(PSN)f_r_e_e_b_i_e_bg Posted October 11, 2020 Share Posted October 11, 2020 Nothing fancy, just tried this fire breathing dragon yesterday and wanted to comment a few things (summary bellow). First and foremost (and a bit off-topic), his short clip of his first ability in the video that shows what it does is one of the most clear, visible and easiliy understood just by looking at it. That covers fronts on both UI and how you can actually see whats happening and decipher what it does just by watching it. I would highly suggest if possible in future (even if it's just for other frames clips) if the UI team on the game have a problem undestanding how a well thought out UI should be implemented in the game to refer to this video. What am I talking about? I love that each element have it's colour, I love that we have a small floating indicator of that in front of us and our warframe - so we don't have to look bottom/top right and trying to distinguish samey looking icons with same colours and numbers if something is active or if it is active or how long it still have. I really don't know why such a general approach to all frames and how they inform you about their abilities is not takken so far. I often mention that WF have a big problem with visual language and visual clarity, something that shouldn't be like that and I know can be improved without question and will talk/speak to the users/players by itself. On that matter with the constant new visually goodies - and how freaking bright/overexposed, overburned, glowly the game is you besides having a very hard time with your eyes (I won't stop saying that untill we see some changes), some of Chromas "auras" and even let's say his breathing 1 ability - you just can't see/distinguish them due to areas overly bright/light. They start to blend with the floor or any other environment that have similar colour to the specific ability that you use currently. Enough of that. Another suggestion I'd love to make and see a change is how Chromas Auras are related to the colour of your energy... This was easily the most disappointing and underhwelming aspect of him so far. I get that it maybe tried to be a failr of some kind, but, it's just not practical. I saw that Chroma was released 2015 and maybe he is just a bit outdated on that part. Here's what I thought when I saw his ability. "Hey, so it works like how you cast Wisps Reservoirs. You (on PS4) hold R1 and tap between 3 (in Chroma's case 4) options, when you want to cast it you hold R1 and X (or in Chromas case I think it should be his second)." Some additional thoughts. His 3 is visually telling absolutely nothing. It looks like shrug and you better read that description again to remember :P. The 4th ability sounds and maybe looks ok (to a degree) cool, but is it me judging too early, but for an ultimate it feels underwhelming (it doesn't have an option to be increased in radius/distance/range). That actually is a case for a number of (limtied so far) frames I've tested. Their 4's should on theory be awesome and when you use/activate them suddenly you are not so sure if you gonna ever do that again. Maybe the design plan is not to always have an amazing ult/last ability, but considering the fantasy of WF it makes me a little sad :). Summary I guess: - Chorams 1st ability short clip showing what it does is great - use for example of building upon UI in future - both in other clips and most of all for in game UI indicators. - Make Chroma be able to cast his auras (2nd ability) how Wisp does her Reservoirs! It will be huge quality of life change! - His 3rd cast ability speaks nothing visually/animation wise to players. - 4th feels underwhelming, maybe add a range/radious value to it so we can mod for it. Thanks for reading. Link to comment Share on other sites More sharing options...
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