ZenVoid Posted September 28, 2020 Share Posted September 28, 2020 For context, I'm 44 and I've always loved 'minionmancer' type characters. Diablo 2 necromancer, CoH Mastermind etc. I'm now permanently disabled with chronic vertigo and I've found a good match in Protea. One of the frustrations of course is the low duration of Blaze Artillery. I don't even have issues with her kit as a whole or playing her in fast paced missions etc, I would just love the option to have a longer lasting turret. Suggestion: Leave 2 as is and add a second function. Hold 2 and get a turret that lasts 9 seconds base duration but the damage increase per hit scales at 1/3 the pace. Adjust duration and scaling as desired. Simple, elegant and matches up with the functionality of 1 while giving expanded options for different playstyles. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 28, 2020 Share Posted September 28, 2020 3 hours ago, ZenVoid said: low duration of Blaze Artillery Believe it or not, the base duration actually already got buffed (by a whole 50% ... i.e. 1 second lol) so I wouldn't hold my breath there, alas. FWIW, if you want a longer-lasting (and also mobile, yay) turret ability, you could look into Wukong or Xaku. The latter can even give you a large batch of minions (well, temporary conversion, close enough maybe, dunno). Link to comment Share on other sites More sharing options...
Savire510 Posted September 28, 2020 Share Posted September 28, 2020 Well if you really like this type of character i would suggest Xaku. Xaku steals weapons from enemies and uses them as mobile turrets. Xaku can stop all timers with his 4th giving you a lot of room to breathe. Im afraid Protea will remain as is, aka spammy turret summoner. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted September 28, 2020 Share Posted September 28, 2020 Instead of increased duration I would prefer the ability to spawn 1-2 more before recasting despawns the first one. its kind of redundant to have a frame that encourages spam, but can only effectively spam her 1. Link to comment Share on other sites More sharing options...
(XBOX)Purdue Wolf Posted September 28, 2020 Share Posted September 28, 2020 8 minutes ago, Savire510 said: Well if you really like this type of character i would suggest Xaku. Xaku steals weapons from enemies and uses them as mobile turrets. Xaku can stop all timers with his 4th giving you a lot of room to breathe. Im afraid Protea will remain as is, aka spammy turret summoner. According to his 4th the timer is supposed to suspend time; however, the ability does not actually do anything on the console despite the description change of his 4th. Link to comment Share on other sites More sharing options...
Savire510 Posted September 28, 2020 Share Posted September 28, 2020 1 hour ago, (XB1)StripedWolf2001 said: According to his 4th the timer is supposed to suspend time; however, the ability does not actually do anything on the console despite the description change of his 4th. ah, consoles dont have the Xaku buffs yet. But OP is a PC member so that still applies to him. Link to comment Share on other sites More sharing options...
Luciole77 Posted September 28, 2020 Share Posted September 28, 2020 xaku now is OP in duration with 15 guns .....lol Protea....lol Link to comment Share on other sites More sharing options...
(XBOX)Shodian Posted September 28, 2020 Share Posted September 28, 2020 Or you could put prime continuity on along with narrow minded and get over 200% duration. Link to comment Share on other sites More sharing options...
ZenVoid Posted September 28, 2020 Author Share Posted September 28, 2020 I appreciate the constructive suggestions here. I'm working on getting Xaku but I'm recently returned from a 2+ year Hiatus and Xaku is heavily time gated behind daily standing caps for the Fortuna syndicates. I'm glad to hear that it should be a good investment for me though! Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 28, 2020 Share Posted September 28, 2020 3 hours ago, (XB1)Shodian said: Or you could put prime continuity on along with narrow minded and get over 200% duration. To be fair, with a base duration of 3 seconds, Mods can only do so much. (Also you kinda still need Range to actually have the ability do stuff.) Link to comment Share on other sites More sharing options...
xombob89 Posted September 28, 2020 Share Posted September 28, 2020 I can also suggest Xaku, hes one of my favs right now but I like to play all frames for variety. Proteas turrets are pretty silly ability imo, why have a turret if the duration is only few sec? I mean, whats the real danger increasing it, theres already abilities that linger on ground (or on enemies) for a long time and some even do decent damage. Id rather see the ability replaced if they dont want to buff the duration. In fact Im gonna infuse something in its place now that this came up. Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted September 29, 2020 Share Posted September 29, 2020 Nah, i like protea's Fast running and gunning playstyle People think you should sit all day wait for your abilities to run out then cast them again But all of her abilities are designed for Close quarters, on the move combat Her 2's low duration, spamability and high scaling damage contributes to that. I Play her like this, cast dispensary, then temporal anchor, spam your 1 and 2 then when you're done or when you're in trouble, rewind back to your dispensary. That's in the most extreme cases like facing steel path enemies or liches But in normal gameplay her 1 and 2 is enough I love protea! Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted September 29, 2020 Share Posted September 29, 2020 9 hours ago, Savire510 said: ah, consoles dont have the Xaku buffs yet. But OP is a PC member so that still applies to him. we also dont have the Marked for Death Nerf yet =P so upsides and downsides lol Link to comment Share on other sites More sharing options...
ZenVoid Posted September 29, 2020 Author Share Posted September 29, 2020 45 minutes ago, (PS4)Hopper_Orouk said: Nah, i like protea's Fast running and gunning playstyle People think you should sit all day wait for your abilities to run out then cast them again But all of her abilities are designed for Close quarters, on the move combat Her 2's low duration, spamability and high scaling damage contributes to that. I Play her like this, cast dispensary, then temporal anchor, spam your 1 and 2 then when you're done or when you're in trouble, rewind back to your dispensary. That's in the most extreme cases like facing steel path enemies or liches But in normal gameplay her 1 and 2 is enough I love protea! I love her as well, and the hectic playstyle is cool. Regarding the suggestion in my OP, what portion of it would take away from or change your preferred playstyle? Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 29, 2020 Share Posted September 29, 2020 11 hours ago, xombob89 said: Proteas turrets are pretty silly ability imo, why have a turret if the duration is only few sec? Because it can deal pretty serious damage fast, rather than less over a longer period of time. Maybe think of it like a quick Peacemaker burst if it helps, it's not supposed to be a traditional enduring turret. Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted September 29, 2020 Share Posted September 29, 2020 8 hours ago, ZenVoid said: what portion of it would take away from or change your preferred playstyle you see the thing is you CAN have more than 3 seconds of artillery, and i'm not just talking about duration modding i have 255% duration so a single artillery of mine lasts for 7 seconds i think i can simply reach top DPS and just cast all 3 at the same time, or cast them one by one at, each one is cast right after the other disappears, and potentially get 21 seconds of artillery however i think your suggestion opens up for a potential augment for artillery that maybe deny multiple casts but give it increased duration and fire rate Link to comment Share on other sites More sharing options...
ZenVoid Posted September 29, 2020 Author Share Posted September 29, 2020 7 hours ago, (PS4)Hopper_Orouk said: you see the thing is you CAN have more than 3 seconds of artillery, and i'm not just talking about duration modding i have 255% duration so a single artillery of mine lasts for 7 seconds i think i can simply reach top DPS and just cast all 3 at the same time, or cast them one by one at, each one is cast right after the other disappears, and potentially get 21 seconds of artillery however i think your suggestion opens up for a potential augment for artillery that maybe deny multiple casts but give it increased duration and fire rate That logic can be applied to literally every warframe ability in the game and frankly "you can just recast it!" is nonsense in terms to formally arguing the validity of a suggestion. In regards to the question you quoted this is a complete straw man, it in no way answers the question itself. And so I repeat, Regarding the suggestion in my OP, what portion of it would take away from or change your preferred playstyle? Link to comment Share on other sites More sharing options...
Proscriptor Posted September 29, 2020 Share Posted September 29, 2020 it would be too strong if it lasted longer because of the damage scaling mechanic. protea is already borderline OP actually. if they made it last longer they would have to reduce fire rate accordingly. that would appease some players who plead to "the word turret itself means long duration" (why? idk), but it would make protea much weaker. Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted September 29, 2020 Share Posted September 29, 2020 59 minutes ago, ZenVoid said: And so I repeat, Regarding the suggestion in my OP, what portion of it would take away from or change your preferred playstyle? Well i'd honestly like having a secondary fire mode by holding the ability, i'd love that Maybe a secondary fire with minimum range but fires shotgun pellets and maximum duration As for your suggestion, i don't know, like i said, i play protea aggressively and i don't stay in one place, maybe your suggestion would be useful on defense or mobile defense, but most of the time the turret's current DPS does it's job efficiently Link to comment Share on other sites More sharing options...
xombob89 Posted September 29, 2020 Share Posted September 29, 2020 12 hours ago, NinjaZeku said: Because it can deal pretty serious damage fast, rather than less over a longer period of time. Maybe think of it like a quick Peacemaker burst if it helps, it's not supposed to be a traditional enduring turret. The way it is right now feels about as useful as lightning bolt to me and thats the type of abilities that get replaced by most people. If it had longer duration I could leave it on defense target for the duration of my temporal anchor, run away to do something then rewind back knowing the turret is keeping it relatively safe. But at its current state I never use it, I kill everything by hand before its of any real use. Now Im not saying it needs to be able to guard defense objectives on its own, ofc not, but there is a balance beetween duration and power, you just need to find it. Id, rather take weaker turret for a little CC than stronger one for few secs... Id even be up for a more traditional turret that can be destroyd by the enemy, that be pretty cool. If we are afraid if AFK farming, then how about make changes to the gamemodes and enemy types instead to make them more interesting instead of making abilities less fun to use in fear of that. Link to comment Share on other sites More sharing options...
ZenVoid Posted September 30, 2020 Author Share Posted September 30, 2020 7 hours ago, Traubenzuckr said: it would be too strong if it lasted longer because of the damage scaling mechanic. protea is already borderline OP actually. if they made it last longer they would have to reduce fire rate accordingly. that would appease some players who plead to "the word turret itself means long duration" (why? idk), but it would make protea much weaker. Didn't actually read the whole OP eh? 😉 On 2020-09-28 at 2:23 AM, ZenVoid said: Suggestion: Leave 2 as is and add a second function. Hold 2 and get a turret that lasts 9 seconds base duration but the damage increase per hit scales at 1/3 the pace. Adjust duration and scaling as desired. Simple, elegant and matches up with the functionality of 1 while giving expanded options for different playstyles. Link to comment Share on other sites More sharing options...
Colyeses Posted September 30, 2020 Share Posted September 30, 2020 On 2020-09-28 at 2:32 PM, NinjaZeku said: FWIW, if you want a longer-lasting (and also mobile, yay) turret ability, you could look into Wukong or Xaku. Is nobody going to mention Vauban and his Flechettes? After Blaze Artillery, they're the best source of autonomous damage in the game! Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 30, 2020 Share Posted September 30, 2020 1 hour ago, Colyeses said: Is nobody going to mention Vauban and his Flechettes? It certainly deals good damage, but with an unmoddable (DE why) range of merely 10m, I consider it more of a DOT zone thing than a proper turret. (Also I just really friggin' dislike cycling through abilities, just spread out his 8 abilities across his 4 ability slots via tap vs hold, would be so much better.) Link to comment Share on other sites More sharing options...
Proscriptor Posted September 30, 2020 Share Posted September 30, 2020 On 2020-09-30 at 2:18 AM, ZenVoid said: Didn't actually read the whole OP eh? 😉 i missed the part where it would be the hold-button modality that's an ok idea, but this modality would be several times weaker Link to comment Share on other sites More sharing options...
quxier Posted October 7, 2020 Share Posted October 7, 2020 On 2020-09-28 at 11:23 AM, ZenVoid said: Suggestion: Leave 2 as is and add a second function. Hold 2 and get a turret that lasts 9 seconds base duration but the damage increase per hit scales at 1/3 the pace. Adjust duration and scaling as desired. Simple, elegant and matches up with the functionality of 1 while giving expanded options for different playstyles. I disagree because I had another idea for a hold functionality. While you hold the key, the Protea will be putting Artilleries. That's basic idea. Extended idea is that you can put more Artilleries in shorter amount of time (e.g. Normal 5 artilleries in 5 seconds, extended: 5 artilleries in 2,5 seconds) but after you release the key you need to wait. In general you will put the same amount of artilleries but it changes from spamming to hold and wait approach. Link to comment Share on other sites More sharing options...
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