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I have a question for the developers reguarding railjack and other things.


(XBOX)Huggs93

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Will the things that you mentioned beforehand ever be put into the game a great video I have watched several times over is QuiteShallows video "why I'm so cynical about railjack" and it brings up a fair amount of points. tilesets fully built but never seen by players as well as mechanics that are in the game files or changed. the mod system seems to be the best implementation for getting it out as soon as possible just to offer wide-scale testing for damages and numbers.

I'm wondering if we will ever get the center console to reroute power or have things like the market and codex and things of that nature brought into the game essentially it looked almost as if it were a secondary orbiter. which would have been pretty cool the orbiter is home but the railjack is a mobile base and war machine with all the same modules. it would only be that you could only decorate the orbiter.

why can't energy be produced at a rate from the reactor if you were having trouble with energy on code-based level? will we ever see the model that was first introduced? will we ever be able to collect systems and technologically upgrade them? maybe make an event based on upgrading to that system where its a lot more involved between diverting power and power systems into different abilities and shields engines etc.

what I'm also wondering is why can't we use it perhaps as even a default orbiter that we could decorate and have our liches on repairing and operating things. why aren't the intrinsics able to be used in regular missions? do you have any idea how much I would love to use overseer when helping new players in regular missions seeing what they see? without just going hey boot up a stream for like 5 minutes? there's a lot of potential here and I know you all can do so, as we have seen the models and systems at work. our syndicates being rank 5 would even help us! 

Partners like Brozime have stated there needs to be more bread crumbs to things like mirages quest being built. There is a grind but I think as a community we wouldn't mind you restructuring and working on a single product at a time until there was perfection as it seems you have all the puzzles pieces crammed together but that could fit better in time. I don't mind that I had to grind to MR26 like everyone else. it's a game that keeps on giving and I like that but there seems to be so much more could be done to fill in the gaps more

so why not focus and finish these things

Fortuna
-3rd orb mother fight
Railjack
-mission variety
-Old/new models of ship interiors (the one at Tennocon that was first showed off could be the best hull that you get.)
-integration into open worlds with OpLink
-lich integration
Liches
-able to remove names from weapons (personal request)
-yellow failures to see if you have a mod correct

Then making things like cohesiveness put more together like a roadmap letting players know what can be done like mirages quest being built since the ciphers aren't used for anything. Adding maybe a search bar for the UI on the star chart for mod and mission finding (thanks for that suggestion Brozime) 

and come back to the new player experience as it doesn't hit the mark sure you have a beautiful introduction but Vor's Prize is still lacking and unchanged I was looking forward to being able to play Vors prize again if for anything nostalgia. heck maybe even require the device that takes off the Ascarius again for nostalgia.

I remember quitting the game when it first came out on Xbox 6 years ago and I followed Warframe from the beginning. Technically speaking I've been with Warframe since its conception heck Id probably have a founders pack had I had a good pc and wasn't graduating high school. The problem I find with the new tutorial as it is is that it doesn't hold your hand and tell you what you need to do you don't get an inbox message letting you know you can do things like /unstuck the game needs to teach the basics and so while you may have a movement tutorial there needs to be something that fully explains modding at least and how mod slots have a priority system. like why isn't there a 1, 2, 3, etc. in the background or in the corner of the mod slots as to hint that they have a programming priority?

Yes, I know this will take development time but as a community, we LOVE this game, the ONLY thing we are asking is that you give it focus and come together and work together on ONE thing at a time.

You can fix this I and others believe in you.

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DE is too much focused on trying to pump out "new content" to remember what they've done in the past.

Honestly, their management seems like chinese propaganda or something, or australia, or just any corrupt government.

Even when the majority wants something, the developers just don't implement them, and it's almost as if they cannot legally tell as to why, and if they do break that rule and commit the crime of listening to the community, they will lose all their shares and ruin the game.

For now, they will be focusing on "The New War", the ensmallening and some other stuff. I very much doubt we'll get anything like a rework again.

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