Tesseract7777 Posted October 6, 2020 Share Posted October 6, 2020 Right now leveling in Helminth seems kind of like there isn't a lot you get for it. More subsume slots, and a handful of abilities (although I don't want to downplay that there are some really neat ones, at least for utility if nothing else -- such as Master's call for leveling pets, especially ungilded ones and keeping them alive and fighting, and Perspicacity to save on ciphers and such). Of course, it might still take a small audit of them by Pablo to leave out (or save for later if they need to be modified) any more problematic ones, but it would be cool to see a bunch of the classic abilties that were taken out of the game, be added to the Helminth as abilities instead. Many of them are mobility related, or niche to begin with, but the Helminth might be able to breathe some life back into them and I'll bet DE still has all the old assets from them saved somewhere. It would also make leveling the Helminth feel a little more worth it. You could even add more levels to the Helminth, although some may object to that. Right now it feels like we reach 10 pretty fast and it's anticlimactic to be honest. Like, now we have unlimited subsume slots, but we no longer have anywhere to put xp from all the frames we still need to subsume. And apart from subsuming them, there is no more level goal to achieve. We are done, and have our handful of extra Helminth abilities as well. Link to comment Share on other sites More sharing options...
Drasiel Posted October 6, 2020 Share Posted October 6, 2020 It's interesting on paper but somehow I don't see de adding back the original overheat that made ember tankier than rhino nor do I see anyone actually using super jump. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted October 6, 2020 Author Share Posted October 6, 2020 11 minutes ago, Drasiel said: It's interesting on paper but somehow I don't see de adding back the original overheat that made ember tankier than rhino nor do I see anyone actually using super jump. Well like I said, within reason. Some might require a small tweak or two (like Super Jump could have some parkour velocity buffs or something that helps it a bit more, Bounce could scale properly off duration for charges and length of time, instead of a vauban being able to blanket an area and leave it for literally five minutes), some might not be realistic at all. But, I think exploring which ones could at least reuse the old assets with only behind the scenes numbers tweaks or added buffs or the like (so it doesn't cost animator time, which is the really huge timesink for stuff like that), would be worth it, and add some extra oomph to the Helminth without a lot of dev time being cannibalized from other projects. Link to comment Share on other sites More sharing options...
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