganjou234 Posted September 20, 2020 Author Share Posted September 20, 2020 1 minute ago, kwlingo said: This use to be 100% avoidance till everyone was exploiting the infinite farming on Interception missions and going AFK. This would technically make her simulate invisibility without actually being so if within the sphere. It also requires the augment. Combine with Psychic Bolts Death Order/At My Command to make her army kill something. Link to comment Share on other sites More sharing options...
ganjou234 Posted September 20, 2020 Author Share Posted September 20, 2020 6 minutes ago, kwlingo said: This use to be 100% avoidance till everyone was exploiting the infinite farming on Interception missions and going AFK. The difference is also that you also only lose 50% when within 20m of an afflicted target, then an additional 50% if within Chaos Sphere Augment. Link to comment Share on other sites More sharing options...
(PSN)Jacobivan Posted September 21, 2020 Share Posted September 21, 2020 On 2020-09-20 at 9:51 PM, ganjou234 said: The difference is also that you also only lose 50% when within 20m of an afflicted target, then an additional 50% if within Chaos Sphere Augment. I'd add 'loses 10% avoidance every (3?5?)seconds no enemy afflicted by any Nyx ability is killed. Gain 2?3?4% avoidance for each kill. I think this would encourage active play. A kind of aggro gauge, maybe? I' drop the need for augment, though. Hate it when i need to slot an augment to get basic functionality for an ability. I very much like changes you propose for Nyx, those would make her play much better and more fun. Like a psionic frame she's supposed to be. What' s your take on upgrading Absorb? It's iconic, but clunky and weak. Link to comment Share on other sites More sharing options...
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