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Considerations for Military members


R00TK1T

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Hey ! A couple friends and I who are active duty military love playing Warframe and agreed that we unfortunately come across situations where we miss out on limited time events, streams, limited time items, etc. and we were talking about how some games we have played have offered military compromises. from discounts to ways to verify military status, and have had chances to earn those items, or things we might have missed because we were sent on a Deployment or Mission. I have been playing for 5 years now and love coming back to here for the experience of comradery with other military members that we aren't stationed with anymore ! I also understand that it is difficult to just " bring back" events that might of just ended a couple months ago, but a good idea is that once we are verified or something, we can use current event credits to purchase or gain some of the main focus past event items !

Thanks guys !

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Highly structured schedules, variable access to internet, and extended periods of limited free time are common aspects of people's lives that I think clash particularly hard with the artificial scarcity of limited-time events in live service games. Inducing FOMO may be an effective way to get some players to return to the game urgently, but that presumes those players have the ability to do so, which isn't the case for everyone. Not everyone can dedicate the same amount of time either, and I don't think it's really fair to ask those people to wait a year or longer for certain events to return, or just take the loss when it comes to smaller-scale events like daily Nightwave challenges or login bonuses. I can only imagine how unfair that must feel for people in active military duty, who have rather obvious reasons for not being able to spend all the time needed to get through an event every time one comes up. I'd rather the model of artificial scarcity were dropped, and players were allowed to progress through any part of the game on their own time: from my own experience, I've enjoyed the game much more, and played it for longer periods at a time, when I wasn't feeling pressured to get through content as quickly as possible, whereas some limited-time events burned me out enough to make me take a break from the game entirely for a few weeks after I'd gone through their grind. This is just me as a civilian, too, and I feel it would cause a lot less unnecessary pressure to military personnel if the games they loved didn't punish them for not being able to play constantly.

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2 hours ago, Teridax68 said:

Highly structured schedules, variable access to internet, and extended periods of limited free time are common aspects of people's lives that I think clash particularly hard with the artificial scarcity of limited-time events in live service games. Inducing FOMO may be an effective way to get some players to return to the game urgently, but that presumes those players have the ability to do so, which isn't the case for everyone.

This might be slightly off-topic, but I'm really starting to lose my patience with Live Service games these days. At times it feels like "the game" hardly even matters any more. Rather, people are supposed to keep logging in for progression and the gamification thereof. I jumped into The Division 2 the other day because they've apparently launched a new "Title Update" and MY GOD! I got barraged by what I can only describe as commercials. "Season 3 is live! Take part in these limited-time events! Do this limited-time thing to get a limited-time skill variant! Look at the Battle Pass progression path! Better get it now, because it expires on XX.XX.2020!" FFS, game! All I wanted to do was shoot some bad guys and see if I still enjoyed the game. World of Warships was the same way. Figured I'd give it a try, had to dig through 20 levels of nested "EVENT!!!" menus just to get to the sodding game. Do this to earn tokens. Do that to earn loot boxes. Do that to earn exclusive currency. Take part in these events to earn flags. Don't forget about your dailies!

On the grand scheme of things, Warframe is actually not that bad. It still has its fair share of FOMO and "Keep logging in every day or you're missing out! Don't take vacations or tours of duty!" but at least it doesn't blast me with what looks like ads on login. It still makes me wonder, though - what happened to playing games because we enjoy the games we're playing? These days, it seems like developers have so little faith in their product that the only means they have of retaining us as customers is through appointment mechanics, FOMO, sunk costs and casino minigames. We don't seem to play games for fun any more. Rather, we play games under the threat of missing artificially scarce garbage. I'm sure it ticks "engagement" boxes on the automated metrics, but I can't imagine this is good for the overall long-term health of... Gaming in general, I guess.

I've said this before, but this rush of derivative "engagement mechanics" that every Live Service has to have reminds me of the MMO bubble of the late 2000s. You can only artificially inflate player interest so far before the bubble bursts. Someone somewhere is going to come up with a genre that's LIKE Live Services except without all the mobile phone game bullS#&$, causing interest in modern Live Services to drop sharply, leaving a bunch of really expensive games dead in the water. We've seen it before. You can't hold onto a player base by compulsion - not in the long run.

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