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Mag's Polarize will not consistently remove armour from affected targets


Hark211

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I was testing some stuff in the Simulacrum and found that Mag's 3 skill, Polarize, was only sometimes removing armour from targets it hit. The skill functions normally against a single enemy, but against a group of identical enemies would only remove armour from half of them at best. The radial magnetic damage around affected targets seems to be working normally as non-stripped targets still lost HP, but the skill is failing to tag some grouped enemies for armour removal (and presumably the true damage/radial magnetic damage as well ).

This result was consistent regardless of whether enemies were within the initial skill radius, or were affected as the skill expanded outwards. I was also not able to test if this affects shielded enemies, but I can only assume it does if they are grouped.

Would really like to see this fixed as Mag is my favourite frame, and if her signature mechanic of stripping armour doesn't work then she's pretty much unusable :(

 

I can provide videos or pictures of this bug if required.

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