Jump to content
Temporary sub-forum for Update 30: Call of the Tempestarii ×

Heart of Deimos: Hotfix: 29.2.2


Recommended Posts

Can we please get current gen movement animations finally? because the current ones look very silly and are horribly outdated. and melee animations that aren't tied to attack speed would also be nice.

 

because atm. one of two things happen.

 

if you go over 75% attack speed, you look like you are on fast forward and are having seizure and it is incredibly hard to even know what move your character is doing and gameplay wise, it even breaks certain combos because the speed is too fast. It's kinda why everyone moved to reaper prime as the stance for it bypasses this.

and if your attack speed is to slow. it looks like your moving in slow motion. same with reload speeds. some weapons have nice and long animations that are interesting the entire way through. like the kuva chakkhur. 3 second reload speed but it's almost justified with the logic of the animation.

but most reload speed animations, unfortunately are the same basic, bland animation, and when a bland animation is 3-5 seconds long(please don't nerf holstered reloading). it looks like you are reloading in slow motion. and it looks so bad. we are warframes. even lore wise it doesn't make sense why it takes 5 hours to insert a magazine and switch weapons, even weapon switching shouldn't be as slow and clunky looking as it is.

and when guns have so many disadvantages compared to melee that have NONE and clear rooms faster than the time it takes to reload the trumna with no speed buffs, higher reload speeds, start to make even less sense. unless you are the ignis wraith, guns just need help big time. and rivens are not the solution and never have been.

anyway I know what i want from next gen games including warframe. less graphics and better animation quality. better animation quality goes a longer way than graphics that are already decent IMO. but hey. that's just ME.

  • Like 5
Link to post
Share on other sites

Thanks for the fix towards chat opening on controller. Now if you would be so kind as to fix the issue where you can't dash when using wisp's sol gate on the controller or descend with wukong's cloudwalker while using the controller, that would be awesome. Also. For some odd reason it feels like magnetism in the settings doesn't change anything because i want to turn it off, but when i set it to zero... it's still there. Or am i misunderstanding something?

Link to post
Share on other sites

Still no fix for :

 

Radial javelin not counting as melee atack

 

-------------------

 

Can you let us dream and give ETA about old/useless abilities rework for old frames

Edited by Tsoe
  • Like 1
Link to post
Share on other sites
54 minutes ago, StickyBaseline said:

I returned after like 7 months and I laughed out loud when you still don't get nightwave progression if you forma a weapon in the simulacrum. 

Did you just sweep that under the rug? :p 

Nightwave cleary says that applying forma should not be in a Simulacrum

  • Like 4
Link to post
Share on other sites
2 minutes ago, Xenophil said:

Nightwave cleary says that applying forma should not be in a Simulacrum

it does, however when it originally was around it didnt say that, they added it instead of fixing the simulacrum bug. a small nitpick but its a valid complaint nonetheless

 

Link to post
Share on other sites
2 minutes ago, Xenophil said:

Why do you even think that it should count as a melee attack? Because it launches exalted blades?

i love your self answear ,

cause they are exalted blades yes

and that would allow synergy with the vibe of excal poster boy being the blade frame (and that would make it worthy to use)

Edited by Tsoe
  • Like 3
Link to post
Share on other sites
11 minutes ago, Tsoe said:

i love your self answear ,

cause they are exalted blades yes

and that would allow synergy with the vibe of excal poster boy being the blade frame (and that would make it worthy to use)

If it scales off the mods on your Exalted Blade sure, it might be worth using. But right now its worthless. Its only line of sight and has a max of twelve blades as well. range is decent but any cover makes it useless.

Link to post
Share on other sites

 

  • Quote

    Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings as outlined on https://www.warframe.com/gamepad. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs.

    Thank you!  Custom settings for the deadzone are going to be a big help.  I wasn't aware the deadzone was square, but that does kind of explain some things, especially in Railjack.


    Like others, I'm also seeing the blinding light on entering missions since a few updates ago.  Hopefully that's being looked into.

  • Like 1
Link to post
Share on other sites

Please, consider reviewing Gas damage and proc.
Please, consider reviewing some old Warframes (Frost, Hydroid).
Please, consider reviewing some old Weapons
Please, consider Add the possibility of changing Operator's AMP and Arcanes by Arsenal.

Thank you, I love you.

 

  • Like 3
Link to post
Share on other sites
3 hours ago, [DE]Megan said:

Updated Ivara's Quiver, Vauban's Minelayer, Xaku's The Lost, and Titania's Tribute ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities for each Warframe have also been edited for accuracy as a result.

 

One of the tips for Banshee's Silence still erroneously suggests that the stun from Silence gives stealth bonuses to normal attacks without the augment (since each ability has one tip for the base ability and one for the augment,) which is not the case. Bonus finisher damage, being opened to finishers, and taking bonus stealth damage on normal attacks during the stun are all tied to the augment.

 

As reported here previously:

 

  • Like 3
Link to post
Share on other sites
1 hour ago, AlkaiserX said:

Please, consider reviewing Gas damage and proc.
Please, consider reviewing some old Warframes (Frost, Hydroid).
Please, consider reviewing some old Weapons
Please, consider Add the possibility of changing Operator's AMP and Arcanes by Arsenal.

Thank you, I love you.

 

I'll second you on those, ever since nullifiers got the ability to dispell Frost's bubble he has almost vanished from play, he used the be the default for all defense related things, he was replaced by frames who's defenses don't vanish when a nullifier looks in their direction.
I last saw hydroid when someone was levelling him for mastery.
I'm sure DE has the actual stats for what frames are not used.


Gas damage was not one of the good ones before, while it still did shield bypassing toxin DoT's, it really didn't need it's DoT to be changed to a less effective damage type.
Blast and impact make perfect sence... if you swap them.


And yes, there's way too many old weapons with interesting unique mechanics, that just don't do enough damage to be competitive... or, rather, the majority of them, for example, when was the  last time you saw someone actually use the mutalist quanta?
Facinating weapon, but nope, dps is just not there.

Edited by enizer
  • Like 2
Link to post
Share on other sites
Quote

Fixed left trigger no longer opening Chat with controller after you save controller bindings once. As reported here!

Mine is completely borked now. SteelSeries Duo. Blinks the chat on/off 2-4 times in a single trigger pull. 

EDIT: Not a problem in the pause menu for some reason. Only bugged in orbiter and relays. Opened a thread here

Edited by PhillTheVoid
More details.
  • Like 1
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...