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What do you predict to be the new Status Meta after changes?


kwlingo

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12 hours ago, (XB1)Hyperion Rexx said:

I predict an absolute sh!t show as peoples builds that they've invested time and tons of resources into get nerfed.

It ain't gonna go well.  I'm pretty confident in that.

that's a very safe prediction honestly. the real question is: are we gonna run out of popcorn before we run out of salt?

as for the next meta,. I don't think it'll be gas. my money's either on Radiation, or the return of Corrosive Meta. Heat is up there too, but I don't think they'll change it because it's good now. 

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Also just a quick reminder that it is entirely possible to....and this is gonna sound crazy....put multiple statuses in your arsenal.

That's 2 in your melee, 2 on your secondary and 2 in your primary. The crazy part is you can even add 3 on some weapons.

Accompanied by your warframes abilities, as well as your operators abilities, it's almost like you can use an amalgamation of sources to take down an enemy. So nuts!

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vor einer Stunde schrieb DrivaMain:

good idea yes GIF by Robert E Blackmon
 

The reason why viral is better is it amplifies DoT. Giving Corrosive and Magnetic the luxury will help these two compete.

Hmm, maybe even combine this with primary status effects: Viral increasing slash procs on flesh type enemies, Corrosive increasing fire procs on armored units (while perhaps decrease the slash effect accordingly) and Magnetic increasing the toxin procs against shielded enemies to deal higher immediate damage while slash procs still need to bring down the shields first.

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1 hour ago, DrivaMain said:

good idea yes GIF by Robert E Blackmon
 

The reason why viral is better is it amplifies DoT. Giving Corrosive and Magnetic the luxury will help these two compete.

Magnetic already amplifies DoT just like Viral, but only against Shields. Corrosive amplifies all non-Slash DoT, since all the other DoT's have to fight through armor.

It's all about Slash.....

Viral by itself is already superior to Corrosive against everything except against the heavily Ferrite armored at Sortie level and below. Slash just pushes it over the edge.

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2 hours ago, taiiat said:

how is Corrosive more versatile than Viral, when everything has Health, but not everything has Armor? or even Ferrite Armor?

that doesn't even make sense.

because corrosive is also actually useful against infested while viral is not. 

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Status Predictions:

(IPS)

Impact: Causes stagger on first proc, on 10th proc, target is automatically parazon finished. (Ala Ripline-Fatal Teleport)

Puncture: 1st proc causes target to deal 30% less damage, take 30% more damage to health from all sources for 12 seconds, caps at 75% at 10th proc. (Mini-Viral)

Slash: DoT deals 18% of Base Damage as True damage over 12 seconds. (Same damage over longer period of time to make Expedite Suffering more appealing)

(Combined Elements)

Viral: Target is afflicted by a 3m Viral cloud that amplifies all damage to health for all units inside it by +100%. Subsequent procs increase radius by 0.5m each. 7.5m max. (Combo with Electricity?)

Corrosive: 1st proc reduces armor by 26% and causes Corrosive DoT for 8 seconds, subsequent procs reduce an additional 6% and increase DoT ticks. 

Corrosive DoT tick: (0.5 × Base Damage × Faction damage) as Corrosive Damage.

Radiation: Target is afflicted by 3m Radiation Field for 12 seconds. Changes occupant faction and grants them +100% Radiation Damage dealt to non-Tenno, subsequent procs add +50% Radiation damage, caps at +550% Radiation Damage. (Change the damage buff to a Radiation buff, because enemies use subpar damage types ill-suited for each other)

Gas: Target is afflicted by a 3m Gas cloud, each subsequent proc increases radius by 0.5m. 7.5m max. 

Gas DoT tick: 0.5 × Base Damage (1+Toxin mods %+ Heat mods %)× (1 + Faction Damage bonus)

(Just buff the equation for Gas so elemental mods are included again, throw in heat too to make up for the terrible resistances Gas has)

Magnetic: Target is afflicted by a 3m Magnetic Field. Enemies inside Magnetic Field are pulled towards the target. All damage against shields is amplified by 100% while inside the field. Subsequent procs increase radius by 1m. 12m max.

(Combos with Gas)

Warframe is a horde-shooter. More procs should be AOE especially debuffs.

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1 hour ago, Zeclem said:

because corrosive is also actually useful against infested while viral is not. 

only some of the Deimos Landscape Infested are immune to Viral, all of the others are still receiving the Status effect normally.

even if the entire Infested Faction didn't receive Viral Status, Viral is effective on every other  Enemy in the game, while Corrosive is primarily useful only versus Enemies which have Armor.
you're making a statement that can't be supported - even if a Health Type isn't weak to Corrosive or Viral Damage, and the Enemy doesn't have Armor, Viral is still useful. because the only Enemy that doesn't have Health, is a dead Enemy.

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12 hours ago, Zeclem said:

thing about corrosive/heat is that its simply more versatile than viral/heat. viral is generally only better if you can utilize slash procs and have decent status chance to proc the said viral. if you cant, corrosive simply is better.

This makes absolutely no sense. Corrosive affects armor and not every faction/enemy unit has armor so how can it possibly be more versatile than a status effect that multiplies damage to health? Viral is literally good against everything, and it’s the only status effect that is good by itself. I do not think you understand how damage currently works.

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9 hours ago, (PS4)Madurai-Prime said:

Also just a quick reminder that it is entirely possible to....and this is gonna sound crazy....put multiple statuses in your arsenal.

That's 2 in your melee, 2 on your secondary and 2 in your primary. The crazy part is you can even add 3 on some weapons.

Accompanied by your warframes abilities, as well as your operators abilities, it's almost like you can use an amalgamation of sources to take down an enemy. So nuts!

Aside from weapons with innate elements you should generally not do this. Viral and heat work great together, obviously, but most builds have limited mod space where you would be sacrificing something more valuable to get that second element. 

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2 minutes ago, (PS4)Wil_Shatner_face said:

Aside from weapons with innate elements you should generally not do this. Viral and heat work great together, obviously, but most builds have limited mod space where you would be sacrificing something more valuable to get that second element. 

Oh yea that's true as well. Either way, you can still have viral/heat or corrosive/heat on your main weapon, and use your other weapons as supplemental damage and/or a CO primer. 

That's also why I love rivens with elements on them as well.

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8 hours ago, Zeclem said:

because corrosive is also actually useful against infested while viral is not. 

You keep digging this whole deeper and deeper. Only a few Deimos units are immune to viral, everything else still melts. And even if viral was bad against all infested units (which it’s not), it would still be more versatile than corrosive because corrosive is only good against one faction, the faction that has armor.

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13 hours ago, Zeclem said:

what was exactly "god mode" with viral? and its not like corrosive isnt super powerful as well, it actually is a lot more versatile than viral and still very strong against armored targets.

but i guess we cant have anything that dares compete with the heat/corrosive meta that p much never changed. 

Exactly! The "gOd mOdE" part was referring to those people that have zero sense of power fantasy (as well as game design, "balance" etc)
We really need, like DE Scott said in a recent twitter post, to buff the weaker ones ^^
We really need something else to compete with heat, corrosive and viral meta.

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23 hours ago, (XB1)Hyperion Rexx said:

I predict an absolute sh!t show as peoples builds that they've invested time and tons of resources into get nerfed.

The pattern usually goes:

Change to game --> players rage because their previous strats don't work as well --> youtuber(s) post video of new busted-strong interaction/build --> raging players copy youtuber and stop raging --> repeat same process in a few months.

In a game so dense with features and synergies, a lot of players don't bother to learn that much about the systems, they just want the thing that's gonna make them OP. So they copy whoever has a platform to show that to them, and they go blue in the face when the game changes because now that thing they were told doesn't work, and they're kinda WF illiterate and gotta wait until a youtuber shows them how to build in the new patch.

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23 hours ago, kwlingo said:

Start watching at 7:35

Pretty pitiable, tbh.

The guy says, "y'all who were calling me a fearmonger are just in denial", plays a clip of Scott  saying some really vague stuff about rebalancing, and then goes off the deep end about anything he can think of (including citation of the "nerf" to viral status that was actually a huge buff because it stacks now?), fearmongering about "nerfs unlike any you've ever seen" when we know literally nothing of the matter. Yeah yeah, end is nigh yada yada. Worst we'll get is that melee will be disappointing enough to bring Primary game back up higher for 3 weeks before another significant change (or partial revert) to put melee back in the spotlight.

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11 hours ago, taiiat said:

only some of the Deimos Landscape Infested are immune to Viral, all of the others are still receiving the Status effect normally.

even if the entire Infested Faction didn't receive Viral Status, Viral is effective on every other  Enemy in the game, while Corrosive is primarily useful only versus Enemies which have Armor.
you're making a statement that can't be supported - even if a Health Type isn't weak to Corrosive or Viral Damage, and the Enemy doesn't have Armor, Viral is still useful. because the only Enemy that doesn't have Health, is a dead Enemy.

corrosive has bonus damage against infested heavy units, viral does not. so theres nothing that i said cant be supported. 

and viral needs status procs to get that effectiveness. not every weapon is a status weapon. corrosive does not need that to get its innate damage buff.

3 hours ago, (PS4)Wil_Shatner_face said:

This makes absolutely no sense. Corrosive affects armor and not every faction/enemy unit has armor so how can it possibly be more versatile than a status effect that multiplies damage to health? Viral is literally good against everything, and it’s the only status effect that is good by itself. I do not think you understand how damage currently works.

3 hours ago, (PS4)Wil_Shatner_face said:

You keep digging this whole deeper and deeper. Only a few Deimos units are immune to viral, everything else still melts. And even if viral was bad against all infested units (which it’s not), it would still be more versatile than corrosive because corrosive is only good against one faction, the faction that has armor.

imma say it one more time for you as well.

infested heavies take significant bonus damage from corrosive and does not need a status proc to do so. it has nothing to do with its status proc. so if it doesnt make sense to you, maybe its you who does not understand how damage works. so try to keep your ad hominems to a minimum yeah?

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On 2020-10-10 at 1:38 PM, (XB1)Hyperion Rexx said:

I predict an absolute sh!t show as peoples builds that they've invested time and tons of resources into get nerfed.

It ain't gonna go well.  I'm pretty confident in that.

The funny thing is, if DE just finally changed the cold mods from D to - polarity, it would be much less of a problem when status effects and damage types are rebalanced. But right now people have D polarities in weapons solely for the purpose of viral damage, switching it up to, say, corrosive, is not possible without formaing every single weapon again that have a D polarity there...

In other words, if they nerf viral, DE better give us a lot of free formas and XP boost to allow us to adapt our builds away from the old meta.

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23 minutes ago, Zeclem said:

corrosive has bonus damage against infested heavy units, viral does not. so theres nothing that i said cant be supported. 

and viral needs status procs to get that effectiveness. not every weapon is a status weapon. corrosive does not need that to get its innate damage buff.

Corrosive gives a 75% damage bonus against fossilised health units only.

One proc of viral offers 100% bonus across the entire non-Cambion faction. a full ten gives 375% bonus.

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6 minutes ago, Loza03 said:

Corrosive gives a 75% damage bonus against fossilised health units only.

One proc of viral offers 100% bonus across the entire non-Cambion faction. a full ten gives 375% bonus.

They really should just bite the bullet and make Infested immune to Viral procs, and healed* by Viral damage. They are, after all, a living Virus.

*Probably not actually healed, but buffed attack, movement, and cast speed would be neat.

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34 minutes ago, Zeclem said:

corrosive has bonus damage against infested heavy units, viral does not. so theres nothing that i said cant be supported. 

and viral needs status procs to get that effectiveness. not every weapon is a status weapon. corrosive does not need that to get its innate damage buff.

imma say it one more time for you as well.

infested heavies take significant bonus damage from corrosive and does not need a status proc to do so. it has nothing to do with its status proc. so if it doesnt make sense to you, maybe its you who does not understand how damage works. so try to keep your ad hominems to a minimum yeah?

Buddy, there is a reason you have 3 people in the thread arguing against you and literally no one on your side. Stop being stubborn and take this as a learning opportunity. 

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Just now, TheGrimCorsair said:

They really should just bite the bullet and make Infested immune to Viral procs, and healed* by Viral damage. They are, after all, a living Virus.

*Probably not actually healed, but buffed attack, movement, and cast speed would be neat.

Eh, having a 'jack of all trades' damage type isn't necessarily a bad thing, it's just Viral goes way too far and instead of being a 'jack' of all trades and a master of none, it's a master of several things and a jack at everything else.

I'd just drop the potency of the original proc. Maybe down to 25% like the rest of the procs, making it a 250% damage boost at most and greatly reducing its initial effectiveness. It's still useful cross-faction, but substantially behind dedicated builds for that faction. If I'd put a faction-specific resistance, I'd make it the Corpus and have shields (or shield ospreys if that's too extreme) block viral procs whilst they have a shield up. That removes the Corpus interaction of having their already lower health shredded by a full stack of viral as soon as the shield goes down.

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15 minutes ago, Mephane said:

The funny thing is, if DE just finally changed the cold mods from D to - polarity, it would be much less of a problem when status effects and damage types are rebalanced. But right now people have D polarities in weapons solely for the purpose of viral damage, switching it up to, say, corrosive, is not possible without formaing every single weapon again that have a D polarity there...

In other words, if they nerf viral, DE better give us a lot of free formas and XP boost to allow us to adapt our builds away from the old meta.

The 60/60 cold mods are V. On Slash weapons, you wouldn't want to put on too much Viral because they removed 4xIPS priority. This applies to secondaries and melee. Only primaries are an exception with Hunter Munitions. 

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37 minutes ago, Loza03 said:

Eh, having a 'jack of all trades' damage type isn't necessarily a bad thing, it's just Viral goes way too far and instead of being a 'jack' of all trades and a master of none, it's a master of several things and a jack at everything else.

I'd just drop the potency of the original proc. Maybe down to 25% like the rest of the procs, making it a 250% damage boost at most and greatly reducing its initial effectiveness. It's still useful cross-faction, but substantially behind dedicated builds for that faction. If I'd put a faction-specific resistance, I'd make it the Corpus and have shields (or shield ospreys if that's too extreme) block viral procs whilst they have a shield up. That removes the Corpus interaction of having their already lower health shredded by a full stack of viral as soon as the shield goes down.

Cap the damage buff at +50% at 10 stacks and call it a day. It doesn't need to be any higher than that.

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