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I want a new Air Support Charge: "Vacusuck!"


Tennoludus

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Posted

I want to suggest to add a new king of Air Support Charge, codenamed "Vacusuck!"

I can provide an explanatory video link:

Basically, you'll drop it at end-of-mission and it will fetch everything fetchable (so, excluding Ayatan, Syndicate Tokens, ...) from the whole map.

You would still need fetch, Greedy Pull or similar during mission to grab energy, health, ammo and stuff.

It would not break containers, or open lockers.

But if a fellow Tenno did not tag that Argon or it happens to be on the other end of map 1000+m away 10s to extract you still "get the goods".

Might be a Support Charge I'd actually use frequently, apart from the occasional Spy/Rescue related Override.

Posted

Hmm... Not a bad idea, actually. Although what you're proposing will instantly deprecate all other Air Support Charges. Also you'll need to fight DE in Mortal Kombat because QoL is the hill they're willing to die on, apparently.

Posted
vor 1 Minute schrieb Steel_Rook:

 will instantly deprecate all other Air Support Charges.

I don't have any usage statistics, but from my experience, they are already deprecated / not used. I can't remember myself or other PUG members ever using anything else other than the occasional Override.

Posted
28 minutes ago, Tennoludus said:

I don't have any usage statistics, but from my experience, they are already deprecated / not used. I can't remember myself or other PUG members ever using anything else other than the occasional Override.

Accurate, I sometimes hit my hotkey for it on accident...it shouldn't go off on a defence mission...but it does.

  • 2 weeks later...
Posted
On 2020-10-10 at 2:20 PM, Steel_Rook said:

Hmm... Not a bad idea, actually. Although what you're proposing will instantly deprecate all other Air Support Charges. Also you'll need to fight DE in Mortal Kombat because QoL is the hill they're willing to die on, apparently.

I'm 1k Hours in and i don't have an idea about how air support charges work. Also DE's disdain for QoL is also something I don't get. Would love to get this change.

Posted
On 2020-10-10 at 7:12 PM, Tennoludus said:

Basically, you'll drop it at end-of-mission and it will fetch everything fetchable

Don't things despawn after a while?

Also, great idea, I love it :D

10 hours ago, Kaizal said:

Also DE's disdain for QoL is also something I don't get.

Lemme explain. You see Quality of Life suggests that players tell devs that they have better idea how something should function in the game.  Devs truly hate and despise not being the smartest kid in the room, though. You are not allowed to know better. They know better - you don't. And if you don't, your QoL is not needed, cause devs know better.

There, hope I helped.

 

Posted

The reason DE won't give universal infinite vacuum is simple, because it trivialize farming if you can just run through a map and get everything without effort, thats

A not fair on those that are breaking and exploring the maps.

B would promote afk /leaching play eg 1 player exploring while others hide them run to end collecting all.

C. And this is possibly the biggy loot Despawns because the engine can only coupe with so much data on system. A end of mission vacuum would only pick up the last minutes of loot drops. Great for speedruns but bad for longer duration missions

Speed runs aren't farming runs and devs decisions seem to support that as there game design there trying for, exploring and opening breaking crates yields resources this version of looting. As opposed to looter shooter everything comes from enemy units.

Posted

Actually having to run to loot promotes afk play, because people with mora than 2 brain tissue stay and camp if farming resource.

On 2020-10-10 at 7:20 PM, Steel_Rook said:

Also you'll need to fight DE in Mortal Kombat because QoL is the hill they're willing to die on, apparently.

Lmao, yes. They are holding onto every straw that can somehow increase game time/decrease loot.

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