Archimedean_Michael Posted November 24, 2020 Share Posted November 24, 2020 what files exactly did you delete since I am having the same problem as you Link to comment Share on other sites More sharing options...
enizer Posted November 24, 2020 Share Posted November 24, 2020 (edited) 19 hours ago, Micheal1014 said: what files exactly did you delete since I am having the same problem as you In C:\users\*your username*\appdata\local\warframe\ there were three files, DS.cfg, Editor.cfg, and EE.cfg that contain most of your warframe settings, I deleted those three, and now warframe looks mostly like it's supposed to, no more super pixelated reflections and things like that. Admittedly DS.cfg did NOT reappear(the other two did), I have no idea if that's good or bad, but it dosn't seem to be hurting anything. I found the suggestion to delete these three on some reddit help thread from 2016 about a different problem, but it seemed worth a shot. It only takes seconds to copy them out of the folder, and re-launch warframe, and if it dosnt work like you want, just move them back. Edited November 25, 2020 by enizer Link to comment Share on other sites More sharing options...
Archimedean_Michael Posted November 25, 2020 Share Posted November 25, 2020 welp it did not work at all and im assuming the DS.cfg is an old unneeded file the got fazed out but not deleted from the files Link to comment Share on other sites More sharing options...
enizer Posted November 25, 2020 Share Posted November 25, 2020 (edited) Sorry to hear that, good luck finding a fix. To be fair I'm still seeing some weirdness like AA stops working if I stand still. But my bugs like AF being always off, and reflections being rendered at what looks like 360p were fixed by resetting the .cfg files, those were the worst offenders and made the game look like it was from 2000. Edited November 25, 2020 by enizer Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted November 25, 2020 Share Posted November 25, 2020 On 2020-10-06 at 12:35 PM, [DE]Steve said: Hide contents CETUS BEFORE:CETUS AFTER:PLAINS OF EIDOLON BEFORE:PLAINS OF EIDOLON AFTER: Toast. While it is our intention to phase out the old system we do intend to keep performance and scalability a priority in the new rendering engine. While the new system is dramatically faster for dynamic lighting and shadows, these are not a ‘free lunch’ (**) in any system and we will be vigilant to add additional options giving you the flexibility to tune the new system’s performance for the best Warframe experience possible. RTX ON? What’s next? Phasing out the legacy system will allow us to focus our efforts on one. This will open the doors for future exploration in new technologies. There’s a lot going on in ray-tracing and machine-learning augmentation of rendering… stay tuned!. (*) Technically the old system would render dynamic lights in batches of three. So scene CPU/GPU complexity would double for every 3 lights. (**) Realtime shadows require you to render the scene from the ‘lights perspective’. This is much faster than the main scene but is extra GPU workload to consider. this is very interesting, did you custom draw some shadows? In the cetus location from the pic the warframe looks amazing, but some of the object shadows seem too solid, but holy beezus those reflections are awesome. Is the water going to get re textures later? Some enb looking stuff? Link to comment Share on other sites More sharing options...
enizer Posted November 26, 2020 Share Posted November 26, 2020 (edited) Have not found a reliable fix for, or a way to reproduce the "nearsighted mode" bug, does anyone else experience it? So far I'm mostly getting it in busy missions where it would be rude to stop and run tests. Still having AA issues, particularly on floor texture lines, and AF issues in rare instances, best example of both of these is the relay dock area: Spoiler That is with AA on SMAA(medium) and AF on 8x(the highest it will go) On the new updates, great job on the DX12 mode, much higher FPS overall in crowded/busy areas and no crashes at all so far, and the new lighting/shadows do look great. Edited November 28, 2020 by enizer Link to comment Share on other sites More sharing options...
BastyTHz Posted December 2, 2020 Share Posted December 2, 2020 if someone notice, the launcher have an update and ... there dx12 renderer(beta) and it work flawlessly ... ps5 is using dx12 equivalent api and xbox series x uses dx12 ultimate. just port them to pc and we will be happy Link to comment Share on other sites More sharing options...
Asthir Posted December 13, 2020 Share Posted December 13, 2020 I'll say this: I turned the thing on and began streaming on Discord. Went through a few missions, movement was a bit slowed down but I figured it was due to loading because going a 2nd time through the same area worked better. Then I left the computer that way (still streaming) and went to sleep. Went to work, came back home, continued to play and was crushed by a pink (?!) screen of death. Upon every startup I'd get the same pink screen with different errors and memory dumps. I'm now in the process of reinstalling Windows and I'm not turning this feature on again... old graphics look just fine. Also, I hope the setting switches back to normal upon restarting the game. (as I remember reading in a previous post) Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted January 24, 2021 Share Posted January 24, 2021 (edited) Been playing the new enhanced beta graphical engine on my potato and in pretty much every other area except free roam (Orb Vallis, Plains of Eidolon, Deimos landscape, the Railjack free flight) I have smooth 60fps, but 20-30fps in the free roam parts, disabling Dynamic Lighting but leaving all the rest on gets me back to 60fps. It's a shame that there's such a discrepancy, I want to have it on for where it doesn't cost me much at all, or some setting to influence how well handles in the free roam areas, but at least it's not too much of a hassle to toggle it on/off midgame at the moment. (win10x64bit, intel i7-4710HQ 2.5GHz 4xcore, nvidia 840m 2GB VRAM, 12GB RAM) (960x540p, vsync ON, fullscreen, enhanced beta, all ON and on HIGH except: AA, Tesselation, Motion Blur, Depth of Field, Glare, Film Grain, Color Correction, Bloom, Experimental Flip Model, some reduced visual effect intensity and no screen shake) Edited January 24, 2021 by SnuggleBuckets 1 Link to comment Share on other sites More sharing options...
Myscho Posted January 24, 2021 Share Posted January 24, 2021 Wonder when other parts of game except Open worlds get enhanced support such as dynamic lighting Link to comment Share on other sites More sharing options...
Magzoe Posted January 30, 2021 Share Posted January 30, 2021 In my potato PC (https://www.acer.com/ac/en/GB/content/model/DQ.BD9EK.001), enhanced engine lags a lot, while classic is smooth with 30 fps. In both, display options are set to the minimum. Also, enhanced engine causes processor temperature to reach 95°C. Link to comment Share on other sites More sharing options...
Silescere Posted February 12, 2021 Share Posted February 12, 2021 (edited) I don't like how the new engine adds reflections where none even should be. The floor in Cetus is old, worn and dusty, why would it be glossy? If I play, I do it without bloom or dynamic lighting (and on classic. I simply like it better) because someone removed the adaptive exposure toggle, made it autoexposure and the lighting is unbearable for a bunch of people... I'd love to go back to my old "all enabled" settings, but I simply can't because of glaring lights even though glare is disabled. I'm worried what those settings that I disbled for my personal health will still be able to negate once the new graphics engine becomes mandatory. Edit: And nope, I'm not running a potato. Edited February 12, 2021 by Silescere 1 Link to comment Share on other sites More sharing options...
PLASTICA-MAN Posted March 12, 2021 Share Posted March 12, 2021 Hi. Do we have any ETA or infos about when Ray Tracing will come to PC and next-gen consoles? Link to comment Share on other sites More sharing options...
razorr974 Posted March 20, 2021 Share Posted March 20, 2021 On 2021-03-12 at 10:35 AM, PLASTICA-MAN said: Hi. Do we have any ETA or infos about when Ray Tracing will come to PC and next-gen consoles? They still didnt fix ( yet) blured reflexions options for advanced graphic engine ( and because of that all metallic reflections look ugly and pixelated) and you want Ray Tracing? Link to comment Share on other sites More sharing options...
PLASTICA-MAN Posted April 13, 2021 Share Posted April 13, 2021 Le 20/03/2021 à 10:58, razorr974 a dit : They still didnt fix ( yet) blured reflexions options for advanced graphic engine ( and because of that all metallic reflections look ugly and pixelated) and you want Ray Tracing? This is recent: https://wccftech.com/warframe-xbox-series-call-of-tempestarii-qa-one-step-closer-to-crossplay/ You've previously teased the addition of ray tracing to Warframe. How is that coming along? When ray tracing is added to the game, will it be just for PC or next-gen consoles as well? Lesley: That’s always a great question. Our Creative Director Steve Sinclair mentioned in a Tweet last fall -- regarding our new rendering engine -- that “phasing out the legacy system will allow us to focus our efforts on one. This will open the door for future exploration of new technologies. There’s a lot going on in ray-tracing and machine augmentation of rendering...stay tuned.” That’s pretty much the latest news I can share. Link to comment Share on other sites More sharing options...
(PSN)Silver1593 Posted December 10, 2021 Share Posted December 10, 2021 Thank you for ruining the lights 🔥 Link to comment Share on other sites More sharing options...
AbraxasMaximus Posted January 20, 2022 Share Posted January 20, 2022 Hi for me is "enhanced" option not so good. Its laggy in Game, classic is smooth, DX11 and DX12 tested. Motion Blur is off. My PC: Amd Ryzen 5800x, Mainboard 570x chipset , Nvidia RTX 3090 , Windows 10 64 Bit. Link to comment Share on other sites More sharing options...
wirecard Posted February 14, 2022 Share Posted February 14, 2022 Please do not fix a running system. Everytime I read something about "optimizations" in patch notes, the game becomes less fluid for me. While I already have problems keeping 60fps in most environments (normal mission - open worlds already sub 60fps) on my "toaster" on 1440x900 (*) everything turned off except Bloom, FXAA and FOV 90, I recently switched to Enhanced Mode and was quite shocked by the Slideshow I got. Not to mention longer loading times too. If normal render engine really gets deactivated, I guess it will have a huge impact on the numbers of people able to play the game in a satisfying way (Slideshow is not satisfying). I don't think the enhanced engine can be optimized to run smoothly on lower-end-systems. Anyway I really hope I'm wrong in this one. (*) This already leads to other problems like overlapping HUD items e.g. the Heat-meter on Volatile Missions, which is overlapped constantly by transmissions. Also when I equip a Sentinel or Warframe, the list covers half the screen. Lower resolutions make it even worse. 2 Link to comment Share on other sites More sharing options...
Myscho Posted February 14, 2022 Share Posted February 14, 2022 (edited) 12 minutes ago, wirecard said: Please do not fix a running system. Everytime I read something about "optimizations" in patch notes, the game becomes less fluid for me. While I already have problems keeping 60fps in most environments (normal mission - open worlds already sub 60fps) on my "toaster" on 1440x900 (*) everything turned off except Bloom, FXAA and FOV 90, I recently switched to Enhanced Mode and was quite shocked by the Slideshow I got. Not to mention longer loading times too. If normal render engine really gets deactivated, I guess it will have a huge impact on the numbers of people able to play the game in a satisfying way (Slideshow is not satisfying). I don't think the enhanced engine can be optimized to run smoothly on lower-end-systems. Anyway I really hope I'm wrong in this one. (*) This already leads to other problems like overlapping HUD items e.g. the Heat-meter on Volatile Missions, which is overlapped constantly by transmissions. Also when I equip a Sentinel or Warframe, the list covers half the screen. Lower resolutions make it even worse. Time to upgrade your hardware, you cant ask DE to optimize game for 10+ years old hardware, they have to keep up with standards even Warframe is decade back in some aspect of graphics while having DX12 support Still dont understand why we have dynamic shadows in open areas but not in rest of game Edited February 14, 2022 by Myscho Link to comment Share on other sites More sharing options...
wirecard Posted February 14, 2022 Share Posted February 14, 2022 3 hours ago, Myscho said: Time to upgrade your hardware The hardware i got is not that ancient (~1.5yo) but rather low-end. Not everyone can afford buying new highend stuff like every 2 years, especially when even low end graphics cards are insanely priced like nowadays. And excluding those people from the game will just shorten the player base, thats what I'm guessing. (However If you wish to make a donation so i can buy new stuff, feel free to dm me. 👀) 👍 Link to comment Share on other sites More sharing options...
Myscho Posted February 14, 2022 Share Posted February 14, 2022 8 hours ago, wirecard said: Not everyone can afford buying new highend stuff like every 2 years, Game developers dont care about that I bought GTX 1060 6GB like 4 years ago and still manage run Warframe 1080p DX12 Enhanced engine on 100+fps and that graphic card is far from high, is not all about buying high end Link to comment Share on other sites More sharing options...
Sir_Basti Posted February 18, 2022 Share Posted February 18, 2022 On my old System (R5-1600/1050ti/16GB/B450) it run smoothly with around 60-80fps all maxed out but without motion blur and depth of field on the "classic" engine with DX11. Takes this settings to my new system (R5-5600x/RX6600xt/32GB/B550) and noticed some more and deeper frame drops when it comes to screen full of effects, explosions and so. Then I switched to "enhanced" and DX12 and now I got 120fps cap all the way. Since the texture update everything looks more nicely then ever before. Link to comment Share on other sites More sharing options...
ignHree Posted October 14, 2022 Share Posted October 14, 2022 I just upgraded my GPU to RTX 3080 and I am seeing microstutters - FPS dips/spikes. My old RX 480 doesn't get this microstutters and is really smooth. So I am guessing the Enhanced Engine doesn't scale well to high end cards? Link to comment Share on other sites More sharing options...
Aadi880 Posted October 15, 2022 Share Posted October 15, 2022 14 hours ago, ignHree said: I just upgraded my GPU to RTX 3080 and I am seeing microstutters - FPS dips/spikes. My old RX 480 doesn't get this microstutters and is really smooth. So I am guessing the Enhanced Engine doesn't scale well to high end cards? Seems more like a driver issue, than a problem with the engine. I have the same graphics card and things are perfectly smooth. Also, Necropost. Link to comment Share on other sites More sharing options...
Myscho Posted October 31, 2022 Share Posted October 31, 2022 So you wanna drop support for Classic engine, but when we get those fancy dynamic and characters shadows used in Landscapes (Plains, Orb vallis) in rest of game ?? So shadows wont look like this 1 Link to comment Share on other sites More sharing options...
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