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Change to Void Traces


(PSN)jumpermichael

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I propose the idea of, instead of being awarded X amount of Void Traces once you’ve cracked open a relic, add them in the drop tables of corrupted enemies (in void relic missions exclusively). Let’s say... 30-50% chance of dropping from corrupted enemies.

Have them desecratable/lootable, affected by drop boosters, and, as a side thought, make it a drop from void enemies in the Void, though not as frequently as in void relic missions,

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you do realize they would adjust the droprate to give approximatly the same as now, right? so you would gain nothing, other than adding a kill requirement to fissure missions like capture that otherwise have a pretty neat relic crack rate?

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1 hour ago, Rawbeard said:

you do realize they would adjust the droprate to give approximatly the same as now, right? so you would gain nothing, other than adding a kill requirement to fissure missions like capture that otherwise have a pretty neat relic crack rate?

Fair point, and I’m aware of that, but it’s just an idea I had. 

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