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"incorrect" ability descriptions in helminth


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I don't know what to call it other than "incorrect", but there are a bunch of ability descriptions that dont apply to the helminth system and should probably have an alternate description when viewed from the helminth room. This is mostly abilities that mention synergies in their descriptions.

Here are the culprits, with "incorrect" parts marked in red

  • Petrify: 
    • Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas. 
    • (also the stats mention "rumbler heal" which is not relevant on any non-atlas frame)
  • Thermal Sunder:
    • Siphon Kinetic energy from the area, charging the battery and inflicting  Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting  Heat Status on nearby enemies.
  • Nourish:
    • (the only issue with nourish is that it shows the nourished energy and armour information in its statistics)
  • Quiver:
    • (statistics show sleep arrow stats despite the helminth version of this ability not having this arrow)
  • Ensnare:
    • Bind a helpless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies. 
  • Resonator:
    • Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction. 
  • Breach surge:
    • Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
    • (not sure if you can use it to teleport to an ally reservoir)
  • Defy:
    • Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
    • (does a non-wukong warframe still use his staff, or do they just melee attack? I haven't used this one yet)
  • Airburst:
    • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
    • (not sure if airburst works on ally tornadoes so this might be ok?)

Not sure if there any others, but this is what I noticed

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