Jump to content

Simulus - The efficient hunter


Recommended Posts

"Hunter, I have studied your performance in the Sanctuary. Come visit me and I shall enlighten you about my newest obsession." -Cephalon Simaris

Simulus
The experiment of Cephalon Simaris. Efficient hunter of the Sanctuary.

Stats

Spoiler

Health    125 (375 at rank 30)
Shield    50 (150 at rank 30)
Armor    450
Energy    100 (150 at rank 30)
Sprint Speed    1.1

Abilities

Passive

Spoiler

Finisher kills raise efficiency cap by 10% for 60 seconds. Stacks 5 times for 150% efficiency.

Kinetic Trap

Spoiler

Deploy a kinetic trap that traps 1/3/5 enemies in 15m range for 6/9/12 seconds. Trapped enemies are opened for finisher kill. Cost 25 energy

Define Efficiency

Spoiler

Killing enemies raise your efficiency level. Duration 10/15/20 second. Reached efficiency level is saved for later use. Cost 50 energy
Note: If casted while Artificial Armor or Simulate Entity is inactive; Define and save efficiency
          If casted while Artificial Armor, Simulate Entity or both are active; Maintain efficiency

Artificial Armor

Spoiler

Grants damage reduction based on Define Efficiency. Activating Artificial Armor consumes 1% efficiency/second.
Example: Defined Efficiency 73% grants you 73% damage reduction for 73 seconds.
Note: Damage reduction is capped at 90%. Maintain efficiency with 2nd ability.

Simulate Entity

Spoiler

Spawn pre-selected entity from your codex. Activating Simulate Entity consumes 1% efficiency/second. Health and damage multiplier of spawned entity is based on Define Efficiency; 50% gives 1.5x multiplier, 100% gives 3x multiplier
Example: Defined Efficiency 73% with pre-selected entity as Corrupted Heavy Gunner spawns said unit with 2.19x healt and damage multiplier for 73 seconds or when killed.
Note: Obvious spawn restrictions ie. Eidolons. Otherwise its up to you if you want to spawn yourself a tacticool maprico tree with healt multiplier. Maintain efficiency with 2nd ability.

Note 2: Pre-selection is made in the arsenal menu and requires a complete codex entry.

 

Acquisition

Spoiler

Visiting Simaris on any relay grants you access on new type of Sanctuary mission, Sanctuary Showdown, where every C rotation is designated for Simulus encounter. Simulus encounter happens in a random bossfight tile and during the fight Simulus can spawn any entity from the host´s codex album. Simulus drops its blueprint and parts with 25% chance each.

 

 

Edited by VilleMigel
Link to post
Share on other sites

I like it. I would make sense for Similaris to make an attempt to replace you as the main hunter for the sanctuary. I am just curious why he would need the play in the first place then.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...