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Can we plz get a new batch of umbral mods?


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Umbra forma it's the most broken item in warframe. We should not have a reliable supply of them. So we can actually think and decide what to do with them. Not just mindlessly slap them everywhere.

On the other hand, we actually need some new umbral/sacrificial mods so we can have more build variety.

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Eh...

Why Umbral when you could easily have a Primed Stretch and Primed Fast Deflection? That way you don't have an unavailable resource necessary for builds.

Also, why is everyone so hooked on the concept of a Redirection, whether Primed or Umbral? There's literally no need for one. That's not how Shields in Warframe function under the current system. All you need is a given amount of them that's higher than base. Too high and they don't regen fast enough without a frame that already has amazing shield regen capabilities, and Shields have Overshields to allow every shield-based frame access to 1200 more shields than they would mod for.

We have the Shield Gating mechanic, we are not reliant on the sheer volume of shields, we're reliant on how we play with that mechanic, and on ensuring we have enough Health to not die when that mechanic is on cooldown.

Far better for Shield frames would be a percentage Damage Reduction mod, one that applies to all damage on both Shields and Health. Maybe a Primed Aviator so that we can get 75% reduced damage while airborne... or how about a Primed Anti-toxin? Having that mod give 80-90% Damage reduction to Toxin will make Shield Tanking so very, very easy...

Yeah, I think there's plenty of mods out there that could be Primed or Umbral, but remember that these things do have their balance. Both in practicality for the game, including meta aspects, and in their limitations for use.

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Umbral Flow, Umbral Stretch, Umbral Streamline.

I would be even fine with U Stretch and U Streamline giving the same values as their normal counterparts (or U Flow the same as P Flow)as long as they would contribute to a full Sacrificial set bonus for the other Sacrificial mods.

A Sacrificial set currently only really benefits certain meta frames that can both tank and make use of ability strength.

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Dont need umbral flow, umbra stretch , umbra stream line, umbra redirection , umbra fast redirection, umbra vitality.

And here are the reasons. 
Primed Flow, Primed Continuity, Transient fortitude. 
Adaptation, Health Links ect. 

They have no room in end game builds. 
If they are too create new mods, it needs to be entirely new and not a reskin of what we already have. 
 

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On 2020-09-29 at 11:09 AM, ALIONATED said:

Dont need umbral flow, umbra stretch , umbra stream line, umbra redirection , umbra fast redirection, umbra vitality.

And here are the reasons. 
Primed Flow, Primed Continuity, Transient fortitude. 
Adaptation, Health Links ect. 

They have no room in end game builds. 
If they are too create new mods, it needs to be entirely new and not a reskin of what we already have. 
 

That's not exactly a fair statement... you can use the current umbral mods and adaptation so why should shields get the shaft and not have a set or primed or whatever that makes shields even better then regular that you can use with adaptation etc...

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because 90% damage reduction already makes the game easy theres no room for them in good builds becuz they dont perform aswell, 
The reason
Adaptation is quality damage reduction.
And you're trying quantity with numbers.
Those numbers would instantly disappear in steel path.
Because we already have the umbral fiber. (Armor) 

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7 minutes ago, ALIONATED said:

because 90% damage reduction already makes the game easy theres no room for them in good builds becuz they dont perform aswell, 
The reason
Adaptation is quality damage reduction.
And you're trying quantity with numbers.
Those numbers would instantly disappear in steel path.
Because we already have the umbral fiber. (Armor) 

you make no sense what does "trying quantity with numbers" mean?

what does umbral fiber have to do with shields... we are talking shields here and having a new umbral/umbral equivalent for shields, or at least I am.

and yes adaptation is great... it doesn't change the fact that you can have a bigger buffer on HP with the current Umbral set but that is not the case for shields. I fail to see why you keep bringing this up when in a comparison it affects both shields and hp... 

I will admit having more mods that interact with shields in new ways would be nice but I fail to see why a set like this would be bad and your arguments don't prove anything to the contrary...

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There is only 8 slots for mods not counting aura ect. 
They don't or wouldn't fit in end game builds. 
If you switch the better mods for these "Quantity." mods they'll just get shredded in end game. 
When the current builds are already OP. Ur gonna switch out the OP stuff for a reskinned  Vitality and Shields?
You're acting like these gains have no downside, when in the end it's simple math. 
Bigger health pool and shields (Quantity)? or not worrying about either health or shields because ur damage reduction and armor is already at an endgame state.(Quality)
 

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26 minutes ago, BahamutKaiser said:

Umbral mods enhance each other, we can't have many more without run away escalation. Better to have a new Umbral equivalent. Redirection, stretch and streamline kind of fit. 

yeah to be honest I'm betting me and everyone who refers to them as umbral want something equivalent and not to be added onto the set.
edit: part of the problem is the set is umbral but so are the forma so it's not just as simple as saying not umbral... but umbral...

double edit: and it would be a S#&$show if we already have a super hard forma to get and they would introduce a whole new mod type with another hard to get forma would be a complete disaster....

Edited by Ashgan9
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Currently, any new umbral mod would need to be an enormous upgrade on the normal counterpart in terms of stats. Because right now, an umbral mod costs twice as much as a normal one in terms of mod capacity due to lack of umbral forma.

For more umbral mods to be viable, umbral forma  needs to become more reliably available - otherwise we simply won't have the mod capacity to fit them anywhere.

Alternatively, we'd need a reliable way to give mod slots (normal ones, not just aura/stance) universal polarity (every polarity except Umbra) - then we'd be able to polarise everything except the slots we are planning for Umbral mods.

The current situation, where in order to get a lot of high-end builds you need to polarise a frame 4-5 times (not including the frame's original polarities) to be able to fit umbral vitality/intensify, is absolutely ridiculous! At the end of the day, all it does is restrict build diversity: once I have a build on a frame, I can't really try out different mod setups on it unless they still fit the polarisation.

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2 minutes ago, Sojufueled said:

Umbral Formas are sparse (a little too sparse. It's like 3 a year.)

You mean under 2 a year? Nightwave Intermission 2 started on October 21st last year. Season 3 is nowhere near ending.

Had the Nightwave seasons/intermissions been 2-3 months long each (as they REALLY should be), we would have been in a much better state. Intermission 2 lasted 6.5 months, and Season 3 will be at least as long (if not longer).

At this rate, there really needs to be a different (and more reliable) way to get Umbral forma.

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