Acersecomic Posted October 2, 2020 Share Posted October 2, 2020 So... I just rolled a riven for Boltace, CC, DMG, Status Duration and negative Finisher. All in all, fantastic except for... Status Duration (would prefer Status Chance). Now... I consider Status Duration to be one of the most useless stats on par with Flight Speed on hitscan weapons. So... wtf do I do with Status Duration to justify its existence on this riven? How do you even justify duration in a game where killing as fast as possible is preferred, and not leaving enemies to die and giving them a chance to kill you twenty times over while they bleed. Help me like this riven and not despair on its useless and hated stat lowering my other values. Link to comment Share on other sites More sharing options...
vanaukas Posted October 2, 2020 Share Posted October 2, 2020 maybe paired with xaku could provide easy headshots with the new void change Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted October 2, 2020 Share Posted October 2, 2020 5 minutes ago, vanaukas said: maybe paired with xaku could provide easy headshots with the new void change melee is boltace Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 2, 2020 Share Posted October 2, 2020 Status Duration is pretty bad. would be better if they replaced it with a fixed duration, but the number of damage ticks after a status proc could be increased via Status Duration mods or something. IDK, anything other than what we have now would be more worthwhile really. Link to comment Share on other sites More sharing options...
Acersecomic Posted October 2, 2020 Author Share Posted October 2, 2020 1 minute ago, (PS4)robotwars7 said: Status Duration is pretty bad. would be better if they replaced it with a fixed duration, but the number of damage ticks after a status proc could be increased via Status Duration mods or something. IDK, anything other than what we have now would be more worthwhile really. Status duration could remain 6 seconds but instead of increased duration maybe shorten the time between ticks? Link to comment Share on other sites More sharing options...
CatboyPrincess Posted October 2, 2020 Share Posted October 2, 2020 I guess one positive is that if you're running Condition Overload, you can stack unique status effects more reliably. Probably only useful at Steel Path+. Link to comment Share on other sites More sharing options...
vanaukas Posted October 2, 2020 Share Posted October 2, 2020 1 hour ago, (XB1)Rez090 said: melee is boltace and? xata whisper adds void dmg to evertyhing afaik, void status works for every weapon Link to comment Share on other sites More sharing options...
kevoisvevo Posted October 3, 2020 Share Posted October 3, 2020 2 hours ago, Acersecomic said: So... I just rolled a riven for Boltace, CC, DMG, Status Duration and negative Finisher. All in all, fantastic except for... Status Duration (would prefer Status Chance). Now... I consider Status Duration to be one of the most useless stats on par with Flight Speed on hitscan weapons. So... wtf do I do with Status Duration to justify its existence on this riven? How do you even justify duration in a game where killing as fast as possible is preferred, and not leaving enemies to die and giving them a chance to kill you twenty times over while they bleed. Help me like this riven and not despair on its useless and hated stat lowering my other values. Turn your riven to endo Link to comment Share on other sites More sharing options...
Tiltskillet Posted October 3, 2020 Share Posted October 3, 2020 3 hours ago, Acersecomic said: So... I just rolled a riven for Boltace, CC, DMG, Status Duration and negative Finisher. All in all, fantastic except for... Status Duration (would prefer Status Chance). Now... I consider Status Duration to be one of the most useless stats on par with Flight Speed on hitscan weapons. So... wtf do I do with Status Duration to justify its existence on this riven? How do you even justify duration in a game where killing as fast as possible is preferred, and not leaving enemies to die and giving them a chance to kill you twenty times over while they bleed. Help me like this riven and not despair on its useless and hated stat lowering my other values. I'm not going to try convincing you duration is good, let alone better than attack speed, crit damage, or range. But considering how packed the Tonfa stances are with attacks per second, range, and some accessible slash procs, as well as the Boltace's natural status chance, it's got to be one of the better melee weapons at leveraging that particular affix. Too bad it's puncture dominant. But even then I can kind of rationalize it as some extra damage mitigation while targets die from other procs. Do you play high level endless? That's where you'd have the best chance at seeing it do something for you. Otherwise, hold out for more difficult new content. (That doesn't involve status immune enemies. 😉) Link to comment Share on other sites More sharing options...
trst Posted October 3, 2020 Share Posted October 3, 2020 There is no place in the game for status duration as enemies don't live long enough for most to run out and even if they could we're able to refresh/reapply them fast enough to keep stacks up. Even with low status chance builds the trade off with them is more damage making duration matter less and a high enough rof and the effects of multishot keep procs coming regardless . And in the case with melee most weapons/stances come with forced procs anyways and offer the highest sources of damage thus being the worst case scenario for duration on all accounts. Procs require some new mechanic (like corpses retaining effects that can apply to nearby enemies) or a full ground-up rework of status, damage, and enemies in order to make room for such a stat. But until then it is just a dead stat. Link to comment Share on other sites More sharing options...
Hayrack Posted October 3, 2020 Share Posted October 3, 2020 Ulta high level defense and mobile defense? Every second enemy is flailing from fire procs is a second they are not hitting defense target. Keeping shields stripped to open up enemies for viral damage? Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted October 3, 2020 Share Posted October 3, 2020 Duration increases the effective damage of status procs like slash, heat and shock directly by the listed amount. The +100% duration mod for rifles doesnt just double the total damage those procs can do, but they allow you to have more simultaneous procs, by double that amount. The end result, is being able to stack twice as many procs and having those procs deal double the total damage. Status duration is underrated and vastly overlooked by the community at large. If you can get 100% SD on a riven for a status weapon, the result is as good as 100% multishot, Possibly better. Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted October 3, 2020 Share Posted October 3, 2020 6 hours ago, vanaukas said: and? xata whisper adds void dmg to evertyhing afaik, void status works for every weapon I just pointed out that boltace is a melee weapon that can't use headshots, don't know why you put boltace and headshots in the same sentence. Link to comment Share on other sites More sharing options...
vanaukas Posted October 3, 2020 Share Posted October 3, 2020 54 minutes ago, (XB1)Rez090 said: I just pointed out that boltace is a melee weapon that can't use headshots, don't know why you put boltace and headshots in the same sentence. Because melee weapons can do headshots? You can hit the head of someone and kill it with melee Link to comment Share on other sites More sharing options...
vegetosayajin Posted October 3, 2020 Share Posted October 3, 2020 57 minutes ago, (XB1)Rez090 said: I just pointed out that boltace is a melee weapon that can't use headshots, don't know why you put boltace and headshots in the same sentence. Every melee can do headshots. read moar wiki also status duration is useless, roll more Link to comment Share on other sites More sharing options...
(XBOX)Pattberg Posted October 3, 2020 Share Posted October 3, 2020 -minus status duration can be extremely bad depending on how high the roll is. I think +status duration could try to take advantage of the new status helminth ability (can't remember the name). That said, it would only really be noticeable on higher level content like SP. Link to comment Share on other sites More sharing options...
NinjaZeku Posted October 3, 2020 Share Posted October 3, 2020 10 minutes ago, vanaukas said: Because melee weapons can do headshots? You can hit the head of someone and kill it with melee Sure, Melee weapons can headshot and stuff. But, you're talking about how Void procs help with that. On a Melee weapon. Please explain. Link to comment Share on other sites More sharing options...
vanaukas Posted October 3, 2020 Share Posted October 3, 2020 40 minutes ago, NinjaZeku said: Sure, Melee weapons can headshot and stuff. But, you're talking about how Void procs help with that. On a Melee weapon. Please explain. aim to the head with void dmg activated proc the status shoot something with a lot of punchthrough done if I was the op I would reroll since I also consider that "status duration" is a worthless stat to buff, but since he insisted... Link to comment Share on other sites More sharing options...
Nichivo Posted October 3, 2020 Share Posted October 3, 2020 *looks over at his glaive rocking over 200% status duration. remembers making the video about why status duration is underrated, and laughs maniacally* Bleed ticks being doubled can add up to some serious damage, and that only requires 100% status duration. Is it great for everything nope, but in the right setting on the correct weapons status duration can be insane amounts of damage on really high level enemies. For those of you that never do anything more than 5 waves of defense, and belong to the bite sized community sure it's a wasted stat, but then all your riven and forma'd gear are being wasted anyway so what does it matter? Link to comment Share on other sites More sharing options...
Acersecomic Posted October 3, 2020 Author Share Posted October 3, 2020 4 hours ago, (PS4)ForNoPurpose said: Duration increases the effective damage of status procs like slash, heat and shock directly by the listed amount. The +100% duration mod for rifles doesnt just double the total damage those procs can do, but they allow you to have more simultaneous procs, by double that amount. The end result, is being able to stack twice as many procs and having those procs deal double the total damage. Status duration is underrated and vastly overlooked by the community at large. If you can get 100% SD on a riven for a status weapon, the result is as good as 100% multishot, Possibly better. 1 hour ago, Nichivo said: *looks over at his glaive rocking over 200% status duration. remembers making the video about why status duration is underrated, and laughs maniacally* Bleed ticks being doubled can add up to some serious damage, and that only requires 100% status duration. Is it great for everything nope, but in the right setting on the correct weapons status duration can be insane amounts of damage on really high level enemies. For those of you that never do anything more than 5 waves of defense, and belong to the bite sized community sure it's a wasted stat, but then all your riven and forma'd gear are being wasted anyway so what does it matter? Hmmm... so... technically it's a great stat but with a very niche use? Then again, we did get Expedite Suffering. With good range and this increased status duration, one cast of it could reduce those... let me go check how much duration the riven adds... brb... .. .. .. +119,9% status duration... so that would be 12 seconds of slash/toxin whatever, all dealt instantly on ability cast in a cone in front of a frame. Welp... time to throw forma in the wind and see what happens. EDIT: But of course, with the stupid nerf to rivens depending on what weapon variation the riven is on (THAT IS STUPID, DE!!!), it's +99,9% duration, +180%cc and 152% Melee.. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted October 3, 2020 Share Posted October 3, 2020 5 hours ago, (PS4)ForNoPurpose said: Duration increases the effective damage of status procs like slash, heat and shock directly by the listed amount. The +100% duration mod for rifles doesnt just double the total damage those procs can do, but they allow you to have more simultaneous procs, by double that amount. The end result, is being able to stack twice as many procs and having those procs deal double the total damage. Status duration is underrated and vastly overlooked by the community at large. If you can get 100% SD on a riven for a status weapon, the result is as good as 100% multishot, Possibly better. This on a status/hybrid build tried with range for melee to quickly stack multipliers. It doesn’t flash at the start but a few kills in... Ouch. Link to comment Share on other sites More sharing options...
Acersecomic Posted October 3, 2020 Author Share Posted October 3, 2020 TESTED: It suks dik. Expedite even with double duration to pull on a lot of ticks with lots of damage and crit and max combo with weeping wounds still does jack sht. I meh modded melee still did better than this. Just gonna mod it like a normal weapon and kill enemies as god intended. FAST and without regard for the nonsensical slash and ticks. Link to comment Share on other sites More sharing options...
(PSN)BuzzZaw82 Posted October 3, 2020 Share Posted October 3, 2020 Well...if you first go to the Status Effect Wiki Page..... https://warframe.fandom.com/wiki/Status_Effect#Status Duration ....then look at the Status Effect of all damage, a vast majority has a 6 second time except for Corrosion at 8 seconds, Radiation at 12 seconds and Void at 3 seconds.... The Boltace primary damage is Puncture with a High Status %....not good with Slash & Impact and basically useless with Crit % since the base is only at 6%. So looking at your Riven, you have three positive stats and one negative but technically only one stat really helps...Damage...and while Status Duration "Could Help" since the weapons has high status and you could reach 100% Status Chance...with that weapon you should....don't know.....gaining Damage and one sort of ok but two stats are useless..... ...me, I'd re-roll looking for Damage, Status Chance, maybe a Elemental Effect (Heat or Toxin), Faction like Grineer since Puncture is good against Ferrite and Alloy Armor.....but frankly The Boltace is in the medium tier and wouldn't spend too much Kuva trying to get a good roll unless for now it's one of your better and most used weapons. Link to comment Share on other sites More sharing options...
nslay Posted October 3, 2020 Share Posted October 3, 2020 6 hours ago, Hayrack said: Ulta high level defense and mobile defense? Every second enemy is flailing from fire procs is a second they are not hitting defense target. Keeping shields stripped to open up enemies for viral damage? Ah, Heat damage... put 100 heat procs on a target, wait around a long time and watch it take 1 heat damage tic every 1 second... Albeit one large tic, but wow, it's really slow. Put 100 Slash/Toxin procs on enemy? Christmas tree of numbers. Each instance tics independently... much faster. Enemies die way too slow for my tastes with heat (I dislike heat!). But my dislike doesn't stop at heat's stupidly slow tic times... no sir! Add some status duration? You get more damage tics... woah! But now the full armor strip effect from heat takes longer to achieve. So if you have +100% status duration, wait 4 seconds (instead of 2) for 50% armor strip. Awesome right? Also wait 12 seconds for 12 individual damage tics (because heat's slow that way)... independent of whether you have 1 heat proc or 100 heat procs on an enemy. Link to comment Share on other sites More sharing options...
Acersecomic Posted October 3, 2020 Author Share Posted October 3, 2020 46 minutes ago, (PS4)BuzzZaw82 said: Well...if you first go to the Status Effect Wiki Page..... https://warframe.fandom.com/wiki/Status_Effect#Status Duration ....then look at the Status Effect of all damage, a vast majority has a 6 second time except for Corrosion at 8 seconds, Radiation at 12 seconds and Void at 3 seconds.... The Boltace primary damage is Puncture with a High Status %....not good with Slash & Impact and basically useless with Crit % since the base is only at 6%. So looking at your Riven, you have three positive stats and one negative but technically only one stat really helps...Damage...and while Status Duration "Could Help" since the weapons has high status and you could reach 100% Status Chance...with that weapon you should....don't know.....gaining Damage and one sort of ok but two stats are useless..... ...me, I'd re-roll looking for Damage, Status Chance, maybe a Elemental Effect (Heat or Toxin), Faction like Grineer since Puncture is good against Ferrite and Alloy Armor.....but frankly The Boltace is in the medium tier and wouldn't spend too much Kuva trying to get a good roll unless for now it's one of your better and most used weapons. Actually Telos Boltace has decent Crit Chance. Overall all stats are better, just a bit lower riven disposition. Link to comment Share on other sites More sharing options...
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