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Add Zoom as Secondary feture to Zymos


Doraz_

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Oh yeah, not my game, but i'll suggest this

 

currently, both the sound and the animation of the projectile launched is very weak.

Do this:

-add a 0.2 to 0.4 delay to fire being shot

- gun does an animation where it seems to take a breath, to then spit out the bullet

- sound must have a "yuk" component, as if the gun sneezed

- add a recurring "sniff" to the gun, as if it had a cold xD

 

This gun is already what i wish to see more, unique stuff that even after reaching veteran or "endgame" content is still fun to use on itself, just needs that little work more.

Hopefully it's not too much trouble.

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IMPORTANT: FOUND BUG

 

The explosion DO  NOT trigger headshots D:

I just tested it with harrow and it's currently not incentivized, building for headshot activated effects as well.

 

It's too cool a thiong NOT to be intended ... make shots count as headshots ... it should be easy as it's just a matter of seeing what entity has been collided with ... i thought the game worked already like that.

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