AngeLoL_ Posted September 26, 2020 Share Posted September 26, 2020 It's hard to go around hunting when your tranq rifle just bleeps about how there indeed ARE hot females animals in my area. Call me weird, but I find hunting acceptable, except a few parts. As I mentioned before, it's hard to find animals when you just have to scan all 360 in sync with the bleep to find them.. It would require some new code, but it'd be nice to have an arrow pointing at where they were, or a marker on the map that's more easily identifiable. Perhaps a "conservation" specialist could sell us an augment for us about that for our tranq rifles. It's boring trying to traverse 400+ meters to click X on a piece of dung to start hunting for an animal. I feel like, if we're in the right part of the open world and use our lures, we should be able to attract some animals to ourselves, or just have those dungs more easily identifiable around the map so we can just start the hunt without having to go to oddly specific points on the map., That's all! I think this would make the hunting a bit more tolerable. It's hardly trying to do 3 mundane QTEs to get a small amount of shiny rocks, is it? remove mining Link to comment Share on other sites More sharing options...
fr4gb4ll Posted September 26, 2020 Share Posted September 26, 2020 9 hours ago, AngeLoL_ said: It's hard to go around hunting when your tranq rifle just bleeps about how there indeed ARE hot females animals in my area. Call me weird, but I find hunting acceptable, except a few parts. As I mentioned before, it's hard to find animals when you just have to scan all 360 in sync with the bleep to find them.. It would require some new code, but it'd be nice to have an arrow pointing at where they were, or a marker on the map that's more easily identifiable. Perhaps a "conservation" specialist could sell us an augment for us about that for our tranq rifles. It's boring trying to traverse 400+ meters to click X on a piece of dung to start hunting for an animal. I feel like, if we're in the right part of the open world and use our lures, we should be able to attract some animals to ourselves, or just have those dungs more easily identifiable around the map so we can just start the hunt without having to go to oddly specific points on the map., That's all! I think this would make the hunting a bit more tolerable. It's hardly trying to do 3 mundane QTEs to get a small amount of shiny rocks, is it? remove mining i'm not 100% sure, but i often found the animals come from the dircetion of their 'tracks' - which is ofc silly since then we should have seen their 'return track' too when following them to the feeding ground, but anyway. ofc, that isn't the case for airborn animals either... at least i never, ever saw (no pun here, ordis) a sawgaw walking on the ground... some times the buggers don't even drop to the ground when tranqed (that a real stunt here - or a bad bug ^^) as for the 'tracking' part: it's indeed boring and often annoying too when the tracks are near invisible in certain locations, but that is one part of the hunting that is at least a bit more realistic. ofc you can skip this part and just go AW and fly to the 'zone', doing a simple search-pattern over it to find the feeding ground too - often this is much faster (and sometimes you won't find the damn place at all this way ^^) the most amusing part of the hunt is when the 'hunting masters' (biz, son or the dude from cetus) spot and identify the animal way before you even get the (enemy) marker on your map... i wonder when the heck get their visuals from and why then do the tranqing themself? oh yes, and speaking of it: a good QoL would be not to color the animals red on the map like enemies. that was already annoying on the plains and in the valis, but now on deimos it turns into royal pain in the arse when you want to avoid killing the little buggers that are being gangbanged by a group of infested... so maybe a yellow or green color for them would be nice. Link to comment Share on other sites More sharing options...
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