Jump to content

Recommended Posts

One change I would recommend is increasing Xaku's base energy by 15-25 points to encourage using The Lost more. I've also encountered a bug where Xata's Whisper seems to deactivate ala its duration finishing despite The Vast Untime being active. The game says the duration is still active, but I cease dealing Void damage to enemies. Also, why does Xaku, or any frames that have XW on them via Helminth for that matter, gain Infested textures upon them? Does something in the lore explain this? I can't think of a reason for it.

Edited by DawnoftheWhiteFury
Link to post
Share on other sites

Accuse is still not viable for me. First of all damage of thralled enemies is no match for their HP (its common issue for all enemy control abilities and radiation proc). And those fresh thralls are always being eliminated by allies just because they CAN damage them.

  • Like 2
Link to post
Share on other sites

Round 3 changes ideas to perfection.

Passive: make evasion to not negate all damage just an 99.99 damage reduction on a chance to proc. to not inutilize on struck effects like adaptation. Apply the same to the The Vast Untime.

Xata´s whisper: empower next melee attack w extra void damage & extra range on cast(to have a reason to recast).

Grasp of Lohk’s: Hold to float in air & extend range, fire rate but only shots on "on sight" enemies(another reason to recast & to solve the afk issue)

The Lost: its fine on power but its clunky in usability will be better on tap, double tap & hold like controls.

The Vast Untime: the main problem here its fashionframe. make an option on customization to disable skeleton form aspect & replacing whit a void themed energy glow. like the disable/enable prime details.

thanks all tenno 4 reading XD.

 

 

 

  • Like 1
Link to post
Share on other sites

I'm concerned the independent timers of Grasp of Lohk are going to be very confusing, especially with the Vast Untime stopping those countdowns.

Edited by ClarkX
  • Like 1
Link to post
Share on other sites

Why can't you guys just push it out at the same time like you did with the heart of demios update. Because now we have a useless frame until you guys fix it because you have no idea on how to balance and make a decent freaking frame.

Link to post
Share on other sites

Second question: Is there a chance we could either get Grasp of Lohk to stop locking onto Gazed enemies, or to give that some kind of synergy? The range buff will alleviate this issue somewhat, by allowing us to stand further away and still receive the benefits, but it's still not ideal.

Link to post
Share on other sites
12 minutes ago, LeakingAmps said:

Second question: Is there a chance we could either get Grasp of Lohk to stop locking onto Gazed enemies, or to give that some kind of synergy? The range buff will alleviate this issue somewhat, by allowing us to stand further away and still receive the benefits, but it's still not ideal.

Already in round 2, Grasp of Lohk guns will not attack invulnerable enemies (include Gaze) at all.

  • Like 1
Link to post
Share on other sites
17 hours ago, [DE]Danielle said:

Stolen weapons will no longer target invulnerable enemies.

Now that you're doing this for the Grasp of Lohk weapons, can you also expand this to allied AI? It's quite annoying having all of Nekros' shadows gang up on a blood-altared invulnerable enemy.

  • Like 4
Link to post
Share on other sites
2 minutes ago, Zambad said:

Now that you're doing this for the Grasp of Lohk weapons, can you also expand this to allied AI? It's quite annoying having all of Nekros' shadows gang up on a blood-altared invulnerable enemy.

Agreed, also with Accuse with which Gaze distracts our corrupted crew from fighting the real enemies we want dead.

  • Like 2
Link to post
Share on other sites
16 hours ago, TheEternalJester said:

As usual, you complain about not wanting to let people AFK when there is not only frames you've made/reworked that let them AFK, but you continue to use the same thin justification despite the counter-examples of you walking back those words. Stop being so hypocritical when the majority of the complaints you'll get will be in regard to Grasp's weapon range.

Gotta agree here

We all kown whos saying No, for the Range BS

  • Like 2
Link to post
Share on other sites
On 2020-09-22 at 9:30 AM, Circle_of_Psi said:

So,  I've been testing the small changes for Xaku and so far they seem decent but they are clearly not enough, here are a couple of suggestions:

Passive: it's not stellar and an % chance to cause "x" is a terrible concept  for an Passive.

Here is how I am changing the Passive: Enveloped in Void Energy, Xaku redirects damage into Void Damage, affected enemies also suffer 50% vulnerability to Void Status effects and reduced action speed. 

Here is how I am changing Xata's Whipser: Xata Whipser is now an "Tap/Hold" power, Tapping the power Wield Void damage for all attacks from equipped weapons when activated. Holding the power now Discharges Gaze.

Here is how I am changing Grasp of Lohk: Grasp of Lohk Turret Range is boosted, however each enemy hit is suspended in aerial stasis for 8 seconds.

Here is how I am changing The Lost: The lost is no longer a Cycle through power, it now is a single power called "Void Storm"

Void Storm: Xaku manifests a Void fissure distorting reality,enemies within the storm become corrupted by Void energy and Applies many different debuffs to the targets, including status effects. When killed the storm is transferred into Xaku granting him an high  energy regen. 

(The effects include all Status Effects and their respected damage, however only 2 can be applied at once. Note: It will always proc a Status effect that hasn't already being used, if all has been used, it wil reset)

The Vast Untime will not be changed
 

Note: The lost will always be a useless power and will always be replaced by something stronger, to prevent this, change it

 

On 2020-09-23 at 11:15 AM, Aeon94 said:

Edit : Somehow information on abilities ( next to ability images ) and icons are not visible on Forum's Light Theme. I couldn't fix it without ruining them for both themes, better to use Dark one for full visibility.

All implemented changes are welcome but Xaku and Void damage need more attention.

I want Xaku to be a powerful frame with unique kit, please consider these ideas ( from Xaku Feedback Thread ) below for upcoming phase / phases, edited them according to Phase 1 changes.  @[DE]Danielle

  • First of all, remove infested turd from Xata's Whisper ability and give it more eldritch looking visual fx.
    • Hearing whispers from Void while ability is active would be cool too.
  • Secondly, change the sound fx of Void Replica shots, its seriously headache inducing.

TL;DR:

  • Void damage ignores armor & shield and deals bonus damage to sentient type enemies.
  • Void Status drives enemies crazy and makes them attack each other like it was stated in Zariman lore.
  • Xaku's base stats are increased.
  • Xaku has a new passive and given an additional passive based on Fass & Vome.
  • All of Xaku's abilities are tied to Void Requiems.
  • Xaku is given synergies between all abilities.
  • Xata's Whisper, gives increased bonus Void damage ( also buffs rest of their abilities ), reveals enemies and be able to damage Eidolon & Ropalolyst ( has a damage cap ).
  • Grasp of Lohk disarm and shooting range are increased.
  • The Lost ability is reworked entirely ( because of 2 useless sub-abilities and long cast times ) to The Hollow Ones, an ability that creates specters of 3 fallen frames to assist Xaku.
  • The Vast Untime creates a time distruption to slow projectiles and enemies within its radius ( can still be used for container breaker :D ).

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Void Damage Changes ;

  • Has no negative modifiers and no positives either.
  • Ignores armor and shield yet it can be reduced by damage reduction of some enemies ( such as Ancient Healers, Distruptors, Treasurers, Noxes and Juggernauts ).
  • Deals 50% bonus damage against sentient type enemies ( regardless of their health / armor types ) and resets their resistances.

Damage numbers of Void abilities and their scaling can be reduced and tweaked to prevent Xaku from being overpowered.

Status Effect Changes ;

Had to swap some of status procs to make Void status changes.

  Reveal hidden contents

Void status effect does what is stated in Zariman lore, drives everyone crazy and causes them to kill each other. 

  • Void Status Effect - Madness ;
    • On Enemy : Attacks any closest enemy and will be attacked in return while dealing 100% additional damage to allied units for 12 seconds. Stacks up to 10 times, with subsequent procs increasing damage by 50% to a total of 550%.

Bullet attractor bubble is an addition to Magnetic status.

  • Magnetic Status Effect - Distrupt ;
    • On Enemy : Creates a 2.5 meter radius field which attracts projectiles and amplifies damage dealt to shields by 100% and nullifies shield regeneration for 6 seconds. Stacks up to 10 times, with subsequent procs increasing damage to shields by 25% to a total of 325%.
      • Attractor bubble is affected by energy colour.

Radiation weakens enemies as it messes up with their constitution.

  • Radiation Status Effect - Weaken ;
    • On Enemy: Reduces any damage dealt by 30% for 6 seconds. Stacks up to 10 times, with subsequent procs reducing damage by 5% to a total of 75%.
    • On Player: Reduces any damage dealt to 30% for 6 seconds.

Puncture does what it should actually do, puncture people.

  • Puncture Status Effect - Punchthrough ;
    • On Enemy : Adds a 5% chance to cause 1.5 meters punch through on enemies for 6 sec. Stacks up to 10 times, total of 50% chance.
    • On Player: No effect.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Xaku Base Stats changes ;
97   --> 123 Health
89   --> 117 Shields
137 --> 141 Armor
153 --> 189 Energy
1.02 --> 1.03 Sprint Speed

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PASSIVE

Phase Dash : Xaku becomes invulnerable during dash animation.

Serenity of Vome(Order) : Xaku gains 2 energy regen per sec in addition to health regen and movement speed increase while standing in Vome Residue pools.

Ferocity of Fass(Chaos) : Xaku is immune to slow effect of Fass Residue pools and instead gains +15% attack speed and fire rate while standing in it.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Xata'sWhisperModx256 Xata'sWhisper130xWhite
ENERGY
25
KEY
1
Xata's Whisper
Xaku taps into power of the Xata(Truth), enchants themselves with void energy and reveals their enemies with void sight.
Strength: 15 / 20 / 25 / 30% (VoidTearIcon wVoid damage)
Duration: 20 / 30 / 30 / 35 s
Range: 9 / 10 / 12 / 15 m
Misc: 25% (status chance)
Sentient damage resistance reset (upon status proc)

Xaku's weapons and Void related abilities deal +15% / 20% / 25% / 30% bonus Void damage. Enchanted shots have 25% status chance, unaffected by and seperated from weapon status. Xata's Whisper lasts for 20 / 25 / 30 / 35 sec.

  • Xata's Whisper VoidTearIcon wVoid damage is based on a percentage of the total weapon damage.
    • Damage bonus is a separate damage instance, and does not dilute weapon elements.
  • Enchanted shot status chance is affected by Ability Strength.
  • Buff duration is affected by Ability Duration.
  • Enchanted shots can damage Eidolon & Ropalolyst shields but damage is capped at X per shot.

Whispers from Void reveals nearby enemies. Enemies are highlighted and can be seen through terrain, walls and obstacles within 9 / 10 / 12 / 15 meters radius.

  • Enemy reveal radius is affected by Ability Range.
  • Void Sight uses highlight effect of Naramon's Void Hunter ability.

Synergy ; 

  • Xata's Whisper damage buff affects all abilities that deal Void damage.
  • Void Replicas can shoot enemies through obstacles and walls when they are highlighted by Xata's Whisper.
  • All of ability durations are frozen in time while The Vast Untime is active.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GraspofLohkModx256 GraspofLohk130xWhite
ENERGY
50
KEY
2
Grasp of Lohk
Xaku opens a breach and summon tendrils to disarms enemies and create Void Replicas with power of the Lohk(Void).
Strength: 20 / 30 / 40 / 50 (VoidTearIcon w Void scaling damage)
Duration: 5 / 7 / 9 / 12 s
Range: 9 / 10 / 12 / 15 m (grab range)
9 / 10 / 12 / 15 m (firing range)
3 / 4 / 4 / 5 (max disarmed targets) 
Misc: ?/s (fire rate)
25 % (stagger chance on hit)
1.0 x (damage multiplier per 10 enemy level)

Xaku disarms up to 3 / 4 / 5 / 6 enemies within a radius of 8 / 9 / 12 / 15 meters. Disarmed enemies resort to using melee weapons, whilst their ranged weapons transform into Void replicas that hover and follow Xaku for 5 / 7 / 9 / 12 seconds. Void replicas automatically target enemies within direct line of sight and a radius of 8 / 9 / 12 / 15 meters from Xaku, each inflicting 20 / 30 / 40 / 50VoidTearIcon wVoid scaling damage with a 25% chance to stagger their targets. If cast on a weaponless or disarmed enemy, a Void replica of Xaku's primary weapon or a Void entity orb in the absence of a primary, orbits Xaku instead.

  • Damage is affected by Ability Strength and enemy level.
  • Number of Void Replicas is affected by Ability Range and capped at 10.
  Reveal hidden contents

Old scaling formula ;

Total Void Damage = Void Damage × (1 + Ability Strength) × Enemy Level Multiplier

Enemy Level Multiplier = Enemy Level. The multiplier stacks by 100% for each enemy level.

New scaling formula ;

Total Void Damage = Void Base Damage × (1 + Ability Strength) × Enemy Level Multiplier

Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).

Synergy ;

  • Xata's Whisper damage buff affects Void Replicas and grants them status chance.
  • Void Replicas can shoot enemies through obstacles and walls when they are highlighted by Xata's Whisper.
  • All of ability durations are frozen in time while The Vast Untime is active.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

TheLostModx256 TheLost130xWhite
ENERGY
75
KEY
3
The Hollow Ones
Xaku sheds fragments of The Hollow Ones and awakens them as specters with power of the Lohk(Void).
Strength: N/A
Duration: N/A
Range: N/A
Misc: 15% (movement speed bonus)
75% (dodge chance and area damage reduction)

 

" United WE stand, divided WE conquer. " - Xaku, Horsemen of the Tenno-calypse.

Xaku seperates into 4 corporeal forms by awakening fragments of 3 fallen frames as Hollows at his side.

  • Tap the ability key to summon Guardian of Jahu(Form), Acolyte of Netra(Decay), and Judicator of Ris(Light).
    • Hollows are invulnerable specters that are summoned until collided with Nullifier Crewman bubbles or Xaku falls out of bound areas.
    • Hollows can't use weapons but can assist Xaku with their abilities while also staying close to Xaku's proximity. They will frequently teleport near Xaku.
    • Hollows can attract enemy attention.
    • When summoned, fragments of Hollows disappear from Xaku's body. 
    • Respective parts of Hollow Specters are highlighted with energy outlines and other parts are shown with dark silhouettes or particle effects. 
      • Hollows inherit Xaku's cosmetics.
  • While active, Xaku can command Hollows to prioritize a target on the aiming reticle by tapping the ability key and leaving a mark above the target ( Lohk Requiem symbol ) for 75 energy. Once commanded, ability cooldowns of Hollows will be reset and they will seek the target to cast their abilities.
  • Hold down the ability key to dispell all Hollows.

Xaku gains +75% evasion, +75% AoE damage reduction and +15% movement speed while his true self is exposed.

  • Evasion, AoE damage reduction and movement speed bonuses are not affected by Ability Strength.
  • Evaded projectiles and bullets are shown with visual effects similar to Baruuk's Elude.

Synergies ;

  • Speed bonus of Xaku's true form is doubled while inside distruption field.
  • Cooldowns of Hollow abilities are halved while inside distruption field.
  • All of ability durations are frozen in time while The Vast Untime is active.
    • This includes effects of Hollow abilities ( aerial stasis, curse and blind durations ).

[White Hollow] - Guardian of Jahu(Form)

  Reveal hidden contents

Ability Behaviour ;

[Gravity Slam] - Slams the ground and suspends all enemies in aerial stasis within 10 meters for 8 sec. Restores 15% of Xaku's max shields for each affected enemy and grants him Aegis effect which blocks next incoming damage. Casts when enemy is within 5 meters. Has 10 sec cooldown.

  • Shield restore is affected by Ability Strength.
  • Gravity Slam range is affected by Ability Range.
  • Aerial stasis duration is not affected by mods.
  • Cooldown is not affected by mods.

[Grey Hollow] - Acolyte of Netra(Decay)

  Reveal hidden contents

Ability Behaviour ;

[Embrace of Sorrow] -  Conjures a 10 meters corrupting fissure to curse enemies. Cursed enemies receive 20% more damage and deal 20% less damage for 8 sec. Casts when there are 3+ enemies within 5 meters. Has 10 sec cooldown.

  • Vulnerability and weaken debuffs are affected by Ability Strength.
  • Embrace of Sorrow range is affected by Ability Range.
  • Debuff duration is not affected by mods.
  • Cooldown is not affected by mods.

[Red Hollow] - Judicator of Ris(Light)

  Reveal hidden contents

Ability Behaviour ;

[Luminous Beam] - Unleashes a ray of piercing light that travels up to 15 meters and deals 500 / 650 / 750 / 1,000 VoidTearIcon wVoid damage to all enemies in its path. Survivors are blinded for 8 sec. Casts when enemy is within 10 meters. Has 10 sec cooldown.

  • Luminous Beam damage is affected by Ability Strength.
  • Luminous Beam range is affected by Ability Range.
  • Blind duration is not affected by mods.
  • Cooldown is not affected by mods.

Synergy ;

  • Xata's Whisper damage buff affects Luminous Beam.
  • Number of Void Replicas acts as a damage multiplier for Luminous beam.

Apologies for my terrible image editing skills but here is the picture of how I imagined Hollow Specters to be ( think of them like Animated Guardian from Path of Exile but with visual effects ) ;

  Reveal hidden contents

Xaku.jpg

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

TheVastUntimeModx256 TheVastUntime130xWhite
ENERGY
100
KEY
4
The Vast Untime
Xaku unleashes a void blast and creates a distruption field at their location with the power of Khra(Time).
Strength: 600 / 800 / 1,000 / 1,200 (VoidTearIcon w Void damage)
15 / 20 / 25 / 30% (slow)
Duration: 10 / 15 / 20 / 25 s
Range: 12 / 14 / 16 / 18 m
Misc: 90% (enemy and projectile slow cap)
100% (ability duration pause)

Void blast deals 600 / 800 / 1,000 / 1,200VoidTearIcon wVoid damage, stuns enemies momentarily and creates a distruption field with 12 / 14 / 16 / 18 meters radius that lasts for 10 / 15 / 20 / 25 sec at Xaku's location.

  • Xaku becomes invulnerable and cleanses all status effects while casting this ability.
  • Void blast and stun only affects enemies that are in line of sight.
  • Destructible objects within the blast radius are always damaged regardless of line of sight from Xaku.
  • All enemies and projectiles that pass through the distruption are slowed by 15 / 20 / 25 / 30% ( capped at 90% ).
    • Slow amount is affected by Ability Strength.
    • Blast and distruption radius are affected by Ability Range.
  • The Vast Untime can be deactivated by recasting the ability.

When The Vast Untime cast, Xaku crouches in place then reels back, surges into the air and unleashes an expanding Void energy blast.

  • If  Xaku has any fragments on them, existing fragments visually detach from body and suspended in the air with Void energy tethers for the cast time. Suspended fragments return to Xaku after cast. 
  • If Hollows are active and Xaku's true form is exposed, Xaku just releases Void Blast without any fragment detach animation.

Synergies ; 

  • Xata's Whisper damage buff affects The Vast Untime.
  • Cooldowns of Hollow abilities are halved while inside distruption field.
  • Speed bonus of Xaku's true form is doubled while inside distruption field.
  • All of ability durations are frozen in time while The Vast Untime is active.
    • This includes effects of Hollow abilities ( aerial stasis, curse and blind durations ).

Re-posting this here

The "Lost" power will still and always be a useless power, Buff the others up as much you want, but this power will alwyas have a one trick pony and is still gonna be replaced for something much stronger, like Wisp/Rhino/Gara Powers.

USE. THE. SUGGESTIONS.

Edited by Circle_of_Psi
Link to post
Share on other sites
5 hours ago, DawnoftheWhiteFury said:

One change I would recommend is increasing Xaku's base energy by 15-25 points to encourage using The Lost more. I've also encountered a bug where Xata's Whisper seems to deactivate ala its duration finishing despite The Vast Untime being active. The game says the duration is still active, but I cease dealing Void damage to enemies. Also, why does Xaku, or any frames that have XW on them via Helminth for that matter, gain Infested textures upon them? Does something in the lore explain this? I can't think of a reason for it.

Or they could just reduce the abilities energy cost.

  • Like 1
Link to post
Share on other sites

these changes sound rly well

i only would change 2 things after this round:

1. make a small ammount (maybe 0.01-0.1%) of the void dmg abilitys work against the eidolons.

2. give us the option to hide the visual effekt of the ult

 

then the frame is imo on point.

 

good job till now DE

  • Like 1
Link to post
Share on other sites
22 hours ago, [DE]Danielle said:

Xaku's "The Lost" ability description will now include descriptions of "Accuse", "Deny", and "Gaze" within it.

the lost.PNG

Gaze and Deny could use some more critical information on what they do.

"Gaze grasps targets in Void tendrils that emit a radial defense reduction aura, capture damage and inflict it on the target when released."

"Deny annihilates with a beam of Void energy, wiping Sentient resistances and lifting surviving enemies airborne."

Link to post
Share on other sites
22 hours ago, (XB1)AMONGTHEWEAK said:

It's not really void damage if it does not affect eidolons now is it? 

Xaku does not have an amp. The amp concentrates and amplifies the operators void beam, according to the lore and story. This is more about the lore and story and not you looking for a major, game breaking shortcut.

  • Like 1
Link to post
Share on other sites
6 minutes ago, (PS4)Madurai-Prime said:

Xaku does not have an amp. The amp concentrates and amplifies the operators void beam, according to the lore and story. This is more about the lore and story and not you looking for a major, game breaking shortcut.

You do know that operators don't need an amp to shoot their beam right? So amps aren't all that significant.

Edited by JackHargreav
  • Like 1
Link to post
Share on other sites
20 hours ago, (XB1)AMONGTHEWEAK said:

 From Wiki

The Teralyst possesses a Sentient shield which is invulnerable to all sources of damage, it can only be harmed with Void damage which can only be utilized  by the Tenno Operator (which is unlocked after finishing the War Within).

If depleted, the Eidolon's joints — Teralyst Synovia — will become vulnerable to all forms of damage, not just  Void damage, but damage resistances still apply. Note that their shield can still regenerate after a moderate delay if not taking any damage.

 

They should have really thought this through before calling and making it a different version of "void" damage which invalidates calling it void damage if that is suppose to be the only damage type to be able to take down the eidolons shield. Operator beam and amps do Void damage. Void damage, no matter how it is dealt should affect eidolon shields if DE is going to call something Void damage (even though in this case, it's apparently an entirely different status that doesn't affect eidolons, so its a void damage off breed). That whole statement "It can only be harmed with Void damage which can only be utilized by the Tenno Operator" is completely invalidated by calling the status application on Xakus 1st ability Void damage. 

I don't want to invalidate the use and need for operators and amps etc. 

Maybe making a new status type only specific for the ability of Xaku except for those who subsume Xaku for the 1st ability. 

I saw someone had suggested a status affect that causes enemies to take more damage from other status affects that they would normally be more immune to like slag damage on borderlands. Hit enemy with this new damage status and say they were highly immune to viral damage, well now after being hit with Xakus new status, they would not be as immune. It could have been any other status type or another different type of ability, but they had to call it Void damage, knowing they wouldn't allow it to function on eidolons and such. 

I'm not mad about it not working on eidolons, I barely even hunt eidolons. I just am confused as to why do they call it void damage if it isn't going to function as the lore states. But just as Warframe can change without notice as can the lore. 

 

 

From wiki: 

The Eidolon is no common beast of the Plains, and cannot be laid low with the tools of an everyday hunter. These 'amps' focus the user's will into a killing beam, capable of eventually bringing one of these monstrosities down.

—Amps Fragment

The Amp is an extension of your will. No part of it may be chosen lightly.

 

How can Xaku have will if it's a shell operated by the operator??

When you transfer out of your Xaku....does it start running around attacking everything of it's own volition?

  • Like 1
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...