BlunkLord Posted October 14, 2020 Share Posted October 14, 2020 This frame takes inspiration from a rural myth called 'The Green Man'. Although the term Pagan is in reference to paganism which is to worship multiple god (including 'The Green Man). For simplicity I've called this frame Pagan. The Green Man represents rebirth, regrowth and and never ending cycle of life. As such I want to incorporate that concept into his abilities. Lore: "We've tried. Time and time again. That thing won't perish. At first are weapons demolished its pitiful existence. Operations continued smooth. But it kept returning. Again and again and again and again and again and a-" Lotus: "This is Pagan, the wilting force, and all evolving enemy, what merely harms it. Only strengthens it" Stats: (base/max) Health: 500/1500 Shield: 0/0 Armor: 100/250 Energy: 50/150 sprint: 1/1Passive:-(Consumption) Pagan can run over dead enemies to absorbs 2% of their armor and health which stockpiles into a poolAbility 1:-(stockpile) Pagan's arm turns into a whip, hitting an enemy takes damage and duplicates a portion of their armor and health which stockpiles into a pool (for ability 4) enemies that aren't directly hit have a quarter of percentage taken Ability Stats: Range: 3 meters at base max rank Modded range 3/4/5/6 Percentage taken: 5% base max rank Modded percentage (by strength) 5%/10%15%/20% Energy cost: 20Ability 2:-(Wilt) Pagan's skin absorbs the stockpiled health and armor. The armor consist of six mains, head, arms, torso and legs. The health and armor is divided among each piece Stats: Duration: 24 seconds base max rank: Max modded duration: 60 seconds Ability cannot be re-casted during cast Energy cost: 50 Mechanics: The ability works as a build up, holding the ability key increases the percentage. Completing the hold time converts 100% of the extra armor and health. At the same time, you could have 50%, or 30%.Ability 3:-(Flourish) Pagan radiates an aura that restores health over time and gives armor within its range consuming the stockpiled health and armor. The ability has the power over-heal and over-armor, giving other frames extra additional permanent health and armor even when leaving the radius, this health and armor can only be restored by Pagan and caps at 300 (both armor and hp) to balance out. Stats: Channel cost: 4.5 energy/s Stockpile cost: 10hp & armor/s Radius: 20m base max rank Modded radius: 20/30/40mAbility 4:-(Reborn) Plant a seed so that when you perish you arise again, absorbing all the status effects and damage taken into elemental and physical resistance while also fusing you with the desire health and armor increase from your stockpile (holding the ability lets determine the percentage). While the seed is planted, gameplay will continue normal. Once you die the seed will crack giving you a duration of the collected damage to physical resistance, status to status resistance and stockpile. Each time you emerge from the seed and plant a new one, the agro level rises so be careful when planting it. Stats: Buff Duration: base max rank: 30 seconds. Modded duration: 100 seconds Buffs strength is determine by your strength Energy cost: 90 Stockpile cost: anywhere from 1%-100% Conclusion: this is my Fanframe idea. Now peace Link to comment Share on other sites More sharing options...
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