Gashabae Posted October 7, 2020 Share Posted October 7, 2020 Clear Ambiance Enemy auras are reduced in effectiveness and range by 21%. Link to comment Share on other sites More sharing options...
Lukarith Posted October 7, 2020 Share Posted October 7, 2020 What enemies have 'Auras'? I thought that Ancients and Eximus had AoE of Stat boosts, not party wide, Tenno-style Auras. Link to comment Share on other sites More sharing options...
Miser_able Posted October 7, 2020 Share Posted October 7, 2020 2 minutes ago, Lukarith said: What enemies have 'Auras'? I thought that Ancients and Eximus had AoE of Stat boosts, not party wide, Tenno-style Auras. enemy auras are range based for balance purposes Link to comment Share on other sites More sharing options...
Aadi880 Posted October 7, 2020 Share Posted October 7, 2020 1 hour ago, Lukarith said: What enemies have 'Auras'? I thought that Ancients and Eximus had AoE of Stat boosts, not party wide, Tenno-style Auras. Eximus units have auras. They boosts all nearby enemy damage according to their elemental alignment. They ALSO reduces YOUR defenses against them, for example, Toxin Auras from Toxic Eximus units will do periodic damage, Arson Eximus will make you weak to heat damage, and Ice Eximus will slow all of your parkour maneuvers and weapon fire rate. All of these have a range from which they affect you. OP is asking for a mod that can reduces the strength and range of these enemy units' auras. Link to comment Share on other sites More sharing options...
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