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Heart of Deimos: Hotfix: 29.2.3


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  1. Change outline color of conservation target to emissive color like with mining. The color currently too close to the zone ambition theme and hard as anything to see. Even worse from a distance. Let us have control of what color is best to see!
    • (FIX LOKI'S STEALTH FOR SAME REASON!!!)
  2. Why are the new spears attracting enemies while in stealth (loki, ivara) while the flavor text says "Noiseless"! Let me fish in PEACE!
  3. Fix archwing being blown out. Feels like a beginner tried to do cell shading... 
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Can we finally have Radar and Vacuum on our Necramechs? Also it will help a lot if we have a Mark your Necramech toggle in the Interface similar to Mark your Pet. It is quite hard to pick out our own Necramech when everyone else has theirs out or during night time at PoE while taking down Eidolons.

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13 minutes ago, [DE]Megan said:

Heart of Deimos: Hotfix: 29.2.3

 

Optimizations:

  • Optimized initial install size slightly (~half a GB).

    • This was Hotdropped yesterday!

 

Changes:

  • Added a game setting to use the legacy deadzone remapping when controlling look/aim input using the controller analog sticks.

  • Changed the deadzone settings to go up and down by 1 instead of 5 when pressing the arrows.

 

Fixes:

  • Fixed inability to matchmake together when loading from a Town/Relay to a Free Roam mission.

  • Fixed a crash if a Host migration occurred during a Cambion Drift Excavation Bounty.

  • Fixed the Subsumed Rest & Rage ability description stating its effect is dependent on Energy color rather than Emissive Color.

  • Fixes towards some lighting issues on Operator hair textures. 

    • Work in progress!

  • Fixed the Telos Syandana being misaligned on Octavia. 

  • Fixed the VOIP UI indicator appearing as a white square. 

  • Fixed numerous script errors during Cambion Drift Excavation Bounties.

  • Fixed script errors when Corrupted Vor spawns in the Void.

  • Fixed a script error when casting Nova’s Null Star ability.

And still no fix for the COMPLETELY insane damage output of Grineer units on the Plains of Eidolon?

As a reminder: You have apparently buffed the dmg output for the friendly grineer unit on Deimos. Since then, Grineers at BASE LEVEL on the Plains can oneshot lures, warframes and destroy mechs in a split second. Lvl 15 heavy gunners have a dmg output of 18k dps (common lvl 120 heavy gunners have less!).

Pay especially attention to those Grattler wielding Grineer units.

Edited by IamLoco
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Thanks for the fixes.

 

Maybe some work could be done on the hilarious waypoint, er, system? Spending 5 minutes looking for the extraction point while the the waypoint marker decides to live a life of it's own is just ridiculous.

 

Aside from that the game is running smoother than ever! Muchos gracias for that.

Edited by Dank-Dispensor
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Tusks need fixing BUT it actually feels nice to see enemies that are an actual threat to decent tank builds.

In general, open world enemies seem just a tad smarter than the braindead meatsacks that roam regular missions, even steel path.

So no, I do not wish for insane enemy dps, but smarter enemies.

Look at the afk hole that just got "fixed"... are our enemies that dumb that they can't even think of a way to work around afk macro whippers??

Edited by bulletsearl
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Change bad helmith abillities with other good ones omg ¿How long that will take?

 

More important, delete or AT LEAST reduce daily Rep caps, that pist me off a lot. What is the purpose of that?

Edited by PayDay2300
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4 minutes ago, IamLoco said:

And still no fix for the COMPLETELY insane damage output of Grineer units on the Plains of Eidolon?

I wonder if the stats have become tangled with Steel Path? Perhaps applying their improved stats but still showing low level

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3 minutes ago, IamLoco said:

And still no fix for the COMPLETELY insane damage output of Grineer units on the Plains of Eidolon?

As a reminder: You have apparently buffed the dmg output for the friendly grineer unit on Deimos. Since then, Grineers at BASE LEVEL on the Plains can oneshot lures, warframes and destroy mechs in a split second. Lvl 15 heavy gunners have a dmg output of 18k dps (common lvl 120 heavy gunners have less!).

Pay especially attention to those Grattler wielding Grineer units.

they actually replied to that in bug thread

  

On 2020-09-26 at 12:14 AM, [DE]Momaw said:

Their damage does seem to be much higher than it was, we've asked a designer to dig into this and see what's up


but the question why it's taking so long to dem reduce base damage of heavy gunner.

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vor 17 Minuten schrieb ChuckleBubble:

LOID AMPS.

Yeah LOID should be healed of shot with operator amps, but it did not work when i tried it yesterday, is this a bug?

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1 minute ago, Xarteros said:

I wonder if the stats have become tangled with Steel Path? Perhaps applying their improved stats but still showing low level

This was not the case after the release of steel path, though.

It happened right after one big patch for Deimos. It´s especially noticable when hunting Eidolons or just roaming open world.

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When Quick Thinking activates during Mesa's 4th ability, it freezes Mesa and you can't do anything until you basically die, making the mod useless. Also please fix all the bugs in Railjack. Just returned after a year break and was excited for Railjack only to be defused in excitement by so many bugs.

Thank you for everything!

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Thanks for the fix,

It's been about five months now since this bug with the Helminth Charger Metus Skin and its corresponding armor was reported and there hasn't been a real fix for it yet: 

Thank you!

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