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The Enhanced Graphics Engine


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On 2020-11-22 at 12:26 AM, BastyTHz said:

will pc get ps5 graphics ?

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r/Warframe - Warframe PS5 vs PC (all setings in ultra) PS5 looks better?

and VS

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r/Warframe - Warframe PS5 vs PC (all setings in ultra) PS5 looks better?

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r/Warframe - Warframe PS5 vs PC (all setings in ultra) PS5 looks better?

r/Warframe - Warframe PS5 vs PC (all setings in ultra) PS5 looks better?

 

 

 

Odd, usually PC is used to test features like this, and consoles don't get them untill we have already seen them on PC first, and dealt with early day bugs related to them.

The lighting does look better in those screenshots, and especially I'm not finding colored lighting and such where I remember seeing them when the new graphics were first being tested.

If anyone knows where that went I would love to know.

 

In relation to my earlier posts, at least part of the problem for me, seems to have been the settings files getting mangled by the transit from launcher tickbox to ingame option, manually deleting the *.CFG files found under %localappdata%\Warframe\  seems to have fixed the insane pixelation seen on my page 9 screenshot.

Edited by enizer
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19 hours ago, Micheal1014 said:

what files exactly did you delete since I am having the same problem as you 

In C:\users\*your username*\appdata\local\warframe\ there were three files, DS.cfg, Editor.cfg, and EE.cfg that contain most of your warframe settings, I deleted those three, and now warframe looks mostly like it's supposed to, no more super pixelated reflections and things like that.

Admittedly DS.cfg did NOT reappear(the other two did), I have no idea if that's good or bad, but it dosn't seem to be hurting anything.

I found the suggestion to delete these three on some reddit help thread from 2016 about a different problem, but it seemed worth a shot.

It only takes seconds to copy them out of the folder, and re-launch warframe, and if it dosnt work like you want, just move them back.

Edited by enizer
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Sorry to hear that, good luck finding a fix.

To be fair I'm still seeing some weirdness like AA stops working if I stand still.
But my bugs like AF being always off, and reflections being rendered at what looks like 360p were fixed by resetting the .cfg files, those were the worst offenders and made the game look like it was from 2000.
 

Edited by enizer
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On 2020-10-06 at 12:35 PM, [DE]Steve said:

 

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CETUS BEFORE:
Cetus_Before.png
CETUS AFTER:
Cetus_After.png

PLAINS OF EIDOLON BEFORE:
POE_Before.png

PLAINS OF EIDOLON AFTER:
POE_After.png

 

 

 

Toast. While it is our intention to phase out the old system we do intend to keep performance and scalability a priority in the new rendering engine. While the new system is dramatically faster for dynamic lighting and shadows, these are not a ‘free lunch’ (**) in any system and we will be vigilant to add additional options giving you the flexibility to tune the new system’s performance for the best Warframe experience possible.

RTX ON? What’s next? Phasing out the legacy system will allow us to focus our efforts on one. This will open the doors for future exploration in new technologies. There’s a lot going on in ray-tracing and machine-learning augmentation of rendering… stay tuned!. 

(*) Technically the old system would render dynamic lights in batches of three. So scene CPU/GPU complexity would double for every 3 lights.

(**) Realtime shadows require you to render the scene from the ‘lights perspective’. This is much faster than the main scene but is extra GPU workload to consider.
 

this is very interesting, did you custom draw some shadows? In the cetus location from the pic the warframe looks amazing, but some of the object shadows seem too solid, but holy beezus those reflections are awesome. Is the water going to get re textures later? Some enb looking stuff?

 

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Have not found a reliable fix for, or a way to reproduce the "nearsighted mode" bug, does anyone else experience it?
So far I'm mostly getting it in busy missions where it would be rude to stop and run tests.

 

Still having AA issues, particularly on floor texture lines, and AF issues in rare instances, best example of both of these is the relay dock area:

Spoiler

d6n6cMn.gif

That is with AA on SMAA(medium) and AF on 8x(the highest it will go)

 

On the new updates, great job on the DX12 mode, much higher FPS overall in crowded/busy areas and no crashes at all so far, and the new lighting/shadows do look great.

Edited by enizer
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  • 2 weeks later...

I'll say this: I turned the thing on and began streaming on Discord. Went through a few missions, movement was a bit slowed down but I figured it was due to loading because going a 2nd time through the same area worked better. Then I left the computer that way (still streaming) and went to sleep. Went to work, came back home, continued to play and was crushed by a pink (?!) screen of death. Upon every startup I'd get the same pink screen with different errors and memory dumps. I'm now in the process of reinstalling Windows and I'm not turning this feature on again... old graphics look just fine.

Also, I hope the setting switches back to normal upon restarting the game. (as I remember reading in a previous post)

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  • 1 month later...

Been playing the new enhanced beta graphical engine on my potato and in pretty much every other area except free roam (Orb Vallis, Plains of Eidolon, Deimos landscape, the Railjack free flight) I have smooth 60fps, but 20-30fps in the free roam parts, disabling Dynamic Lighting but leaving all the rest on gets me back to 60fps.

It's a shame that there's such a discrepancy, I want to have it on for where it doesn't cost me much at all, or some setting to influence how well handles in the free roam areas, but at least it's not too much of a hassle to toggle it on/off midgame at the moment.

(win10x64bit, intel i7-4710HQ 2.5GHz 4xcore, nvidia 840m 2GB VRAM, 12GB RAM)
(960x540p, vsync ON, fullscreen, enhanced beta, all ON and on HIGH except: AA, Tesselation, Motion Blur, Depth of Field, Glare, Film Grain, Color Correction, Bloom, Experimental Flip Model, some reduced visual effect intensity and no screen shake)

Edited by SnuggleBuckets
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  • 2 weeks later...

I don't like how the new engine adds reflections where none even should be. The floor in Cetus is old, worn and dusty, why would it be glossy?


If I play, I do it without bloom or dynamic lighting (and on classic. I simply like it better) because someone removed the adaptive exposure toggle, made it autoexposure and the lighting is unbearable for a bunch of people... I'd love to go back to my old "all enabled" settings, but I simply can't because of glaring lights even though glare is disabled.


I'm worried what those settings that I disbled for my personal health will still be able to negate once the new graphics engine becomes mandatory.

Edit: And nope, I'm not running a potato.

Edited by Silescere
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  • 4 weeks later...
  • 2 weeks later...
On 2021-03-12 at 10:35 AM, PLASTICA-MAN said:

Hi. Do we have any ETA or infos about when Ray Tracing will come to PC and next-gen consoles?

They still didnt fix ( yet) blured reflexions options for advanced graphic engine ( and because of that all metallic reflections look ugly and pixelated) and you want Ray Tracing?

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  • 4 weeks later...
Le 20/03/2021 à 10:58, razorr974 a dit :

They still didnt fix ( yet) blured reflexions options for advanced graphic engine ( and because of that all metallic reflections look ugly and pixelated) and you want Ray Tracing?

 

This is recent: https://wccftech.com/warframe-xbox-series-call-of-tempestarii-qa-one-step-closer-to-crossplay/

 

You've previously teased the addition of ray tracing to Warframe. How is that coming along? When ray tracing is added to the game, will it be just for PC or next-gen consoles as well?

Lesley: That’s always a great question. Our Creative Director Steve Sinclair mentioned in a Tweet last fall -- regarding our new rendering engine -- that “phasing out the legacy system will allow us to focus our efforts on one. This will open the door for future exploration of new technologies. There’s a lot going on in ray-tracing and machine augmentation of rendering...stay tuned.” That’s pretty much the latest news I can share.

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