(XBOX)TehChubbyDugan Posted October 3, 2020 Share Posted October 3, 2020 I should not have to go all the way back to my orbiter to upgrade a mod, just to sit through multiple loading screens to get back into the simulacrum. Link to comment Share on other sites More sharing options...
BoomyGordo Posted October 3, 2020 Share Posted October 3, 2020 also cant adjust mod level on the fly up to maximum. If you need a mod to be 1 level lower than it is, gotta farm a whole new mod and level it up to that level Link to comment Share on other sites More sharing options...
Anisette Posted October 3, 2020 Share Posted October 3, 2020 I want to add and remove the formers freely in the simulacrum. Link to comment Share on other sites More sharing options...
Voltage Posted October 4, 2020 Share Posted October 4, 2020 On 2020-10-03 at 5:15 AM, Anisette said: I want to add and remove the formers freely in the simulacrum. Why would DE add an option where you can see maximum build potential before investing anything into the item? I like the current Forma system. You put Forma in when you are interested in an item, and you unlock more capacity for more power to unlock potential out of the item. Link to comment Share on other sites More sharing options...
Anisette Posted October 4, 2020 Share Posted October 4, 2020 I accidentally added more by mistake. Link to comment Share on other sites More sharing options...
Anisette Posted October 4, 2020 Share Posted October 4, 2020 3 hours ago, Voltage said: Why would DE add an option where you can see maximum build potential before investing anything into the item? I like the current Forma system. You put Forma in when you are interested in an item, and you unlock more capacity for more power to unlock potential out of the item. Because I want to simulate it in a simulator. Link to comment Share on other sites More sharing options...
Voltage Posted October 4, 2020 Share Posted October 4, 2020 30 minutes ago, Anisette said: Because I want to simulate it in a simulator. Invest in gear and you can already do that. If you are unhappy with the build you came up with, you can keep Formaing and testing things out. Link to comment Share on other sites More sharing options...
_Anise_ Posted October 4, 2020 Share Posted October 4, 2020 simulacrum could use a helminth for time limited infusion testing maybe ? (only because bile is so bad) also one think I think maybe would be useful is the ability to down rank mods without needing to carry a second mod Link to comment Share on other sites More sharing options...
DCaedus Posted October 5, 2020 Share Posted October 5, 2020 Or see linked builds. Or use captura maps. Or simulate forma, potatoes, 4 aura combinations, anything useful, other than regular old enemies. Link to comment Share on other sites More sharing options...
xombob89 Posted October 5, 2020 Share Posted October 5, 2020 I think its because someone at DE hates the Simulacrum :D But yeah we could use this, and another thing I wish it had was "disable pets" button cause they keep attacking and pushing the targets off the edge. Yes yes I know I can just turn them off in arsenal but I ALWAYS forget to equip them again and notice it only 5minutes into the mission... The disable AI should also disable pet AI. Link to comment Share on other sites More sharing options...
DoomFruit Posted October 5, 2020 Share Posted October 5, 2020 On 2020-10-04 at 2:09 PM, Voltage said: Why would DE add an option where you can see maximum build potential before investing anything into the item? I like the current Forma system. You put Forma in when you are interested in an item, and you unlock more capacity for more power to unlock potential out of the item. To know whether it's even worth putting forma and potatoes into it in the first place. Why would someone with limited resources waste them on something that they don't even know that they would like? Link to comment Share on other sites More sharing options...
kwlingo Posted October 6, 2020 Share Posted October 6, 2020 Been saying, just have a slider DE. If other games already have this feature, why not use something similar. Also this needs to be implemented with Helminth being adjustable on which ability for subsumed frames. Link to comment Share on other sites More sharing options...
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