--Q--Poeps Posted October 1, 2020 Share Posted October 1, 2020 The previous Helminth resource cost reduction was needed but there are still some left that should also have their cost reduced. Here's a list including appropriate reductions: Diluted Thermia - from 5 to 2 Somatic Fibers - from 10 to 4 all plants - from 8 to 4 Anomaly Shard - from 2 to 1 Feel free to suggest other resources below. Link to comment Share on other sites More sharing options...
Proscriptor Posted October 1, 2020 Share Posted October 1, 2020 Diluted Thermia - from 5 to 6 Somatic Fibers - from 10 to 12 all plants - from 8 to 10 Anomaly Shard - from 2 to 3 Link to comment Share on other sites More sharing options...
trunks013 Posted October 1, 2020 Share Posted October 1, 2020 for the plants i think i'm gonna take the botanist mod and just kiss the problem farewell. Link to comment Share on other sites More sharing options...
Electropuncher Posted October 1, 2020 Share Posted October 1, 2020 26 minutes ago, --Q--Poeps said: all plants - from 8 to 4 ...What? First off, no idea what your MR is, but if you can get your hands on Ivara, Simaris rep is pretty easy to get. Botanist is 75K, and it's pretty useful. Especially if you're grinding for Apothics. Second, Frostleaf is hyper abundant. Just go hang out on a Venus or Neptune surface level and find a cliff. Vestan Moss can easily be found on Mercury's M Prime, and you'll usually get like ten per run, more if you're running a booster obviously. Also, don't forget, Ganglion is in the Biotics menu, and you get like 100 for just sneezing in the Cambion Drift. Link to comment Share on other sites More sharing options...
Askell91 Posted October 1, 2020 Share Posted October 1, 2020 Just stop... posts like this just makes me want to meme on them. You would be surprised how much I strugle against the urge to troll... Link to comment Share on other sites More sharing options...
Traumtulpe Posted October 1, 2020 Share Posted October 1, 2020 1 hour ago, --Q--Poeps said: Some Helminth resources still need cost reduction How so? I don't think I'll have to farm anything for the Helminth ever again. Feeding him seems laughably easy now. There isn't even a point to giving him any Sentient stuff anymore (I pretty much only used it for Argon Crystals before). Link to comment Share on other sites More sharing options...
Aldain Posted October 1, 2020 Share Posted October 1, 2020 The only leg you've got a chance to stand on is Cryotic which outright takes way more time than its worth. Everything else you listed is easy to get, or in the case of Thermia/Fibers not even remotely the best option most of the time. Link to comment Share on other sites More sharing options...
Duality52 Posted October 1, 2020 Share Posted October 1, 2020 1 hour ago, --Q--Poeps said: Here's a list including appropriate reductions: Aside from Empyrean resources and Cryotic, isn't the point of Helminth to be a resource sink in some sort of way? I would rather add: Orokin Ciphers All Fishing Materials All Mining Resources (Ores and raw Gems) Synthulas Eidolon Shards Debt Bonds Toroids Orokin Matrices Fass/Vome Residues Link to comment Share on other sites More sharing options...
Voltage Posted October 1, 2020 Share Posted October 1, 2020 It honestly doesn't matter because it's already cheap. Link to comment Share on other sites More sharing options...
--Q--Poeps Posted October 2, 2020 Author Share Posted October 2, 2020 vor 16 Stunden schrieb Aldain: The only leg you've got a chance to stand on is Cryotic which outright takes way more time than its worth. Everything else you listed is easy to get, or in the case of Thermia/Fibers not even remotely the best option most of the time. That's the problem, right now Thermia and Fibers are very bad options compared to other resources and a cost reduction would turn them into better options. All resources should be halfway equally attractive to be used as Helminth food. Link to comment Share on other sites More sharing options...
Proscriptor Posted October 3, 2020 Share Posted October 3, 2020 On 2020-10-02 at 1:52 PM, --Q--Poeps said: All resources should be halfway equally attractive to be used as Helminth food. why? Link to comment Share on other sites More sharing options...
Steel_Rook Posted October 3, 2020 Share Posted October 3, 2020 On 2020-10-01 at 9:43 PM, Aldain said: Everything else you listed is easy to get, or in the case of Thermia/Fibers not even remotely the best option most of the time. Isn't that kind of the problem, though? The feed costs for some items are drastically out-of-scope with their acquisition rate while the acquisition of others is just... so... BORING. All things considered, the feed costs for Railjack resources weren't out-of-scope with their acquisition rate, assuming one played Railjack as regularly as we play standard missions. Not a lot of people do, fewer still do full exploration runs. Add this to the fact that it's a fairly young system and few people had any meaningful stockpiles of those, let alone the desire to go grind for more. The same applies to plans. They're neither rare nor difficult to gather, but they're a pain in the ass that I'd wager few people have a lot of because you need to go out of your way to collect them. Yes, Botanist exists which takes up a Sentinel slot (and requires using a Sentinel), but that's fairly recent. As a result, not a lot of us are sitting on large piles of plants and I'd wager not a lot are looking forward to dealing with Earth's 4-hour day/night cycle. Actually, let me address a broader point... On 2020-10-01 at 9:46 PM, Duality52 said: Aside from Empyrean resources and Cryotic, isn't the point of Helminth to be a resource sink in some sort of way? While the Helminth is indeed supposed to be a Resource Sink, its design has two notable issues. For one thing, Helminth feeding costs appear to be balanced around people who already have large stockpiles of resources, which isn't everybody. That might take a bite out of Veterans' hoards, but little consideration seems to have gone towards people who aren't already sitting on millions of every resource. Yes, the Helminth is "intended for veterans," but what about people earning their veterancy status now? What of those who haven't had years to amass resources and have to earn them in real time as they need them? Remember - the reason you an I have 10 million Scrap, for instance, is because we stopped using it a long time ago, which allowed it to accumulate. Now that the Helminth exists, people aren't going to have the chance for that to happen. Arguably worse, though, is that DE made the Helminth as yet another content island. Admittedly it's less of one since you need to interact with the entire body of the game beyond Deimos, to be sure, but it still offers finite progression. Once I've subsumed all Warframes, what then? Sure, I might infuse a bunch of abilities on some of my Warframes, but what then? There's a roughly finite amount of resources we need to "max out" the Helminth, after which point we're back to amassing a stockpile. Oh, sure, we might need to dump s'more when a new Warframe comes out, but nothing even remotely at a rate comparable to how fast we build those up. Link to comment Share on other sites More sharing options...
Duality52 Posted October 3, 2020 Share Posted October 3, 2020 2 hours ago, Steel_Rook said: Helminth feeding costs appear to be balanced around people who already have large stockpiles of resources, which isn't everybody. That might take a bite out of Veterans' hoards, This is the reason why it wasn't a good idea to reduce the MR requirement down from MR 15 to 8, as the players who have reached MR 8 are already overwhelmed by other systems of the game. Not to mention that they have nowhere near as much of a resource stockpile to older players, while needing to use those resources on other equipment. It's also the reason why I advocate addition resource choices to be added in, as some resources such as Orokin Ciphers have no secondary usage for the past three or more years since their introduction, Link to comment Share on other sites More sharing options...
LuckyCharm Posted October 3, 2020 Share Posted October 3, 2020 I'm one of those without large plant stocks. Having played hundreds of missions on earth only tens of them have i scanned plants. What doesn't help is that you cant get those resources via hitting the plants, and after the helios has finished its total number of scans of each type it doesnt want to scan them again. That and it's so slow to aquire scan targets and actually scan them that by the time its done that you might have already moved on. Manual scanning is just as bad however, without the cap on what you can scan its better in that regard but means you have to equip it as a weapon, and melee swaps off it rather than quick meleeing like it used to, meaning the swapbacks keep taking more time. Its just not fun running about with a zoomed in over bright camera looking for plants that half the time arent lit up unless you look directly at them. Link to comment Share on other sites More sharing options...
Steel_Rook Posted October 3, 2020 Share Posted October 3, 2020 4 hours ago, Duality52 said: This is the reason why it wasn't a good idea to reduce the MR requirement down from MR 15 to 8, as the players who have reached MR 8 are already overwhelmed by other systems of the game. Not to mention that they have nowhere near as much of a resource stockpile to older players, while needing to use those resources on other equipment. I don't think it makes a difference, really. The only real way to amass large amounts of resources in this game is to stop using them, and MR doesn't determine this. Rather, it's determined by a combination of what you want to have and how fast you want to level up. Me personally, I levelled up to I think 12 (Supra Vandal) and stayed there for a few months. I then levelled up to 16 (Rivens, I guess?) and stayed there for close to a year. By the time I started levelling back up, I was already sitting on massive piles of resources while at a relatively low MR. From there, I managed to hit MR 23-24 in the span of a few months just by grabbing random crap off the Market and my Dojo Labs. The issue with the Helminth costs - especially the ones for Railjack - is that they aren't balanced around MR 8 or MR 16. They're balanced around something like 2000-3000 hours of gameplay, or at the very least a few hundred hours of gameplay past the point of having most of the things we actually want. This retro-actively works for those of us who sat on our hoards for 1000 hours and have the buffer to burn resources without feeling it. This design is only going to work once, though - on the existing set of veterans who stockpiled resources for lack of anything to do with them. Any new players will "grow up" with the Helminth in the game sucking down their resources and never really be in that position of plenty - not until they max out the Helminth, anyway. Unless you lock the Helminth to MR 28, you're not going to ensure that people go into it with excess resources... And even then, I'm pretty sure people can blitz through the levels on money and grind and still end up at MR28 ostensibly broke. Link to comment Share on other sites More sharing options...
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