_Anise_ Posted October 7, 2020 Share Posted October 7, 2020 show actual damage delt on the mission stats board rather than or as well as the overkill damage because this tells me nothing! I would like to know how much *real damage* (percentage) is being dealt to targets based on how much hp is removed rather than how much overkill they took Link to comment Share on other sites More sharing options...
taiiat Posted October 7, 2020 Share Posted October 7, 2020 20 Enemies less isn't a big deal, and it matters what Enemies they were anyways. if someone Kills 50 Trash Units and someone else Kills 10 Heavies, the second person probably did more Damage just by that. Link to comment Share on other sites More sharing options...
_Anise_ Posted October 7, 2020 Author Share Posted October 7, 2020 picture speaks for itself, damage dealt is a lie banshee can hit for millions of damage with a silence build, would like to also see actual damage delt Link to comment Share on other sites More sharing options...
CombatBlues Posted October 7, 2020 Share Posted October 7, 2020 If that bothers you, just use Stropha. You will left the other players with 0% damage done in most missions. Link to comment Share on other sites More sharing options...
(PSN)camwyn-xenos Posted October 7, 2020 Share Posted October 7, 2020 If your ability/status effects is applied first and doing most of the damage, you will have a higher damage number. But the other tenno gets the kills if they get the final damage/kill shot. Also same as above 50 trash mobs can be less damage than 10 heaveis. Especially when damage over time is taken into account. Anyone who thinks support roles are dead, well they probably don't mix things up much, having fun is what its about. Not stats unless your specificly after xp or having team/clan competitions. Link to comment Share on other sites More sharing options...
Uthael Posted October 8, 2020 Share Posted October 8, 2020 That number may be over the game's integer limit. Some people don't understand when you write "2.1*10^9". 2,147,483,647 looks ugly and doesn't belong on the UI. Maybe on a cursor tooltip, sure. But can a 32-bit client handle showing you 3 billion? ... I'm sure there's a few workarounds. Eh, why not? I'll leave it a like :P Link to comment Share on other sites More sharing options...
_Anise_ Posted October 8, 2020 Author Share Posted October 8, 2020 13 minutes ago, Uthael said: That number may be over the game's integer limit. you misunderstand. if an enemy has 1000 health and 1000 shields and I hit it for 1,000,000 the game is counting I did 1 million damage when in actuality I only delt 2000 damage. I would enjoy a second row that calculates its damage done percentage based on enemy health removed rather than overkill damage Link to comment Share on other sites More sharing options...
Uthael Posted October 18, 2020 Share Posted October 18, 2020 I'm pretty sure the post got edited after I posted that. ... If not, I was too sleepy at the time and missed the "(percentage)". Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted October 18, 2020 Share Posted October 18, 2020 Relating to this I suspect that damage-over-time isn't properly being counted in the end mission stats... when using a stat-based weapon, despite getting a ridiculous number of kills I've often seen a low damage percentage listed. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.