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Locked Doors During Exploiter Orb Bounty After Joining in Progress


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If a player(s) joins an Exploiter Orb Bounty after the first stage of the bounty (Going past the first door in Deck 12) has been completed, both doors within Deck 12 will remain locked for them, even after completing later stages of the bounty. IE. putting Diluted Thermia in the condenser and destroying all of the Exploiter Orb's vents.

Additionally, if a player joins after other players have already entered the first door in Deck 12, but before they've gone into the second, the new player(s) will be stuck before the first door and the existing player(s) will be stuck between the first and second doors.

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