Zhaeph Posted October 9, 2020 Share Posted October 9, 2020 So, long time ago (for me) DE made the farm "easier" but it feels the same boring thing like the first time it was introduced. You want a specific weapon to be dropped by a larvling? then better be prepared to go after it in a few hours or maybe days (i met somebody which took days to find the dropped gun on the larvling). After this then it's another boring, multiple hour farm for murmurs and since the damage BONUS it's only 25%-60% you'll spend 3h and you'll get a 30%-34%-40% weapon and if you're very lucky maybe a 56% one. This weapon damage should be like 40%-60% since you put a lot of hours farming for the larvling and more hours or days for the actual killing. But what bothers me the most are the requiem MODS which have only 3 ticks and after that they become defiled.... How about changing them into a better system than the actual system that's now => 4 defiled mods turns into a random mod. The new system should either be "they recharge one tick/3h without doing anything" or "you spend 500 kuva for 1 tick then 1000 for the 2nd and 1500 for the 3rd one". Since the first one isn't going to be picked 100% then the kuva spending on defiled mods should be the better choice. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted October 10, 2020 Share Posted October 10, 2020 Requiem Mods are fine as is You've got 8 possible mods, 3 of which will lose 1/3rd ticks per Lich. Or if we amortize the loss over time: you lose Mods at a rate of 1 total per Lich. Surely you visit Requiem Fissures at a rate fast enough to gain more than 1 new Mod in the time it takes to kill a Lich?? Just maintain a stockpile of at least ~3 of each mod and let it average out, Don't even worry about specifically hunting to replace any single one cause it lost a tick. When the rewards pop up, if a mod shows less than ~3 owned grab it; otherwise get the Kuva or Riven Shards. It's pretty painless at that rate. Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted October 11, 2020 Share Posted October 11, 2020 13 hours ago, (PS4)haphazardlynamed said: Or if we amortize the loss over time: you lose Mods at a rate of 1 total per Lich. Surely you visit Requiem Fissures at a rate fast enough to gain more than 1 new Mod in the time it takes to kill a Lich?? You can visit Requiem fissures enough to get a mod in the time it takes to kill a Lich, but Requiem Fissures are not encapsulated inside the closed loop of Lich hunting so if you're actively progressing towards a kill you will do zero fissures in that time. You will never gain any insight into what your Lich kill code is or an opportunity to try a kill code on your Lich when you do a Requiem Fissure, therefore the only time you're going to hunt for a mod while hunting your Lich is if you turn up a Murmur on one you've burned all your stockpile; the Murmur/code-test grind still takes an eternity so it's an Either Or situation, either you're focusing efforts directly on your Lich kill or you're doing other things which do not contribute to that progression. Worse, it's a Fissure so you're also running with the absolutely horrid Relic System to get the mods. Fortunately, some of the worst parts of Relics are currently eased off for Requiem Mods, since they're not the Rare reward (less imperative to engage the void trace farming RNG layer since you can just run them intact for still-decent chances) and there's a static selection of 4 relics which you do accumulate while hunting the Lich itself (bypassing the relic acquisition RNG layer). You're still effectively forced to squad up to make the relic contents RNG more favourable, and you're even less likely than standard Relics to have a quick-and-easy mission in which you can crack them most efficiently. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted October 11, 2020 Share Posted October 11, 2020 21 minutes ago, TheLexiConArtist said: Requiem Fissures are not encapsulated inside the closed loop of Lich hunting bullcrap The Requiem Fissures ARE a legitimate part of the Lich game loop. Part of the hunt is the preparation and gathering of the resources needed. Just because you don't like it doesn't mean it isn't so. Now, you can keep doing it your way, and only visit the Fissures when you're Missing the very mod you needed, and be all stressed out over trying to get a radshare to drop the Specific one. Or you can visit them regularly as part of your normal routine and always have plenty on hand just from Passively Stockpiling. Super chill mode. I've normally got 4+ of each one and I never Squadded up. Happiness and stress are a matter of adopting a healthier perspective, and planning ahead. Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted October 11, 2020 Share Posted October 11, 2020 42 minutes ago, (PS4)haphazardlynamed said: bullcrap The Requiem Fissures ARE a legitimate part of the Lich game loop. Part of the hunt is the preparation and gathering of the resources needed. Just because you don't like it doesn't mean it isn't so. You do not gain progress on Murmurs in Requiem Fissures. You do not get Lich spawns in Requiem Fissures. Ergo, Requiem Fissures are not a part of the core closed-loop of Lich hunting. They are a mandatory side-task to acquire/replace the Requiem mods - by cracking relics which do drop as part of the core loop. If DE simply made Requiem Fissures always have Lich spawn chances and Thralls regardless of where your Lich claims territory, then the fissures would be encapsulated within the loop. Simple stuff. Link to comment Share on other sites More sharing options...
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