(PSN)jumpermichael Posted October 2, 2020 Share Posted October 2, 2020 I propose the idea of, instead of being awarded X amount of Void Traces once you’ve cracked open a relic, add them in the drop tables of corrupted enemies (in void relic missions exclusively). Let’s say... 30-50% chance of dropping from corrupted enemies. Have them desecratable/lootable, affected by drop boosters, and, as a side thought, make it a drop from void enemies in the Void, though not as frequently as in void relic missions, Link to comment Share on other sites More sharing options...
Rawbeard Posted October 2, 2020 Share Posted October 2, 2020 you do realize they would adjust the droprate to give approximatly the same as now, right? so you would gain nothing, other than adding a kill requirement to fissure missions like capture that otherwise have a pretty neat relic crack rate? Link to comment Share on other sites More sharing options...
(PSN)jumpermichael Posted October 2, 2020 Author Share Posted October 2, 2020 1 hour ago, Rawbeard said: you do realize they would adjust the droprate to give approximatly the same as now, right? so you would gain nothing, other than adding a kill requirement to fissure missions like capture that otherwise have a pretty neat relic crack rate? Fair point, and I’m aware of that, but it’s just an idea I had. Link to comment Share on other sites More sharing options...
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