(PSN)jumpermichael Posted October 5, 2020 Share Posted October 5, 2020 I motion to give necramechs the ability to use archmelee weapons, which would give DE a reason to make more arch melee weapons Link to comment Share on other sites More sharing options...
Catacomb Posted October 5, 2020 Share Posted October 5, 2020 the next necramech will use an exalted archwing melee weapon and they said MAYBE it would also be able to wield other archwing melee weapons. Link to comment Share on other sites More sharing options...
(PSN)jumpermichael Posted October 5, 2020 Author Share Posted October 5, 2020 Just now, Catacomb said: the next necramech will use an exalted archwing melee weapon and they said MAYBE it would also be able to wield other archwing melee weapons. A MAYBE is better than what we usually hear Link to comment Share on other sites More sharing options...
boo425 Posted October 5, 2020 Share Posted October 5, 2020 12 minutes ago, (PS4)jumpermichael said: A MAYBE is better than what we usually hear It was actually less a MAYBE and more an EVENTUALLY as I believe Scott said there is a lot of animation stuff that would need to be done Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 5, 2020 Share Posted October 5, 2020 would certainly be nice. I'd love if we also had the chance to dual wield Archgun and Archmelee, Bloodborne style. or just be able to use Knux to punch things. Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted October 5, 2020 Share Posted October 5, 2020 hace 43 minutos, (PS4)robotwars7 dijo: would certainly be nice. I'd love if we also had the chance to dual wield Archgun and Archmelee, Bloodborne style. or just be able to use Knux to punch things. Oh boy, imagine parrying other mechs Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 5, 2020 Share Posted October 5, 2020 12 minutes ago, (PS4)Apoleon_amarr said: Oh boy, imagine parrying other mechs you know, I never really thought about Vs. another mech scenario, but mainly just chopping up regular mobs. enemy mechs don't really melee that much though, even when you get close it's usually Shield > grenades > gunfire over and over again lol. Link to comment Share on other sites More sharing options...
vegetosayajin Posted October 5, 2020 Share Posted October 5, 2020 Link to comment Share on other sites More sharing options...
(PSN)geckyred726 Posted October 5, 2020 Share Posted October 5, 2020 Vorrei prime Link to comment Share on other sites More sharing options...
(PSN)BuzzZaw82 Posted October 5, 2020 Share Posted October 5, 2020 Until they actually add the ability and a melee weapon...we've pretty much have stopped playing around with the Necramech along with trying to get The Mods....between getting the super rare normal Mech Mods and getting useless melee Mech Mods, it's been a pathetic way of introducing a playable character.... Link to comment Share on other sites More sharing options...
(PSN)Gentleman_Raven_ Posted October 5, 2020 Share Posted October 5, 2020 I just hope they find the bugs that are making Necramechs not worth playing. Link to comment Share on other sites More sharing options...
Duality52 Posted October 5, 2020 Share Posted October 5, 2020 13 hours ago, boo425 said: lot of animation stuff that would need to be done I assume all Archmelee but the Kaszas (Archmelee Scythe) and the Knux (Tyl Regor's hands for slapping the Tenno leeches) would use a similar animation to the Kallim (2nd Necramech's Exalted Archmelee). If the animations are given the green light, we can assume that Necramechs can quick melee with their Archmelee weapons. Link to comment Share on other sites More sharing options...
EmberStar Posted October 5, 2020 Share Posted October 5, 2020 15 hours ago, boo425 said: It was actually less a MAYBE and more an EVENTUALLY as I believe Scott said there is a lot of animation stuff that would need to be done It was less of an eventually and more of a very soft maybe. Because the animations would take a lot of work, and couple of arch-melee would have to be just flat out not usable. (Anything dual wielded like the Knux apparently just completely breaks, there may have been something else mentioned but I wasn't taking notes. For some reason though I'm thinking that somehow the scythe also doesn't work though.) Link to comment Share on other sites More sharing options...
(XBOX)CI shadow2397 Posted October 5, 2020 Share Posted October 5, 2020 9 hours ago, (PS4)Apoleon_amarr said: Oh boy, imagine parrying other mechs Link to comment Share on other sites More sharing options...
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