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Fissures Still need to be mechanically changed to force spawn all units as Corrupted


Voltage

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One of the things that i noticed during Fissure runs is how Fissure Tears the Squad that follows the Host because there was times where i need Reactant and the rest of the reactant spawned where the rest of the Squad went to extraction or left them far away before i get a chance to find them after spawning in the Mission but that happens in faster Missions like Capture and Spy.

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Yup. A team which kills too quickly can often be left without enough Reactant to open a relic because we didn't partake in the counter-intuitive minigame of letting enemies shoot the defence objective for a few minutes until they can turn. That's one of the dumber aspects of Void Fissures, and I wouldn't mind a change. Really, you can do one of two things and all but completely solve that particular problem:

  • Spawn all enemies as Corrupted
  • Let all enemies drop Reactant regardless of their "Corrupted" status

While we're on the subject, actually - can we talk about Reactant itself? I'm not sure what that mechanic is intended to do, but what it does end up doing is penalising people for playing well. Oh, you capped all four towers on Interception? Better let the enemy capture one or two, else you'll finish the round before you have enough Reactant. What, your team is able to split up and run multiple excavators? Well, you shouldn't because you won't get enough Reactant. It turns every mission into a Survival variant because we consistently need to ignore the main objective and just camp a room looking for Reactant drops. So again - what is that mechanic intended to accomplish in the first place?

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This 100 times, Ive been complaining about this ever since they added this system and dispute slight improvements its still happening; not enough reactant dropping. 

I dont understand why they insist on keeping it like this, whats the reasoning behind it? 

Like OP said, exterminate has problems like this at lower levels but also every endless mission. 

Survival: low drop rates on some of them result in not getting enough especially if someone in the team splits up and takes the spawns with him which is not your fault. 

Interception: If you kill em too fast many times theres not enough reactant spawning so unless you delay the game on purpose the danger is always there. 

Disruption: One of the worst, I have to actively steal and hide keys to prevent people from going too fast with this, in some sessions people finished the conduits while we all had only THREE reactant... 

Excavation: if you play this like usual and do 2 excavators at once you wont get enough, have to slow down on purpose and nobody likes that... 

Defense: same problem as interception, kill too quickly and you wont get enough on some maps.

If they want fissures to be longer, the change the gamemodes to be longer instead of delaying the drops and ruining some of the gamemodes.

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