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Have Isolation Vault Necramechs been tweaked ?


LoneDirewolf

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I swear its a nightmare now.

They constatly spam Storm Shroud whenever they lose a limb and instatly retrieve said limb.

When you get lucky enough for them to NOT instantly retrive a limb, they just spam Gravemines.

Can we please add atleast a 30 second cooldown to re-attatching a limb and casting Storm Shroud/Gravemines.

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The one change I saw is that they don't die from one shot to the arm from my rubico prime anymore, but that change was weeks ago.
And they cast that abilities if your damage isn't enough to one or two shot them.
Get a heavy attack stropha or redeemer mod with rad to bypass that problem.

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3 hours ago, LoneDirewolf said:

I swear its a nightmare now.

They constatly spam Storm Shroud whenever they lose a limb and instatly retrieve said limb.

When you get lucky enough for them to NOT instantly retrive a limb, they just spam Gravemines.

Can we please add atleast a 30 second cooldown to re-attatching a limb and casting Storm Shroud/Gravemines.

It because your too slow. You could use a basic Excalibur’s exalted blade and get through that vault.

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12 minutes ago, (PS4)guzmantt1977 said:

A 30 second cooldown? How long is the fight against each one taking you, exactly?

30 is too long admittedly. I just threw the first thing i thought of.

 

1 hour ago, (XB1)CI shadow2397 said:

It because your too slow. You could use a basic Excalibur’s exalted blade and get through that vault.

I destroy their arm and they instantly cast Storm Shroud and pick up the arm. This isnt an issue of slow.

 

If they made these changes to slow down min-maxing meta farmers, than id rather mechs work like exploiter orbs, instead of making it unfun for players like me who dont aim to one shot everything.

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8 minutes ago, (PS4)Lollybomb said:

Personally I love it when they spam gravemines.  Makes my mallet do approximately world ending damage to em.

I'm more like...

Me: So they throw gravemines and I say "#*!% THAT NOISE!" and Defy the their decision.

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4 hours ago, LoneDirewolf said:

I destroy their arm and they instantly cast Storm Shroud and pick up the arm. This isnt an issue of slow.

Well what I will say may be on the line of heresy however: if you stop shooting the mech for like 2 seconds Then use any operator attack thier shroud disappears. Not to mention you don’t even need to chop off thier arms with Exalted blade. Also if thier are hit with radial blind they can’t cast abilities. Did I mention that they have like a 30 second cool down between abilities 

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4 hours ago, LoneDirewolf said:

30 is too long admittedly. I just threw the first thing i thought of.

 

I destroy their arm and they instantly cast Storm Shroud and pick up the arm. This isnt an issue of slow.

 

If they made these changes to slow down min-maxing meta farmers, than id rather mechs work like exploiter orbs, instead of making it unfun for players like me who dont aim to one shot everything.

Their supposed to be annoying and tough that’s the whole point. Also you can’t slow down min makers with a non phase based enemy. Second they are supposed to cast storm shroud when you destroy their arms it’s part of thier programming. Third you can shoot other places then the arms. Also this game isn’t about how YOU want the enemies to be, its about how DE and the majority wants it to be. And the majority dosen’t side with you

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2 hours ago, (XB1)CI shadow2397 said:

Well what I will say may be on the line of heresy however: if you stop shooting the mech for like 2 seconds Then use any operator attack thier shroud disappears. Not to mention you don’t even need to chop off thier arms with Exalted blade. Also if thier are hit with radial blind they can’t cast abilities. Did I mention that they have like a 30 second cool down between abilities 

There is no way they have a 30 second cooldown unless they're bugged (or they've been changed since the mod drop changes as haven't done much since). I have seen many mechs spam abilities for well over 30 seconds with no breaks in between.

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19 minutes ago, NecroPed said:

There is no way they have a 30 second cooldown unless they're bugged (or they've been changed since the mod drop changes as haven't done much since). I have seen many mechs spam abilities for well over 30 seconds with no breaks in between.

Don't really know how long the cooldowns for their abilities are, they tend not to last particularly long in the pugs I've been in. 

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3 minutes ago, (PS4)guzmantt1977 said:

Don't really know how long the cooldowns for their abilities are, they tend not to last particularly long in the pugs I've been in. 

Yeah most of the time I don't have issue with them. But here and there I've had the entire team waiting out constant barrages because it just wont stop. My assumption is buggy mechs. 

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Before, I used the Operator to take down their storm shield, and as for Warframe weapons: I used to whittle them down with Ignis Wraith (to avoid nasty one-shot reflect garbage), and now Larkspur, and I would agree that they were tweaked some, to be a bit more tanky (because the builds didn't change between then and now, but now, they take longer to kill, so SOMETHING changed... I just can't put my finger on it.

(I hate gunblades for the melee side of it, and I love polearm melee, so it's not a slot I'm willing to give up for longer mission types like this, even if they're super powerful weapons... they're NOT FUN, and that's why I play at all... to have fun.)

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