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Heart of Deimos: TennoGen: 29.2.1


[DE]Megan

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Heart of Deimos: TennoGen: 29.2.1

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TennoGen Round 19 - Part 1!

With 29 incredible new items in TennoGen Round 19, we’ve split it up into 2 parts!

Check out TennoGen Round 19 - Part 1 via Steam!  

 

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WARFRAME SKINS

Gauss Agito Skin by Rekkou

Gauss Graxx Skin by Faven 

Hildryn Sigrun Skin by malaya, Jadie, and Awk'Q-Luz 

Zephyr Blade of the Lotus Skin by BeastBuster

Mag Corpra Skin by FrellingHazmot 

Mirage Kitsune Skin by kakarrot2812 and Skyeraikes 

 

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WARFRAME HELMETS

Titania Viraji Helmet by malaya and blazingcobalt 

OPERATOR COSMETICS

Blaze Oculus by blazingcobalt 

 

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WARFRAME SYANDANAS

Night Hunter Syandana by Mz-3 

Tsujinasa Syandana by BeastBuster 

Ranulyst Syandana by led2012 and daemonstar 

 

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WEAPON SKINS

Grimstone Heavy Blade Skin by Vulbjorn, the graphical walrus 

Obanakk Heavy Blade Skin by VoidPunch 

Osiris Polearm Skin by Lubox

 

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LANDING CRAFT

Mantis Lilieae Skin by MaceMadunusus 

 

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CHEST ARMOR

Xulatu Chest Armor by led2012 


 

Changes:

  • For those of you using DX10, the launcher will now remind you that we’re phasing DX10 out in the near future.

  • Removed the Gas Status Effect from the Deimos Jugulus shooting bone glaives.

    • The Gas Status Effect was unintended - should only be administering Slash.

 

Fixes:

  • Fixes towards a crash that could occur in a Survival mission when choosing to return to the Orbiter.

  • Fixed an issue where the "swap polarity" functionality would be broken on weapons that had only ever done no-op Polarizations.

  • Fixed the Quassus leaving you "unarmed" after using heavy attacks.

  • Fixed a section in the Ustara Crater within the Orb Vallis that resulted in your Warframe turning invisible, the minimap changing, and enemies not attacking you.

  • Fixed a spot in the Grineer Sealab tileset where enemies struggled to jump down a hole as a team, which resulted in AFK farming.

  • More fixes towards Look Link issues and diorama issues with the new Companions (mismatching tails, for example).  

  • Fixed the Oscira Bow Skin not applying correctly to the Kuva Bramma.

  • Fixed missing Standing icon when viewing the eidolon Hunt Bounty with Konzu.

  • Fixed screens overlapping when purchasing a Glyph. 

  • Fixed a script error when offering an Eidolon Shard during a Teralyst Hunt Bounty.

  • Fixed a script error when a Ghoul Devourer attempts to grapple you.

  • Fixed a script error when the Treasurer spawns.

  • Fixed a script error when throwing a Shock Spear in a Free Roam transition (Elevator, etc).

  • Fixed a script error when casting Ember’s Immolation ability.

  • Fixed a script error when casting Nyx’s Psychic Bolts ability.

 

Missed Change:

  • The ‘Deferred Rendering’ Display option has been retitled to ‘Graphics Engine’.

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TennoGen ! Very nice,thank you.

 

Just some reminders:

- Still looking for some in-game lighting changes (autoexposure) .

- Host migrations were happening more than usual, especially in longer runs, already reported in PC Bugs MM.

- Tusk heavy gunner having too much damage.

- Helminth flowers growing inside the infested walls.

- Having Necramechs in normal missions (very needed).

- Selfdamage knockdown on AMPs is one of the worst thing in this game that was implemented, get rid off it, being locked in that animation almost after every shot is horrible.

- We need more ways to acquire Forma and even Umbra Forma, for example, my Inaros Prime is weaker than my normal Inaros just because I don't have any Umbra Forma left, so I am forced to wait for a way to get Umbra Forma .....

- Mission progress/rewards UI is still, shall we say, very meh, it needs some improvements

- Some people still didn't forgot about the command intrinsic class for RJ ! :)

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Theres some problems whit sentinel attack mods 

Like djins mod has 60m range and the universal one has 30m

If djins mod Doesent come when crafted it quite sad

Also mutaliat cernos has those gas clouds that Block vision. Ti cud have the visuals towned down a little bit

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TY for the update

some things need to be checked like:

  • Arcanes with  fire rate / reload speed bonus, stop working if you get off the archwings
  • Grinners have very high damage, quickly killing other non-playable targets in the Plains of Eidolons, as well as your own Warframe. Grinner damage is too high.
  • Textures on the profiles look very different
  • Eidolon dies instantly after his last limb has been destroyed. This happened with the guests when they hurt the limb, but now being a host it has happened to me several times, but it happens rarely, but it happens unexpectedly.
  • Riven disposition, when? many weapons placed maintain 0.5 disposition too long, and others continue with a disposition too high even though they are very powerful weapons, and they stay that way because few players use it.
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