Doraz_ Posted October 9, 2020 Share Posted October 9, 2020 Pretty straight forward. Helps long range engagements Also, remove stun from the projectile ... no reason, as it would be a "punishing" feature to a projectile which damage is very pityfull. Ty and gg Link to comment Share on other sites More sharing options...
Doraz_ Posted October 9, 2020 Author Share Posted October 9, 2020 Oh yeah, not my game, but i'll suggest this currently, both the sound and the animation of the projectile launched is very weak. Do this: -add a 0.2 to 0.4 delay to fire being shot - gun does an animation where it seems to take a breath, to then spit out the bullet - sound must have a "yuk" component, as if the gun sneezed - add a recurring "sniff" to the gun, as if it had a cold xD This gun is already what i wish to see more, unique stuff that even after reaching veteran or "endgame" content is still fun to use on itself, just needs that little work more. Hopefully it's not too much trouble. Link to comment Share on other sites More sharing options...
Doraz_ Posted October 9, 2020 Author Share Posted October 9, 2020 IMPORTANT: FOUND BUG The explosion DO NOT trigger headshots D: I just tested it with harrow and it's currently not incentivized, building for headshot activated effects as well. It's too cool a thiong NOT to be intended ... make shots count as headshots ... it should be easy as it's just a matter of seeing what entity has been collided with ... i thought the game worked already like that. Link to comment Share on other sites More sharing options...
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