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Orokin Open World Idea


gabuchan

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Imagine discovering a rift in the void that brings you back in time (much like the rifts in the old derelict spy vaults that bring you back in time). The rift brings you back to a time where the Orokin were at their peak, and the open world is a sprawling Orokin metropolis. Streets would be bustling, prominent skylines as far as the eye can see, large golden landscapes everywhere, and of course, primed Orokin security hunting you down. The story would take you to the events that would lead to the downfall of the Orokin, and you would get to witness for yourself the massacre and downfall of the empire first hand. I know a lot of people are probably tired with the whole open world formula, but I thought something like this would be really cool.

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Time travel paradoxes are cheap story telling. Better to find a survival colony or a dormant city. 

All that exists currently were Orokin worlds, fallen into decay. Orokin/Corrupted and Sentient factions are the two remaining that don't have an open world areas, so an eventual addition might be a good place to go. 

Lotus herself and a sentient offshoot would make a good host for a sentient open world. But we'll see. 

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+1. I like the idea. It'll be a major challenge considering the games engine and all but it does makes sense. Doesn't even have to be a repeat of the open world formula but just a town  for narative purpose if the feedback about people getting tired of open worlds be true.  

Hope it gets considered.

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DE still hasn't reveal many of orokin lores. For example, what exactly do Orokin people look like? do they all have big right arms like the Mother? 

If DE wants to release Orokin open-world, they need to have more lores established. They already have Sentient as upcoming quest, so it makes sense if they make the next open-world relate to Sentient instead.

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Meh.

There is no faster way to rob the Orokin Empire of their mystique and aura than to let us roam a map and kill hundreds of security guards.

As of now, the reaction to mentions of the Orokin Empire tends to be "ooh, it must have been something to behold, we only have shimmering glimpses of it". With an open world, the reaction would soon get "omg those bounties are a chore".

 

So I'm entirely against this. I fully hope that DE will never give us too much info about the Empire, so that we may forever keep being intrigued by it.

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4 minutes ago, Berzerkules said:

No more open worlds please. Especially after the way DE went about standing in Deimos. 

Deimos is by far the best of all of them. Token system is the best thing to ever happen and i wish they would add that to the rest of game. 

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Just now, Berzerkules said:

Saving Mom tokens to bank standing for several days is great, but son and grandma tokens are trash. 

Son tokens are easy to get, you just level up pets and sell them for 10 each or you sacrifice like an hour tops to farm animals and you dont have to ever do it again. For grandma token all you need is patience. You make bigger problem out of it then it really is. If you want everything it will take you like 2 weeks if you are being lazy to get it. Its not a race.

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Just now, kuciol said:

Son tokens are easy to get, you just level up pets and sell them for 10 each or you sacrifice like an hour tops to farm animals and you dont have to ever do it again. For grandma token all you need is patience. You make bigger problem out of it then it really is. If you want everything it will take you like 2 weeks if you are being lazy to get it. Its not a race.

Hunting is boring tedious busy work that has no place in a looter shooter. Same thing can be said for mining and fishing. Everything in open worlds are tied to these activities and it's all just pointless. 

Anyone who actually enjoys these activities probably enjoys a quiet night at home alone staring at a wall drinking warm water.

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4 hours ago, gabuchan said:

Imagine discovering a rift in the void that brings you back in time (much like the rifts in the old derelict spy vaults that bring you back in time). The rift brings you back to a time where the Orokin were at their peak, and the open world is a sprawling Orokin metropolis. Streets would be bustling, prominent skylines as far as the eye can see, large golden landscapes everywhere, and of course, primed Orokin security hunting you down. The story would take you to the events that would lead to the downfall of the Orokin, and you would get to witness for yourself the massacre and downfall of the empire first hand. I know a lot of people are probably tired with the whole open world formula, but I thought something like this would be really cool.

The idea itself it cool, but what you describe is almost imposssible for DE to pull off right

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3 hours ago, BahamutKaiser said:

Time travel paradoxes are cheap story telling

*laughs in Dark, Primer, Predestination*
Although, yes, there ARE bad time travel stories too ^^
Personally, I'm a sucker for Time Travel, ESPECIALLY paradoxes and the mind#*!%ery involved!

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well, Duviri might scratch the itch anyway, but I wouldn't be against an open world on Lua. personally I'd be happy with a Void rework where modes like Spy and Disruption finally get added to the Void, to make it more up to date with the rets of the origin system

3 hours ago, Invoky said:

what exactly do Orokin people look like? do they all have big right arms like the Mother? 

no. in the Leverian entry for Grendel, the antagonist is a really fat Orokin with multiple stomachs, because he loves eating so much. it would seem from this that the Orokin could modify their bodies in any number of ways, though there always ends up being something fashionable that everyone likes, such as the elongated arm. 

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That's would be a cool Idea, but The game engine won't handle crowded streets and towns, it seems that the current engine (Evolution engine) was designed for third person shooters with limited numbers of npcs and small levels, I personally think the duviri paradox is a hell of a challenge for DE, its like they need a serious upgrade to the current engine ! 

I wrote about this issue in this thread ; 

 

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7 hours ago, Invoky said:

For example, what exactly do Orokin people look like? do they all have big right arms like the Mother? 

Dude... Look at BALLAS. Look at every single Entrati. Both the Balless jackass and the disfuncional family look like human smurfs with longer right arms and hair that looks like dreadlocks or are bald. Hek, look at Nihil's concept art of the Glassmaker.

So yes, Orokin do look like that.

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8 hours ago, Berzerkules said:

Hunting is boring tedious busy work that has no place in a looter shooter. Same thing can be said for mining and fishing. Everything in open worlds are tied to these activities and it's all just pointless. 

Anyone who actually enjoys these activities probably enjoys a quiet night at home alone staring at a wall drinking warm water.

You don't need to hunt them at all to get the "weakened" tags. I've literally captured animals by accident in bounties when a "press action button now".

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Just now, (PS4)guzmantt1977 said:

You don't need to hunt them at all to get the "weakened" tags. I've literally captured animals by accident in bounties when a "press action button now".

How many accidental animal captures would it take to earn enough son tokens to craft and guild all of the new pets? 

I honestly don't understand how people can defend hunting, fishing and mining. It makes no sense to me. Sure, you are farming resources, but it's in a way that has nothing to do with the rest of the game. Warframe is a fast paced looter shooter with an amazing movement system. Hunting, fishing and mining are none of those things. They are slow tedious and boring. 

Why lock progression behind mini games that have nothing to do with the rest of the game? Like what if every mastery rank test was just happy zephyr? Want to reach MR 16 so you can use any riven? Good Luck. That requires a score of 16 in Happy Zephyr. Would that make any sense? No, It wouldn't. Happy Zephyr is just a pointless mini game like hunting fishing and mining. 

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27 minutes ago, Berzerkules said:

How many accidental animal captures would it take to earn enough son tokens to craft and guild all of the new pets? 

I honestly don't understand how people can defend hunting, fishing and mining. It makes no sense to me. Sure, you are farming resources, but it's in a way that has nothing to do with the rest of the game. Warframe is a fast paced looter shooter with an amazing movement system. Hunting, fishing and mining are none of those things. They are slow tedious and boring. 

Why lock progression behind mini games that have nothing to do with the rest of the game? Like what if every mastery rank test was just happy zephyr? Want to reach MR 16 so you can use any riven? Good Luck. That requires a score of 16 in Happy Zephyr. Would that make any sense? No, It wouldn't. Happy Zephyr is just a pointless mini game like hunting fishing and mining. 

3 unique preds +3 unique vulvs +1 random = 7 total. 

If you want to keep each of the 6 unique ones, you would need 6 randoms instead giving a total of 12.

I've probably gotten more than enough to gild all 6 just in the viziers I've captured during bounties. And again that's totally without touching the tranq gun. I melee them if they're running and pick em up. (It's a weak enough melee with high range so most of the time I don't even realise that they were in the crowd of enemies that I waded into.) 

At some point we need to step back and question whether it's really worth whining about, or if some of us just subjected ourselves to something we really didn't need to do, out of hubris and a lack of attention to detail. 

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3 hours ago, Berzerkules said:

How many accidental animal captures would it take to earn enough son tokens to craft and guild all of the new pets? 

I honestly don't understand how people can defend hunting, fishing and mining. It makes no sense to me. Sure, you are farming resources, but it's in a way that has nothing to do with the rest of the game. Warframe is a fast paced looter shooter with an amazing movement system. Hunting, fishing and mining are none of those things. They are slow tedious and boring. 

Why lock progression behind mini games that have nothing to do with the rest of the game? Like what if every mastery rank test was just happy zephyr? Want to reach MR 16 so you can use any riven? Good Luck. That requires a score of 16 in Happy Zephyr. Would that make any sense? No, It wouldn't. Happy Zephyr is just a pointless mini game like hunting fishing and mining. 

Because the game should be more then shallow exterminate and survival missions all day long. You like it or not fishing, mining and hunting is now part of the game the same way spy missions and interception missions are. Its not just looter shooter anymore, deal with it.

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2 hours ago, (PS4)guzmantt1977 said:

3 unique preds +3 unique vulvs +1 random = 7 total. 

If you want to keep each of the 6 unique ones, you would need 6 randoms instead giving a total of 12.

I've probably gotten more than enough to gild all 6 just in the viziers I've captured during bounties. And again that's totally without touching the tranq gun. I melee them if they're running and pick em up. (It's a weak enough melee with high range so most of the time I don't even realise that they were in the crowd of enemies that I waded into.) 

At some point we need to step back and question whether it's really worth whining about, or if some of us just subjected ourselves to something we really didn't need to do, out of hubris and a lack of attention to detail. 

I really enjoy this game but it's not perfect. I think that pointing out flawed aspects of the game is worth it. I don't consider it whining. I will also draw attention to people defending a a flawed system. The "if you don't like it just don't do it" argument is not productive. Nothing in this game is necessary, it's supposed to be fun. When it is no longer fun people find better things to do with their time. 

I fell it's safe to say that no one is logging in daily to go hunt, fish or mine in the open worlds because they find it fun. No new players are downloading the game because they can hunt, fish and mine. No current players are sticking around and spending money on the game because they love hunting fishing and mining. These are activities do nothing positive for the game. 

 

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5 minutes ago, Berzerkules said:

I really enjoy this game but it's not perfect. I think that pointing out flawed aspects of the game is worth it. I don't consider it whining. I will also draw attention to people defending a a flawed system. The "if you don't like it just don't do it" argument is not productive. Nothing in this game is necessary, it's supposed to be fun. When it is no longer fun people find better things to do with their time. 

I fell it's safe to say that no one is logging in daily to go hunt, fish or mine in the open worlds because they find it fun. No new players are downloading the game because they can hunt, fish and mine. No current players are sticking around and spending money on the game because they love hunting fishing and mining. These are activities that do nothing positive for the game. 

 

Yes, like fishing and mining. We like diversity and it is fun for us. Orb fights are not fun for me but you dont see my crying that i had to do it a few times. I understand that im not the center of the world and somebody may like it and devs want content they made to be played to some degree. Im spending money because i like the game as a whole, not some selective parts of it that i consider worthy.

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