Lancars Posted September 29, 2020 Share Posted September 29, 2020 Sometimes when the footprints go through the meat grass its hard to track due to prints randomly changing an extra direction that you lose track half the time. You need to color them counter to the surrounding color. Link to comment Share on other sites More sharing options...
(PSN)The1stAzrael Posted September 29, 2020 Share Posted September 29, 2020 I agree, and this is a problem with footprints on pretty much every map. They should be a color that's more distinguishable from the environment, such as bright red or blue. Link to comment Share on other sites More sharing options...
Drasiel Posted September 29, 2020 Share Posted September 29, 2020 I have a huge problem seeing all the footprints on every planet, a lot of close colours blend together for me. No one colour is going to work for every person and every planet so I have a different suggestion. We should be able to look through the sight of the tranq rifle to see the trail clearer ala synthesis scanner mechanic. When there is an animal trail it should also create an airborn synthesis trail (you could even make the cubes footprint symbols for theme) that can be seen with the tranq rifle scope. Suddenly it doesn't matter if the footprints dip below the surface of the ground, it doesn't matter if you can't see the colour against the ground, it doesn't matter if the animal jumped 40 feet in the air to land on a surface you can't see from the ground, you can just slow down and check your scope. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted September 30, 2020 Share Posted September 30, 2020 At the very least make some kind of high contrast color option for colorblind people... spoiler I'm not colorblind but will be using such a setting if it is implemented... Link to comment Share on other sites More sharing options...
(PSN)Maunstre Posted October 3, 2020 Share Posted October 3, 2020 A big way to help with this outside of colour would be to give them an above-the-ground trail, like how TLZ: Twilight Princess handled its "track an NPC" mechanic as wolf-Link. Even something as small as the slender shaft of light that appears on regular drops would be a big improvement - have each footstep create a small beam of light for easier tracking if a "gas" trail isn't doable. On Deimos especially tracking is an issue because a large portion of the ground has two mesh layers, the ground, and some kind of meat covering floating above it. It messes with conservation tracks as well as mining nodes. Tracks can just disappear (if they spawn at all), and good luck to you to try to find them again. Link to comment Share on other sites More sharing options...
Drasiel Posted October 6, 2020 Share Posted October 6, 2020 On 2020-10-03 at 10:07 AM, (PS4)Maunstre said: A big way to help with this outside of colour would be to give them an above-the-ground trail, like how TLZ: Twilight Princess handled its "track an NPC" mechanic as wolf-Link. Even something as small as the slender shaft of light that appears on regular drops would be a big improvement - have each footstep create a small beam of light for easier tracking if a "gas" trail isn't doable. On Deimos especially tracking is an issue because a large portion of the ground has two mesh layers, the ground, and some kind of meat covering floating above it. It messes with conservation tracks as well as mining nodes. Tracks can just disappear (if they spawn at all), and good luck to you to try to find them again. we actually already have an above ground trail in game it could be modelled off of: synthesis target trails. I really like the idea of light beams on the footprints too. Link to comment Share on other sites More sharing options...
BahamutKaiser Posted October 6, 2020 Share Posted October 6, 2020 Really wish one of the companions had a precept that made it easy to see... Link to comment Share on other sites More sharing options...
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