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Low enemy spawn/reactant drop rate in fissure interception


AsrarPrime

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Posted

I was doing lith interceptions,one thing i was noticing was that the reactant was dropping very slowly,most of the time the relic would open when the tenno decoded messsge was more than 95%,but still i managed to open my relics(this was on venus)then the venus fissure ended,i started an earth fissure(both were on public).In the first round,only three of us managed to open our relics,in the second round we were able to get only 6 reactant by killing all the enemies while holding all four towers.Making us lose our relics and hope in fissure interception.The enemies should be corrupted shortly after they spawn,fast killing frames with low level enemies results in them dying as regular and not dropping reactant.here are some screenshots of the last moments of the earth mission   https://drive.google.com/file/d/1B5Bxx6Z7a4czUbFaj9GtloA_cE0Ou-C9/view

                       https://drive.google.com/file/d/1hvwP33AFFVqwap6nH0QZXbIB_uPu-0TD/view(the last enemy somehow dropped one reactant)

  • 1 month later...
Posted

Yes all endless missions have a problem with reactant drops and been so for years now. Its one of those things that keep annoying everyone on daily basis but nothings been done.

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