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QoL to Helminth UI System Please


kwlingo

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In regional chat, we few of us had mentioned why we have to lose our resources just to switch a subsumes ability from A, B, C, or D? If we want to test out how others ability interact with the ability the same ability why do we need to remove it and use new resources to place the same ability on a different ability? Can we just adjust which ability its replacing on each tab. Also if you want like how it plays out but just want to test if it synergies with other ability in the kit you have either remove it or build a totally new frame. You cannot place one subsumed ability on A for one tab and B on another tab. Why? This would be a great change to how it functions current.

Thanks in advance.

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