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You shouldn't need a gravimag to equip an archweapon on your necramech


motorfirebox

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The gravimag is for allowing dinky little warframes to haul around big gigantic heavy weapons. The necramech's whole purpose is to be a heavy weapons platform. Requring a gravimag to equip archweapons on the necramech drastically reduces the necramech's utility and accessibility, since the only weapons you can use on it are ones that you've already heavily invested in.

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21 minutes ago, motorfirebox said:

The gravimag is for allowing dinky little warframes to haul around big gigantic heavy weapons. The necramech's whole purpose is to be a heavy weapons platform. Requring a gravimag to equip archweapons on the necramech drastically reduces the necramech's utility and accessibility, since the only weapons you can use on it are ones that you've already heavily invested in.

I don't think that's what the gravimag does.

The gravimag makes the archgun lighter and makes it able to fire in atmospheric conditions. Archguns are primarily designed to fire in the vacuum of space, and doesn't work in air, apparently.

Look into the Atmo System's description:

"A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System." - in-game description.

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39 minutes ago, motorfirebox said:

The gravimag is for allowing dinky little warframes to haul around big gigantic heavy weapons. The necramech's whole purpose is to be a heavy weapons platform. Requring a gravimag to equip archweapons on the necramech drastically reduces the necramech's utility and accessibility, since the only weapons you can use on it are ones that you've already heavily invested in.

Aadi above is correct. The description of the Gravimag's certainly leaves a lot to interpretation, but as it mentions both Atmospheric and Gravitational compensation compared to Space, its not just about a Weapon being "Heavy" or not. Its also about retrofitting a Gun that is designed to work in a Zero Gravity environment, to now work within an Atmosphere.

Its like if you took an old wild west Revolver Gun into Space irl, it won't do much without being surrounded by oxygen. Modern guns would be fine with oxydized bullets, and thats the Gravimag upgrade.

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31 minutes ago, Aadi880 said:

The gravimag makes the archgun lighter and makes it able to fire in atmospheric conditions

While true, the problem is that Necramechs out in the Cambion Drift (Fallen, Allied, or the hostile ones in the Isolation Vaults) have no problem carrying their Mausolons, which predated the Gravimag. Whether the Entrati have managed to find a way to compensate the Mausolon's and Cortege's weight, or they left it as it is as Deimos's gravity is far weaker than even Mercury.

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1 minute ago, Duality52 said:

While true, the problem is that Necramechs out in the Cambion Drift (Fallen, Allied, or the hostile ones in the Isolation Vaults) have no problem carrying their Mausolons, which predated the Gravimag. Whether the Entrati have managed to find a way to compensate the Mausolon's and Cortege's weight, or they left it as it is as Deimos's gravity is far weaker than even Mercury.

Its worth mentioning that the Mausolon comes with a gravimag pre-installed when you craft the necramech. So I'm pretty sure this is in-fact Loid's doing, on putting a "gravimag-like system" built onto the gun when we craft them.

Given that its Father who's been sending out these Allied Necramechs out, (and also fallen ones for previous fights), its likely that the Entrati has put gravimag mechanisms on their Mausolons specifically for necramechs to use them.

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7 hours ago, Aadi880 said:

I don't think that's what the gravimag does.

The gravimag makes the archgun lighter and makes it able to fire in atmospheric conditions. Archguns are primarily designed to fire in the vacuum of space, and doesn't work in air, apparently.

Look into the Atmo System's description:

"A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System." - in-game description.

That really stops making sense the moment you take your un-gravimag'd archgun underwater, though.

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On 2020-10-07 at 10:15 PM, motorfirebox said:

The gravimag is for allowing dinky little warframes to haul around big gigantic heavy weapons. The necramech's whole purpose is to be a heavy weapons platform. Requring a gravimag to equip archweapons on the necramech drastically reduces the necramech's utility and accessibility, since the only weapons you can use on it are ones that you've already heavily invested in.

Result of a pure breed business decision.

 

On 2020-10-07 at 10:51 PM, Aadi880 said:

The gravimag makes the archgun lighter and makes it able to fire in atmospheric conditions. Archguns are primarily designed to fire in the vacuum of space, and doesn't work in air, apparently.

Don't confuse gamelore with gameplay.

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While there's a number of ways to explain it one way or the other from the standpoint of the lore (I'd like to float out maybe this simply suggests Warframes and Necromechs have equivalent physical strength - nothing more, nothing less), this was a great opportunity to both make completion of Cambion Drift and Fortuna distinct. Realistically though, this simply redirects folks FROM Necralisk TO Fortuna... Does Fortuna send you to Cetus or Necralisk? Nope. Does Cetus send you to Necralisk or Fortuna. Nope. Not directly anyhow - mining and fishing only... 

It could have the make it so Cambion Drift gave you Necramechs, which are a big, slow way to field your Heavy Weapons (and a damage tank/burst dmg every 3 min) in Free Roam and then Orb Vallis offers a way field a Heavy Weapon, more or less, as a regular weapon for ANY mission. Plus, you're looking at HP caps vs Ammo caps, in terms of duration.

But nooo, you get half-way thru Cambion Drift and thank your lucky stars you've already completed Fortuna - sorry rookies... Now, I totally see any arguments of why it makes sense to also have the gravi-mag, up to and including, you can use your Necramech to farm Orb Vallis/Gravi-Mag, but most of those arguments are gonna work both ways, therefore moot, and nothing really addresses YOU HAVE TO FARM ORB VALLIS FOR YOUR CAMBION DRIFT NECRAMECH. It's just dumb. It doesn't open up the gameplay, it loops it back on itself in a really mind-numbing way... For example: Now your necramech is going to be carrying around weapons you onlocked for your Warframe because why prioritize a Necramech loadout unless you've just completed that much content that you have time for such niche projects ("but Venyxos, why anything!?" - well because we don't have an infinite existence, that's why)... There are some amazing, almost ridiculous Heavy Weaps that almost seem pre-emptively designed for nothing BUT a necramech - and they buried them under Fortuna... Super lackluster... 

Like, great, they gave everyone at least ONE weapon you could start with, but that should have been DE's first clue they were #*!%ing up the launch of new content by essentially burying it in old content... 

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I should clarify my personal stance - I'm mildly annoyed by this but need to farm Gravimag Components and set completionist goals so I'm not upset. I'm disappointed by an opportunity to really shake things up (like, I was hoping they'd be able to equip 2 heavies early on, lol), offer some variety to your game play your don't arbitrarily "earn" (which like I just illustrated, you were probably going to do anyway), and open some gates for new players - I have such a hard time recruiting friends to this game because of all the damn gates placed on features which have to be navigated by half a dozen garbage menu screens that all depend on each other, but are different in design and mostly only ever get aesthetic upgrades, with added features few and far between and as clumsy as the interface they got tacked on... 

The Necramech is a PERFECT example... Go ahead and go thru all the different screens you would need to outfit one, all the different factions you'd have to talk to, and tell me how you'd explain it to someone without a power point, lol

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I don't mind needing the Gravimags. But with the Cortege/Mausolon coming with the Gravimag pre-installed under the hood, it really throws into question why every other Archgun still forces you to install a Catalyst before you can install a Gravimag.

If one item can have B but not A, then other equivalent items should not force A before B.

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With the planned future removal of archwing missions, archguns are going to be in a really weird place if they still require gravimags considering the state of archwing stuff in railjack (it will probably be near impossible to level archguns without a gravimag)

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On 2020-10-11 at 1:38 PM, Lanaestra said:

With the planned future removal of archwing missions, archguns are going to be in a really weird place if they still require gravimags considering the state of archwing stuff in railjack (it will probably be near impossible to level archguns without a gravimag)

Where have they said they're planning to remove archwing missions?

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17 minutes ago, motorfirebox said:

Where have they said they're planning to remove archwing missions?

Most recent devstream.

Its likely something to do with the modular archwings they showed around. Players are speculating they will be completely integrated with railjack. However, its I think its more likely that they are replacing archwing missions into railjack tilesets instead. (This kinda makes sense as the most railjack tilesets are quite literally updated versions of archwing tilesets, and fits better too.)

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On 2020-10-08 at 12:23 AM, motorfirebox said:

That really stops making sense the moment you take your un-gravimag'd archgun underwater, though.

Not really, underwater can mimic the environment of outer space, like how NASA trains astronauts in pools with the equipment they use and the gear they wear.

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9 hours ago, (XB1)Rez090 said:

Not really, underwater can mimic the environment of outer space, like how NASA trains astronauts in pools with the equipment they use and the gear they wear.

That's just training, though. It's not like their equipment suddenly stops functioning if they take it out of the water. The main similarity between being underwater and being in space is that humans can't breathe in either location. Beyond that, the two environments couldn't be more dissimilar.

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On 2020-10-07 at 11:05 PM, (PS4)MYKK678 said:

Aadi above is correct. The description of the Gravimag's certainly leaves a lot to interpretation, but as it mentions both Atmospheric and Gravitational compensation compared to Space, its not just about a Weapon being "Heavy" or not. Its also about retrofitting a Gun that is designed to work in a Zero Gravity environment, to now work within an Atmosphere.

Its like if you took an old wild west Revolver Gun into Space irl, it won't do much without being surrounded by oxygen. Modern guns would be fine with oxydized bullets, and thats the Gravimag upgrade.

Off topic, but not really, while getting a match/cord of a matchlock to catch fire wouldnt be possible, gunpowder as early as the 15th century had enough oxygen in itself (start of well purified mixtures) to allow the combustion process and create sufficient pressure to not just shoot a ball from a barrel, but outright deform the barrel in the process without the need for open air to be present. Similarly any revolver which used a metal friction based heater would work since the heat is held by particulates and plasma from them instead of "fire" proper, which only requires the free electrons from (1 the person themselves being there and moving but more notably 2) cosmic radiation.
It might take a few attempts and bullet would certainly be extremely slow compared to ones fired on earth, but it should work.

The person pointing out that AW guns work underwater at insane ranges tho means that they literally use a process for its propellant far beyond what we currently have (velocitus, fluctus and lakspur naturally excluded) for the environment to not matter and as such recoil and overheating/deformation would be the biggest problem for anyone firing one on a planet.

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