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New Mastery Rank System


(XBOX)Demanii x

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The game allows players of any mastery rank to be accessible to harder and more end star chart planets. The fix:

1. Make planets not only unlocked through junctions but also mastery rank.

2. Rework mastery level requirements so players could rank up comfortably between junctions and planets.

3. if the player has not unlocked the planet they cannot travel to that planet.

4. Weapons of the players master rank (unlocked) should not take materials not accessible to them via star chart (they should not need a text).

the reason I support this idea is because it will keep separate the player base by mastery. Bring this feature would allow a more rewarding system and keep players playing with others around their same skill/experience.

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But why? Mastery is not nor will it ever be any evidence of skill or experience so long as it's tied to ranking up weapons and gear. It would need to be completely decoupled from that and skill expression itself would need to be rewarded in the first place for it to even matter.

It also wouldn't be more rewarding to anyone but brand new players as it would inevitably lock out existing players that have neglected, intentionally avoiding ranking, or have just not needed mastery until now. Thus it would be more of a punishment to a lot of players depending on how high the locks were set.

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isnt this just making it so mastery is based on star chart instead of weapons so you dont have to craft so many things? current system or this new way you want would still not be based on skill at all.

What would be the point of the change beside making it easier if its based on star chart and by easier I mean way faster and piss off all the current high MR players.

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