(PSN)Lennin_Pro Posted October 1, 2020 Share Posted October 1, 2020 I was meditating a little and observing ideas, From everything said in other concepts and taking into account mine the following I consider positive for the Game. I agree that there are enemies located in specific areas (more empty), this will give more life and challenge to the open worlds at the time of a free exploration. As for Deimos, I simply did not like the idea of having to fish or use K-drives to gain reputation, I think the concept of fishing did a lot in the Hidolon plains and it was still acceptable grace in the valleys of the Orb for these planets As well as it was an innovation to compete to gain reputation for VentKids, but to do this type of activity to obtain reputation on a moon? (from Mars) there were never these agreed, I guess details just ran their course as an horde. but hey ... I had liked more for Deimos the idea of ordes of infected with enemies of a more humanoid aspect, this had given the world more originality, and because he did not get a reputation for each horde of infected killed. I had previously mentioned some ideas for open worlds, as well as being able to achieve other objectives at the time of a free exploration, as well as in the action RPG (Dark Soul) being able to enjoy a free exploration in search of hidden and rare objects hidden around the world , you know .. broken walls, hidden trunks, secret rooms to access, puzzles to encrypt to achieve some objectives, hidden mini bosses protecting something specific ... in short, all those things that make us want to wander indefinitely, a and again. We notice some things in survival missions, what if while we fight to survive we can achieve some extra objectives, how to find a vault with a door and in it three empty slots where there is the possibility of getting the three keys distributed in different parts of the map In order to access the vault, we especially like survival missions, I think that the scenery should not change randomly, since it looks better as open mini worlds. with all these things said (implemented) to Warframe before us one of the best mmorpg par excellence. I also just highlighted the idea of unique enemies that are only found in that specific area with materials and components that only they can unlock, this to give each area a different originality from the other. Adding the pvps at the time of fighting against an elite enemy so that they can be marked with a small icon (a point), it would not be a bad idea, not at all, it seems great to me that some enemies had the intelligence to stop some blows to counterattack (parry) as well as being able to block attacks launched by them. Speaking of this topic, what happened to that button to enter guard (defense) while using a melee weapon? This caused the melee combat style to be automatic, he reiterated what was said I think that not all enemies should be eliminated as if they were paper dolls ... in that way in which they run wildly towards us to attack, but also that They can enter coverage with the environment, some elite enemies with a little more artificial intelligence, applying what was said before and excellent, perfect. I also consider the idea of using the Orokin Tower found in Cetus for a new kind of survival mission, inhabited by Corrupt, Sentients and Orokin, where we will have to climb each rung of the building as an increasingly complex stage until finally reaching At the last step of the building, number 30 hosted by Chief Orokin Nihil, this would be a good place to climb the mastery, a replica of this Orokin tower in the Void would be great. by last; I feel that the excessive use of skills makes us unfair to the game, making us seem immortal, and it should not be this way, because there should be a good balance, as well as a fair balance in the abilities of the Warframe, which one does not be humiliated in front of another showing much more power in their abilities. The best thing is to carry a maximum limit of energy restorer of 3 small ones and one large one to the missions, because I consider that the abilities of Warframes should be used only finding ourselves in tight situations, thus achieving a little more challenge in the Game. '' Anyway, have a good time with video games '' I wanted to comment on some things. I want to share with you some concepts of different enemies. -Corpus Metallic Warg- -Elite Grineer- -Lycan controlled by Grineers- -Mechanical dragon- -corpus mechanical chimera- -Plains Lycans- These concepts were created with the aim of improving both the quality of gameplay as well as the experience of the game, for experienced players as well as for beginners. Thanks for listening Link to comment Share on other sites More sharing options...
Cobalt313 Posted October 2, 2020 Share Posted October 2, 2020 The wall of text that is your main post is in serious need of some paragraph breaks (can only make out something about adding For Honor-style duels) but dude go use those artworks for something original because they're awesome enough to stand on their own and most importantly have nothing at all to do with the lore or aesthetic of Warframe. Link to comment Share on other sites More sharing options...
(PSN)Lennin_Pro Posted October 2, 2020 Author Share Posted October 2, 2020 hace 2 horas, Cobalt313 dijo: The wall of text that is your main post is in serious need of some paragraph breaks (can only make out something about adding For Honor-style duels) but dude go use those artworks for something original because they're awesome enough to stand on their own and most importantly have nothing at all to do with the lore or aesthetic of Warframe. what do you think now friend? I made some adjustments Link to comment Share on other sites More sharing options...
Cobalt313 Posted October 2, 2020 Share Posted October 2, 2020 1 hour ago, (PS4)Lennin_Pro said: what do you think now friend? I made some adjustments That's actually a lot better. Still not sure I understand the topic of the first paragraph, but that's more of a grammar/phrasing choice thing than a formatting thing. Something about Deimos not being what you expected? Idk- I got the part of less humanoid enemies, they did repeatedly say in devstreams beforehand that they were planning on adding more original Infestation enemies that weren't just infested versions of extant enemies. And you kinda do get reputation for slaying Infested hordes in the form of Father tokens earned by trading in resources dropped by said enemies. We do have some minor hidden objectives in the open worlds in the form of the Plains' caves and glass fish and the Vallis's.. actually rather extensive network of caves and buildings and the like as well as their Somachord tones, hidden Debt Bonds, hidden Toroids, and the like. Finding secret minibosses in certain locations with or without active Bounties and their own drop caches earned when defeated is actually a nice idea, though. I could see Ghoul Commanders or Deviant Raknoids being good starts for such a thing. Not sure about Deimos yet but they're still adding stuff to that like they did when Orb Vallis first came out vs. how it is now. Fun fact: Deimos Survival actually does in fact have hidden vaults you need keys to open containing unique mods, but you have to craft said keys in your Orbiter and equip them in your gear wheel before the mission. They also come in four types, each inflicting one of four serious stat debuffs when held, only one of which will work on a given vault, but the idea is still there. Having something like the three-cache system in certain Exterminate or Sabotage missions would be an ok addition to certain Survival maps, and I suppose the three keys thing could work well in the Orokin Tower map in the Void. Speaking of the Void, that tileset also has the "speedrun rooms", little mini-gauntlets one must quickly complete in order to unlock large vaults of loot at the end before they seal. And speaking of said Orokin Void, the idea of entering "a replica of the Orokin Tower from Cetus" is actually kinda redundant since Void Survival already takes place inside another fully-intact Orokin Tower. People have been wanting a proper multi-floor "Void Dungeon" mode for a while now (sans Nihil because he's a one-shot villain for our current season of Nightwave), though, and now that the Void no longer serves as your source of Prime loot thanks to the Relic system I certainly wouldn't mind seeing the Void get more unique missions or gimmicks to give us a little more incentive to go there besides Argon Crystals. I do disagree completely with the idea of needing to place additional limitations on the Tenno, though. Canonically they are supposed to be nigh immortal "warrior-gods" capable of mowing down hordes of enemies nearly unchallenged with their mastery of gun and blade and Void. That power fantasy is literally the core part of the Warframe experience; if you need a challenge to the tune of mortality or limited gear, try Arbitrations or Sanctuary Onslaught, respectively. Oh, and guarding with melee weapons is automatic now. If you're in melee mode or aim-gliding with a melee weapon equipped you automatically parry incoming damage to the front and have a chance of blocking AOE effects or knockdowns. Letting certain enemies be able to do the same isn't in itself a bad idea, though I don't think Warframe needs For Honor-style melee duels breaking up the otherwise fast-paced gameplay. Link to comment Share on other sites More sharing options...
(PSN)Lennin_Pro Posted October 2, 2020 Author Share Posted October 2, 2020 hace 14 horas, Cobalt313 dijo: That's actually a lot better. Still not sure I understand the topic of the first paragraph, but that's more of a grammar/phrasing choice thing than a formatting thing. Something about Deimos not being what you expected? Idk- I got the part of less humanoid enemies, they did repeatedly say in devstreams beforehand that they were planning on adding more original Infestation enemies that weren't just infested versions of extant enemies. And you kinda do get reputation for slaying Infested hordes in the form of Father tokens earned by trading in resources dropped by said enemies. We do have some minor hidden objectives in the open worlds in the form of the Plains' caves and glass fish and the Vallis's.. actually rather extensive network of caves and buildings and the like as well as their Somachord tones, hidden Debt Bonds, hidden Toroids, and the like. Finding secret minibosses in certain locations with or without active Bounties and their own drop caches earned when defeated is actually a nice idea, though. I could see Ghoul Commanders or Deviant Raknoids being good starts for such a thing. Not sure about Deimos yet but they're still adding stuff to that like they did when Orb Vallis first came out vs. how it is now. Fun fact: Deimos Survival actually does in fact have hidden vaults you need keys to open containing unique mods, but you have to craft said keys in your Orbiter and equip them in your gear wheel before the mission. They also come in four types, each inflicting one of four serious stat debuffs when held, only one of which will work on a given vault, but the idea is still there. Having something like the three-cache system in certain Exterminate or Sabotage missions would be an ok addition to certain Survival maps, and I suppose the three keys thing could work well in the Orokin Tower map in the Void. Speaking of the Void, that tileset also has the "speedrun rooms", little mini-gauntlets one must quickly complete in order to unlock large vaults of loot at the end before they seal. And speaking of said Orokin Void, the idea of entering "a replica of the Orokin Tower from Cetus" is actually kinda redundant since Void Survival already takes place inside another fully-intact Orokin Tower. People have been wanting a proper multi-floor "Void Dungeon" mode for a while now (sans Nihil because he's a one-shot villain for our current season of Nightwave), though, and now that the Void no longer serves as your source of Prime loot thanks to the Relic system I certainly wouldn't mind seeing the Void get more unique missions or gimmicks to give us a little more incentive to go there besides Argon Crystals. I do disagree completely with the idea of needing to place additional limitations on the Tenno, though. Canonically they are supposed to be nigh immortal "warrior-gods" capable of mowing down hordes of enemies nearly unchallenged with their mastery of gun and blade and Void. That power fantasy is literally the core part of the Warframe experience; if you need a challenge to the tune of mortality or limited gear, try Arbitrations or Sanctuary Onslaught, respectively. Oh, and guarding with melee weapons is automatic now. If you're in melee mode or aim-gliding with a melee weapon equipped you automatically parry incoming damage to the front and have a chance of blocking AOE effects or knockdowns. Letting certain enemies be able to do the same isn't in itself a bad idea, though I don't think Warframe needs For Honor-style melee duels breaking up the otherwise fast-paced gameplay. I mean pvp duels against some enemies, the most difficult to eliminate, such as the wolf of Saturn 6, Stalker, Nihil, among others, as well as a new game mode where we can invade other worlds, such as Corrupt We could be called '' The Invasion mode '', '' The Renegades '' to get into pvps duels against other Warframe, many might think and this for what? We could get reputation for a new game mode, a character in command like Tenshin from conclave , and, you already know how to unlock rewards with the reputation obtained. It can be fun to be leading a mission and suddenly be invaded by another corrupt warframe, that way any of these that manages to win will gain a reputation. type saga Dark soul or for Honor Link to comment Share on other sites More sharing options...
(PSN)Lennin_Pro Posted October 2, 2020 Author Share Posted October 2, 2020 But I think this mode would only work with veterans, those who have already traveled the entire solar system, because? it could spoil the experience of beginners, it would be unfair for them to be invaded with very little experience. Link to comment Share on other sites More sharing options...
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