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October 2020 Riven Disposition Update Preview


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Greetings Tenno!

Yesterday, we released the Nights of Naberus update across all console platforms. Unfortunately, this update accidentally featured some Riven disposition changes that were scheduled to be released with Nezha Prime Access. We sincerely apologize for the unexpected tricks and treats!

These changes have since been removed from all consoles, but in the interest of transparency, we wanted to share the exact changes you can expect when this update returns to all platforms. All of the trends explained in our last Riven workshop still hold true - there are fewer gun reductions than ever, and melees are still in a state of flux. Archgun Rivens are also being added to the mix from this point forward!

Without further ado, numbers are as follows:

PRIMARY:

Spoiler

Acceltra: 0.65->0.6

Arca Plasmor: 0.65->0.7

Amprex: 0.7->0.75

Catchmoon (primary): 0.75->0.9

Corinth: 1.05->1.1

Gaze (primary): 0.65->0.85

Kuva Bramma: 0.65->0.6

Kuva Drakgoon: 1.05->1.1

Panthera Prime: 0.5->0.85

Rattleguts (primary): 0.6->0.8

Shedu: 0.85->0.8

Stahlta: 0.7->0.8

Tigris: 1->1.1
Sancti Tigris: 0.85->0.9

Tombfinger (primary): 0.6->0.75

Trumna: 0.5->0.55


SECONDARY:

Spoiler

Akbolto: 1.2->1.25
Telos Akbolto: 1.15->1.2
Akbolto Prime: 1.05->1.1

Akjagara: 0.95->1

Akstilletto: 0.8->0.9

Kuva Nukor: 0.65->0.5

Pyrana: 0.8->0.9

Sepulcrum: 0.5->0.75

Staticor: 0.53->0.6

Velox: 0.8->1

Zymos: 0.5->0.75


MELEE:

Spoiler

Ack & Brunt: 1.25->1.35

Arca Titron: 1.2->1.25

Atterax: 0.9->0.95

Boltace: 1.2->1.25
Telos Boltace: 1->1.05

Broken Scepter: 1.35->1.4

Broken War: 1.05->1.1

Cassowar: 1.25->1.3

Cobra & Crane: 1.25->1.3

Dark Dagger: 0.9->1.1
Rakta Dark Dagger: 0.8->0.95

Dehtat: 1.15->1.2

Dex Dakra: 1.3->1.35

Dragon Nikana: 1.2->1.15

Dual Kamas: 1.15->1.25
Dual Kamas Prime: 1.05->1.15

Dual Keres: 1.2->1.1

Endura: 1.3->1.4

Falcor: 1.25->1.3

Fragor: 1.15->1.2

Galatine: 0.85->0.95
Galatine Prime: 0.65->0.7

Galvacord: 1.25->1.3

Gram Prime: 1.05->0.9

Gunsen: 1.25->1.3

Hate: 1.2->1.1

Heliocor: 1.25->1.3
Synoid Heliocor: 1.2->1.25

Hirudo: 0.95->1.05

Jat Kittag: 1.15->1.25

Karyst Prime: 0.5->0.75

Keratinos: 0.5->0.7

Korrudo: 1.25->1.3

Kreska: 1.25->1.3

Kronen Prime: 1.05->0.85

Kronsh: 1.25->1.3

Ceti Lacera: 1.05->1.1

Lecta: 1->1.15
Secura Lecta: 0.9->1

Lesion: 0.65->0.7

Magistar: 1.3->1.35
Sancti Magistar: 1.2->1.25

Masseter: 1.15->1.2

Nikana: 0.8->0.9
Nikana Prime: 0.5->0.6

Prisma Obex: 1.2->1.25

Ooltha: 1.15->1.2

Orthos: 0.85->0.95

Orvius: 1.3->1.35

Paracesis: 0.7->0.6

Pathocyst: 1.25->1.3

Plague Kripath: 0.65->0.6

Pupacyst: 1.25->1.3

Quassus: 0.5->0.75

Rabvee: 1.2->1.25

Reaper Prime: 1->0.85

Redeemer: 1.17->1
Redeemer Prime: 0.8->0.65

Scindo: 1.3->1.35

Sepfahn: 0.75->0.7

Sydon: 1.15->1.25
Vaykor Sydon: 1.1->1.2

Twin Krohkur: 1.25->1.2

Venka: 0.9->1

War: 0.9->0.95

Wolf Sledge: 1.2->1.25

Xoris: 0.5->0.65

Zenistar: 0.95->1.05


ARCHGUNS:

Spoiler

Cortege: 0.5->0.7

Corvas: 1.05->1.1

Dual Decurion: 1.25->1.3

Fluctus: 0.9->1

Grattler: 0.95->1

Imperator: 0.85->1

Larkspur: 0.8->0.85

Phaedra: 1.15->1.2

Velocitus: 1.05->1.1

Thanks everyone - expect these changes to go live on all platforms when Nezha Prime arrives in the near future!

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14 minutes ago, Vahenir said:

What i dont get is why the corinth is getting boosted further. Its going to obsolete the corinth prime before long because their base damage is the same.

Considering I am not going to even think about crafting the Corinth Prime untill it somehow get's an alternative reload that lets's load shell by shell, I am personally ok with this.

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11 minutes ago, (XB1)Greenguy5000 said:

the dispos are adjusted based off of usage, basically everyone and their mother is using the mausolon because its godly (im sure they take into account the default nature of it on mechs)

I know these things, that doesn't make it less awful? Just feels bad that 99% of rivens for a new weapon will continue to be unviable when compared to other mods.

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Цитата

 

Reaper Prime: 1->0.85

Paracesis: 0.7->0.6

Kronen Prime: 1.05->0.85


 

well....why im even coming to such threads every 3 month...to feel bad again and again?  

Love nerfing every time alot of hardgrinding stuff people have for years, in NON-competitive game. Jesus. They think this will make people play more, cause they need to do something about bad rivens now and obtain new "better weapon rivens"? no, lol. They will just login, check this, and then log out.   

Seriously, nobody likes when THEIR ITEMS suddenly become WORSE than they supposed to be.   

Im still waiting for a changes, when i could come to game and farm things which wont suck later. So if i choosed to waste time/money  on 112% something - i SHOULD HAVE it for all time. Not until devs are happy -_-

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4 minutes ago, exturkconner said:

Because that's not how they used to do it. They used to base it off of a starting point of nuetral. Now they base the starting point as .5 .

So they changed riven adjustments so dispo wouldn't decrease as frequently and people would be happier. In the new and improved system it just feels bad to have a new and popular weapon from the get go. Gee, that's really not any better is it. 

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2 minutes ago, (NSW)Blankus said:

So they changed riven adjustments so dispo wouldn't decrease as frequently and people would be happier. In the new and improved system it just feels bad to have a new and popular weapon from the get go. Gee, that's really not any better is it. 

It is what it is. But yeah if a new weapon comes out and it's best in class and people love it and use it a lot it's not going to be likely to get a riven increase. That's just how it is now.

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Can we just remove Disposition? These arbitrary changes don't make Kronen Prime less compelling than a Telos Boltace. It would be way easier on DE and more fun and consistent for players if every weapon was a Neutral Disposition.

Xoris is a good example of the fundamental issue with Disposition. Glaive Prime for example has better stats, and Xoris still has the worst Disposition.

In 2016 you called these an "endgame modding option", but your actions punish players for using "endgame" mods on the higher end weapons (mostly Primes and variants with good stats). I don't understand how these can be "endgame" when you're punished for using them as such. If MR 8 can have access to Helminth that allows Roar's final damage multiplier to apply to any Warframe, then an "endgame" mod shouldn't be nerfed to the point where it's not even worth slotting. Please consider changes to make this system feel better to use. It doesn't have to be powercreep. You can make every Disposition ~1.00 and see the same weapon usage stats with a playerbase much more likely to sink their teeth into Rivens and feel better about their investment.

Edited by Voltage
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