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Camera customization UI per frame in Appearance of the Arsenal


Velitria

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Here is some background 2020.09.25-11.47.png

This is an example of why this cosmetic doesn't have a duplicate on the right side. I switched camera positions to the left side and... oh wow it's in the way of my aiming dot. 

If only I could have a matching cosmetic on the right side for fashion glory, but I can't change my camera viewpoint and target, and that is how it is justified to not have a matching cosmetic on the other side, how sad. Another thing is that a lot of the DE team in relation to cosmetics forgets the H button switches camera to the left side and/or they just assume nobody plays that way. If the people could move the viewpoint, sure you could shoot around walls and one would have to make line of sight to the head a requirement to shoot hitscan weapons, but that is necessary for greater cosmetic freedom, scale freedom, and general innovation and ideas for the game. Since it is a third person game after all.

Something from another post I made:

Being myself a dev to know this, one can create a UI subsection button in appearance called "Viewpoint/Camera" that engages a 3d interface which shows the frame in an open area with an overhead perspective. Pressing the H key instead of switching sides would cycle between 3 Saved Viewpoints with the ability to purchase more config slots. On the left of the screen there will be 4 buttons and a Slider: Default/Reset, Target Point, Viewpoint, Distance is the slider, and Save/Exit would be the bottom button. Clicking on Default resets everything. Clicking on Target Point puts in to View perspective and moving the mouse will cause the target aim dot to be able to look in any direction without the frame turning and left clicking again will lock the crosshairs there and bring back to main view. Clicking on Viewpoint will open a Sphere around the frame where the Viewpoint would reside, based on the Distance slider which can be modified at the same time. One can click anywhere in the Sphere with a mini sub-window on the side showing what the perspective view would be as the viewpoint is drag clicked around the sphere. After setting a Viewpoint and then a Target point to satisfaction, hitting exit would bring back to appearance in the arsenal. Easy, but is it worth the time to do this? We will see if they agree, but I am saying that it is quite easy and there is no real reason not to, as the camera zooms in when up against walls to prevent seeing outside the map anyways. People obtaining undesirable camera perspectives would be their own faults. This system would also allow for easy capability to save viewpoint angles to switch between, such as looking behind you quickly, hotkeys for cycling could also be an option with a lot of config slots or even a hotkey for each one with the use of alt + numpad for instance, and there is no real downside to this. Allowing a config to be transported to other frames would also be nice as well. Also the FOV could be dual added to this menu as well and the options one would be a default without a set FOV on a frame.

I would really appreciate a UI developer feedback in relation to my proposed idea and how they might make it better. I am not the greatest with UI but I have a general idea of what looks decent.

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1 minute ago, _R_o_g_u_e_ said:

I’ll take your word for it 

The long part is just an explanation on how it can be done and with my near non-existent knowledge of similiar tasks, I feel even I can do it with basic instructions...not in record time, but still easy.

In any case, having cosmetics that can't be used where you want to use them does indeed suck.
And I am interested in the fact that for a change, instead of kicking and screaming about it as is commonplace on the forums, the user here has actually written down a tutorial on how to implement something they would like to see in the game. Truly, a bit too rare of a sight.

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