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My idea for Lich system rework


(PSN)OmegaSlayer

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My idea of rework is to make the Lich system more persistent, a bit more engaging, even if it slows the killing of the Lich a good bit; but honestly killing a Lich in 3 hours doesn't give the perception of a treat

-First Larvling encounter is available after The War Within

-Once you first kill the Larvling, you are shown one of 5 weapons you can get (Ayanga, Bramma, Chakkhur, Twin Stubbas, Shildeg)

-The first time you encounter the Lich, he has only "his signature weapon" and one artificial prosthesis, he evolves visually every time he levels up

-The Lich can invade your missions but can't be killed outside of his territory, so he flees when damaged too much and can't be Parazoned, but in the meantime he evolves and steals a power from your Warframe, each for every level he gains, which means that he can have "modular" powers like a Helmint infused frame

-At level 1 the Lich can start to steal your rewards

-At level 2 the Lich can start to invade territories and can be started to actively being pursued to be killed or converted with Parazon

-At level 3 the Lich can start to deploy debuffs in the middle of your missions (think at the Sortie conditions, Energy Reduction, weapon jamming, etc...)

-At level 4 the Lich developes his signature power

-At level 5 (max level) The Lich can start to build his own fleet (and the gameplay should be the one seen in Tennocon reveal)

-When you defeat the Lich you have 3 options, Kill, Convert, Subsume; Subsume allows to capture the Lich and feed it to Helmint to unlock his signature power

-When you convert a Lich you can have him as a crew member of your Railjack 

-When you defeat the Lich you also gain the BP of his signature weapon (Yes, to build it, not fully built) and a BP for a ship segment with which you can make/infuse the Kuva Variants of existing weapons (Karak, Nukor, etc...); you get the materials needed to infuse weapons and to alter the statistics by collecting specific materials in Lich's territory

-Requiem Murmurs collection should stay the same, but at level 2 you can play one special mission x day (Spy, Interception, Sabotage) that gives you a set amount of murmurs to collect

-When you collect all Murmurs or you're sure to have the right combination of Requiem Mods and want to have the final showdown with the Lich, you must complete a set of mission to disrupt his "empire" before you can meet the Lich face to face

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6 hours ago, (PS4)OmegaSlayer said:

Once you first kill the Larvling, you are shown one of 5 weapons you can get (Ayanga, Bramma, Chakkhur, Twin Stubbas, Shildeg)

why only 5? there's 16 weapons, and it wouldn't hurt to have those RNG-based, so that no two people have the same experience.

6 hours ago, (PS4)OmegaSlayer said:

-At level 3 the Lich can start to deploy debuffs in the middle of your missions (think at the Sortie conditions, Energy Reduction, weapon jamming, etc...)

not everyone would enjoy this, personally I'm fine with it, but remember that gimping powers and weapons =/= an increase in difficulty.

6 hours ago, (PS4)OmegaSlayer said:

When you defeat the Lich you also gain the BP of his signature weapon (Yes, to build it, not fully built) and a BP for a ship segment with which you can make/infuse the Kuva Variants of existing weapons (Karak, Nukor, etc...); you get the materials needed to infuse weapons and to alter the statistics by collecting specific materials in Lich's territory

no thanks. one of the saving graces of the Lich is getting the built weapon ready to go after you beat them, nbobody wants to have more BPs to go through, and while upgradign regular weapons into Kuva Versions sounds cool, some people like to own both: Brakk is a good example, that's a gun you have to farm for, but Kuva Brakk is given intact for Killing a lich, and some people don't want their G3 farming to go to waste. sorry but the current weapon system is much better IMO.

6 hours ago, (PS4)OmegaSlayer said:

Requiem Murmurs collection should stay the same, but at level 2 you can play one special mission x day (Spy, Interception, Sabotage) that gives you a set amount of murmurs to collect

anything that helps with the murmur grind is a plus, but it needs to give a decent amount, at least double what you'd normally get in a mission, otherwise it's not worth doing. ramp up the enemy level and/or modifiers if you have to. 

6 hours ago, (PS4)OmegaSlayer said:

When you collect all Murmurs or you're sure to have the right combination of Requiem Mods and want to have the final showdown with the Lich, you must complete a set of mission to disrupt his "empire" before you can meet the Lich face to face

the player already has to do a LOT of missions to reach this point, and you're saying you want to make them do even more? doesn't sound like an improvement to me. instead it would be better if you were able to do a single special mission in Railjack where you infiltrate the Lich's personal galleon and fight them one on one. I get that you want Liches to not be killed so quickly, but dragging out a Lich hunt is just gonna turn off a lot of players. making the Lich more of a threat for the duration it's alive is the better answer IMO.

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Original system ( the one that they show at tennocon, not current system. ). is interesting tho. They act like nemesis. Like boss. Kill multiple times. Still got line to deliver. Need to do something to kill not just wack and slash. 

Scrap murmur system. Get back to OG system. Circle the weapon. Rng the percentage bonus.  And i am in. 

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