Danielw8 Posted September 28, 2020 Share Posted September 28, 2020 Pretty much the title, im not saying change to other warframe in 2 hours survival. You can do this the first min of the mission Link to comment Share on other sites More sharing options...
Godmode_Ash Posted September 28, 2020 Share Posted September 28, 2020 I think there will have alot of limitation DE has to overcome to make it happen. We can't even link mod during the mission. Not against it but just thinking about when necramech first added to the game and how much bugs, I don't have high hope for it. Rather not see it. Link to comment Share on other sites More sharing options...
Danielw8 Posted September 28, 2020 Author Share Posted September 28, 2020 6 minutes ago, Invoky said: I think there will have alot of limitation DE has to overcome to make it happen. We can't even link mod during the mission. Not against it but just thinking about when necramech first added to the game and how much bugs, I don't have high hope for it. Rather not see it. Why you cant link a mod during a mission having a chance to change your loadout in the first 30/60 seconds of mission You care about bugs, play the game... , every single patch have a lot of bugs/exploits/glitch doesnt matter if the update is small or big Link to comment Share on other sites More sharing options...
Voltage Posted September 28, 2020 Share Posted September 28, 2020 I actually think the opposite. We should have more chained missions that restrict build changes to create some critical thinking moments for builds. Like imagine if Sorties had no in-between Orbiter extraction or Scarlet Spear was ground right into space with no chance to change loadouts. Situations like these would encourage more interesting builds. Allowing players to change builds in mission not only seems like a massive undertaking to set up, but also doesn't seem like it would have any real net positive to gameplay. The only use I would see in it is players changing to their leech loadout when finding a random Saryn/Volt/Mirage in ESO. Link to comment Share on other sites More sharing options...
Danielw8 Posted September 28, 2020 Author Share Posted September 28, 2020 Just now, Voltage said: I actually think the opposite. We should have more chained missions that restrict build changes to create some critical thinking moments for builds. Like imagine if Sorties had no in-between Orbiter extraction or Scarlet Spear was ground right into space with no chance to change loadouts. Situations like these would encourage more interesting builds. Allowing players to change builds in mission not only seems like a massive undertaking to set up, but also doesn't seem like it would have any real net positive to gameplay. The only use I would see in it is players changing to their leech loadout when finding a random Saryn/Volt/Mirage in ESO. True but i was thinking more in public hunts, profit taker, excavation arbitration etc PD: I like the first part Link to comment Share on other sites More sharing options...
Godmode_Ash Posted September 28, 2020 Share Posted September 28, 2020 15 minutes ago, Danielw8 said: Why you cant link a mod during a mission having a chance to change your loadout in the first 30/60 seconds of mission You care about bugs, play the game... , every single patch have a lot of bugs/exploits/glitch doesnt matter if the update is small or big I think you misunderstood me. I meant I agree with your idea, however due to the problems with bugs on the last few content updates, I have very low expectation for it. Link to comment Share on other sites More sharing options...
MagPrime Posted September 28, 2020 Share Posted September 28, 2020 tbh I wanted carrier to be able to hold a partial loadout change when it lost it's place as the prized hoover. Not a full loadout change just the ability to change configs or switch 2 or 4 mods. Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted September 28, 2020 Share Posted September 28, 2020 3 hours ago, Danielw8 said: You can do this the first min of the mission then how about just not do the mission till your loadout is set for the mission your doing? but if DE were to allow us to change loadouts mid mission it would come with some pretty heavy restrictions. like to change your loadout will consume one of your revives. for certain amount of time or remainder of the mission you max energy will be reduced. will only be able to pick from one of your saved loadouts within certain amount of time. portion of the materials you picked up will be lost in the change over. Link to comment Share on other sites More sharing options...
ReddyDisco Posted September 28, 2020 Share Posted September 28, 2020 oooh i'd like that, being able to switch from speedva, slowa and neutra on the fly would be sweet Link to comment Share on other sites More sharing options...
Godmode_Ash Posted September 28, 2020 Share Posted September 28, 2020 Also different player has different PC loading speed. Haven't you ever join a group and stuck in mission beginning cut scene, and can't skip it. When you finally got out the cut scene, all the other player already half way across the map? 1 minute allow you to change loadout is way too long especially most capture mission could be done in less than 1 minute. Other people wouldn't have want to wait for you. Cool idea tho, just not sure how it can be implement. Link to comment Share on other sites More sharing options...
vegetosayajin Posted September 28, 2020 Share Posted September 28, 2020 5 hours ago, Danielw8 said: Pretty much the title, im not saying change to other warframe in 2 hours survival. You can do this the first min of the mission If it can be done like you said in the first min(first 5 min max let's say) then it will be a great improvement to pubs imo. It won't affect any other part of the game except random squads and even them not so greatly because they are very few missions that require you to switch frames to begin with, but it will good. Link to comment Share on other sites More sharing options...
kwlingo Posted September 28, 2020 Share Posted September 28, 2020 This sounds like Destiny. If they did this they would have to make ammo less efficient and drop less from enemies to balance. Link to comment Share on other sites More sharing options...
BDMblue Posted September 28, 2020 Share Posted September 28, 2020 I would say it’s not worth the time. The 1st 60 seconds is basically you messed up took the wrong loadout. wasting a bunch of dev time. Slowing down updates. To fix a problem that can already be fixed. Logging out of a mission and right back fixes it seems silly to waste a pile of development time. Link to comment Share on other sites More sharing options...
Berzerkules Posted September 28, 2020 Share Posted September 28, 2020 It would be nice to be able to add forma mid mission. beyond that I'd never use it Link to comment Share on other sites More sharing options...
vegetosayajin Posted September 28, 2020 Share Posted September 28, 2020 2 minutes ago, BDMblue said: I would say it’s not worth the time. The 1st 60 seconds is basically you messed up took the wrong loadout. wasting a bunch of dev time. Slowing down updates. To fix a problem that can already be fixed. Logging out of a mission and right back fixes it seems silly to waste a pile of development time. not in the case of random squads you took speedva for defence, there are 3 more speedvas ... witch has happened to me and it's really fun, but at some time you would wan't an octavia or limbo or anything for the defence target if you extract and load the mission again you will get another squad and you can't guarantee it's the same one(probably it won't be) Link to comment Share on other sites More sharing options...
BahamutKaiser Posted September 28, 2020 Share Posted September 28, 2020 To much access, part of gameplay is limitation, we can already augment with specters, and soon we will have access to Necramechs, in mission loadout swapping seems like a bug infestation which doesn't actually improve gameplay. We even have Helminth now to mix abilities from up to 8 frames in one mission, that's diverse enough. Link to comment Share on other sites More sharing options...
0_The_F00l Posted September 28, 2020 Share Posted September 28, 2020 Most of the missions can be completed in less than 5 minutes so i do not see a point, But , I wouldn't mind the gear change option for some of the extended missions like survival , defense and excavations (only after completion of a rotation or so or a dedicated room specifically for it if you can find it). Gear change on any of the Open worlds would be a much more practical and useful feature. Like a drop pod that comes with new gear and frame when you need it. Link to comment Share on other sites More sharing options...
DrivaMain Posted September 28, 2020 Share Posted September 28, 2020 It will create constant FPS stutter in games especially for the host because the game has to stop loading all of the new assets into the RAM. I doubt this is happening, unless DE adds dedicated servers. Link to comment Share on other sites More sharing options...
Zahnny Posted September 28, 2020 Share Posted September 28, 2020 I had to do some digging to find it, but I had an idea concept a long while ago about using Landing Craft air support to let you switch weapons, I'll link it for anyone interested. Spoiler Link to comment Share on other sites More sharing options...
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