AugmentedJustice 425 Posted October 6, 2020 Share Posted October 6, 2020 Can we please get current gen movement animations finally? because the current ones look very silly and are horribly outdated. and melee animations that aren't tied to attack speed would also be nice. because atm. one of two things happen. if you go over 75% attack speed, you look like you are on fast forward and are having seizure and it is incredibly hard to even know what move your character is doing and gameplay wise, it even breaks certain combos because the speed is too fast. It's kinda why everyone moved to reaper prime as the stance for it bypasses this. and if your attack speed is to slow. it looks like your moving in slow motion. same with reload speeds. some weapons have nice and long animations that are interesting the entire way through. like the kuva chakkhur. 3 second reload speed but it's almost justified with the logic of the animation. but most reload speed animations, unfortunately are the same basic, bland animation, and when a bland animation is 3-5 seconds long(please don't nerf holstered reloading). it looks like you are reloading in slow motion. and it looks so bad. we are warframes. even lore wise it doesn't make sense why it takes 5 hours to insert a magazine and switch weapons, even weapon switching shouldn't be as slow and clunky looking as it is. and when guns have so many disadvantages compared to melee that have NONE and clear rooms faster than the time it takes to reload the trumna with no speed buffs, higher reload speeds, start to make even less sense. unless you are the ignis wraith, guns just need help big time. and rivens are not the solution and never have been. anyway I know what i want from next gen games including warframe. less graphics and better animation quality. better animation quality goes a longer way than graphics that are already decent IMO. but hey. that's just ME. 5 Link to post Share on other sites
RiperRazor123 173 Posted October 6, 2020 Share Posted October 6, 2020 When we will have a fix for this? Link to post Share on other sites
muziqaz 83 Posted October 6, 2020 Share Posted October 6, 2020 vacuum mod still broken after I use necramech, then jump out of it. And new graphic engine is a bit intensive. Now can we please concentrate on sound engine? 1 Link to post Share on other sites
xTheMADneSSiVx 9 Posted October 6, 2020 Share Posted October 6, 2020 Still a thing, so annoying, the main reason why i didnt play the game for 2 weeks straight, not even logged in for the login bonus 2 Link to post Share on other sites
VaclaF 71 Posted October 6, 2020 Share Posted October 6, 2020 Please fix lures being attacked and destroyed by grineers. If its not a bug, then please tell us. 3 Link to post Share on other sites
DX5673 2 Posted October 6, 2020 Share Posted October 6, 2020 Thanks for the fix towards chat opening on controller. Now if you would be so kind as to fix the issue where you can't dash when using wisp's sol gate on the controller or descend with wukong's cloudwalker while using the controller, that would be awesome. Also. For some odd reason it feels like magnetism in the settings doesn't change anything because i want to turn it off, but when i set it to zero... it's still there. Or am i misunderstanding something? Link to post Share on other sites
Tsoe 4,675 Posted October 6, 2020 Share Posted October 6, 2020 (edited) Still no fix for : Radial javelin not counting as melee atack ------------------- Can you let us dream and give ETA about old/useless abilities rework for old frames Edited October 6, 2020 by Tsoe 1 Link to post Share on other sites
Tale-Weaver 48 Posted October 6, 2020 Share Posted October 6, 2020 Hey sorry for the sudden comment but I've noticed some inconsistencies with gun to gun switching speed in warframe. its a bit too complicated to share here but I have made a comprehensive video with all the problems I've found. https://youtu.be/9rgpnnmRbFM 1 Link to post Share on other sites
Xenophil 427 Posted October 6, 2020 Share Posted October 6, 2020 54 minutes ago, StickyBaseline said: I returned after like 7 months and I laughed out loud when you still don't get nightwave progression if you forma a weapon in the simulacrum. Did you just sweep that under the rug? :p Nightwave cleary says that applying forma should not be in a Simulacrum 4 Link to post Share on other sites
SapphirePixie 30 Posted October 6, 2020 Share Posted October 6, 2020 Could you please consider increasing the current NW rank cap from the current PR 90 if this NW is going to last longer? 3 Link to post Share on other sites
Xenophil 427 Posted October 6, 2020 Share Posted October 6, 2020 20 minutes ago, Tsoe said: Still no fix for : Radial javelin not counting as melee atack Why do you even think that it should count as a melee attack? Because it launches exalted blades? Link to post Share on other sites
Tale-Weaver 48 Posted October 6, 2020 Share Posted October 6, 2020 2 minutes ago, Xenophil said: Nightwave cleary says that applying forma should not be in a Simulacrum it does, however when it originally was around it didnt say that, they added it instead of fixing the simulacrum bug. a small nitpick but its a valid complaint nonetheless Link to post Share on other sites
Tsoe 4,675 Posted October 6, 2020 Share Posted October 6, 2020 (edited) 2 minutes ago, Xenophil said: Why do you even think that it should count as a melee attack? Because it launches exalted blades? i love your self answear , cause they are exalted blades yes and that would allow synergy with the vibe of excal poster boy being the blade frame (and that would make it worthy to use) Edited October 6, 2020 by Tsoe 3 Link to post Share on other sites
Helmed 255 Posted October 6, 2020 Share Posted October 6, 2020 Still no update for necromechs in regular missions? Link to post Share on other sites
staranow 240 Posted October 6, 2020 Share Posted October 6, 2020 11 minutes ago, Tsoe said: i love your self answear , cause they are exalted blades yes and that would allow synergy with the vibe of excal poster boy being the blade frame (and that would make it worthy to use) If it scales off the mods on your Exalted Blade sure, it might be worth using. But right now its worthless. Its only line of sight and has a max of twelve blades as well. range is decent but any cover makes it useless. Link to post Share on other sites
Andvarja 508 Posted October 6, 2020 Share Posted October 6, 2020 Quote Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings as outlined on https://www.warframe.com/gamepad. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs. Thank you! Custom settings for the deadzone are going to be a big help. I wasn't aware the deadzone was square, but that does kind of explain some things, especially in Railjack. Like others, I'm also seeing the blinding light on entering missions since a few updates ago. Hopefully that's being looked into. 1 Link to post Share on other sites
AlkaiserX 47 Posted October 6, 2020 Share Posted October 6, 2020 Please, consider reviewing Gas damage and proc. Please, consider reviewing some old Warframes (Frost, Hydroid). Please, consider reviewing some old Weapons Please, consider Add the possibility of changing Operator's AMP and Arcanes by Arsenal. Thank you, I love you. 3 Link to post Share on other sites
Zer0MX 2 Posted October 6, 2020 Share Posted October 6, 2020 Did you fix the bug that freezes the player when fishing in deimos? Link to post Share on other sites
xTheMADneSSiVx 9 Posted October 6, 2020 Share Posted October 6, 2020 Video Proof for my problem, its just with this game and no other. Like I said I already tried reinstalling Link to post Share on other sites
Leon_Von_Comarre 84 Posted October 6, 2020 Share Posted October 6, 2020 3 hours ago, [DE]Megan said: Updated Ivara's Quiver, Vauban's Minelayer, Xaku's The Lost, and Titania's Tribute ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities for each Warframe have also been edited for accuracy as a result. One of the tips for Banshee's Silence still erroneously suggests that the stun from Silence gives stealth bonuses to normal attacks without the augment (since each ability has one tip for the base ability and one for the augment,) which is not the case. Bonus finisher damage, being opened to finishers, and taking bonus stealth damage on normal attacks during the stun are all tied to the augment. As reported here previously: 3 Link to post Share on other sites
Llamalpacat 9 Posted October 6, 2020 Share Posted October 6, 2020 Different colored Tranq Rifles, when? Link to post Share on other sites
PanicSpark 10 Posted October 6, 2020 Share Posted October 6, 2020 Holster styles are still broken for zaws since a bit before deimos update. They auto clip to hip holster, it has been like this for a couple months now. Link to post Share on other sites
enizer 489 Posted October 6, 2020 Share Posted October 6, 2020 (edited) 1 hour ago, AlkaiserX said: Please, consider reviewing Gas damage and proc. Please, consider reviewing some old Warframes (Frost, Hydroid). Please, consider reviewing some old Weapons Please, consider Add the possibility of changing Operator's AMP and Arcanes by Arsenal. Thank you, I love you. I'll second you on those, ever since nullifiers got the ability to dispell Frost's bubble he has almost vanished from play, he used the be the default for all defense related things, he was replaced by frames who's defenses don't vanish when a nullifier looks in their direction. I last saw hydroid when someone was levelling him for mastery. I'm sure DE has the actual stats for what frames are not used. Gas damage was not one of the good ones before, while it still did shield bypassing toxin DoT's, it really didn't need it's DoT to be changed to a less effective damage type. Blast and impact make perfect sence... if you swap them. And yes, there's way too many old weapons with interesting unique mechanics, that just don't do enough damage to be competitive... or, rather, the majority of them, for example, when was the last time you saw someone actually use the mutalist quanta? Facinating weapon, but nope, dps is just not there. Edited October 6, 2020 by enizer 2 Link to post Share on other sites
PiercingRhino 20 Posted October 6, 2020 Share Posted October 6, 2020 any word on when the controller keyboard issue is gonna get looked at? I'm missing precious farming time cause my cursor is acting buggy using a controller. Link to post Share on other sites
PhillTheVoid 30 Posted October 7, 2020 Share Posted October 7, 2020 (edited) Quote Fixed left trigger no longer opening Chat with controller after you save controller bindings once. As reported here! Mine is completely borked now. SteelSeries Duo. Blinks the chat on/off 2-4 times in a single trigger pull. EDIT: Not a problem in the pause menu for some reason. Only bugged in orbiter and relays. Opened a thread here Edited October 7, 2020 by PhillTheVoid More details. 1 Link to post Share on other sites
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