NinjaZeku Posted October 4, 2020 Share Posted October 4, 2020 I never really noticed those ceiling zapper thingamajigs on the new Corpus Ship Tileset, or rather saw them active, until I recently on a whim started using Mirage a lot more. As per the title, her 2 (I also used the Augment, in case that makes a difference), which is supposed to turn tech against our enemies, activates them, but in a hostile-to-Tenno state, which I ever so slightly doubt is intended. Sorry to anyone who I (totally for sure 100%) accidentally fried in testing this a bit after the initial discovery :D Link to comment Share on other sites More sharing options...
NinjaZeku Posted October 17, 2020 Author Share Posted October 17, 2020 Update: apparently Jupiter ceiling zappies also get activated by this, again in a state that might easily kill your Squad :P Link to comment Share on other sites More sharing options...
NinjaZeku Posted November 12, 2020 Author Share Posted November 12, 2020 Something else I noticed, SOH also seems to bypass the map alert cooldown timer or something, i.e. how fast enemies can sound the alarms again after you disabled them via hacking. Far from the only case where I noticed this, but I just did a mission (Solo Syndicate Exterminate on Ceres), after turning the (white) alarms off, I used (Augment'd) SOH once or twice and maybe 10-20 seconds later, the map was in full (yellow) lockdown already. I know the ability is supposed to attract enemies towards consoles and all, but it's then also supposed to stop them from actually using the darn things (for at least the duration of the ability, which is over half a minute on my build), Wiki says that's done via Blast damage (and I guess also a forced proc), maybe the changes to Blast (procs) are to blame here? Link to comment Share on other sites More sharing options...
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