Halvkyrie Posted October 19, 2020 Share Posted October 19, 2020 Dear DE. I can't help but wonder why missions like Marduk aren't available as void fissures, when they are in the void. In addition, why not let us run all 4 tiers of relics in the void, not just neo and axi? Not really sure what else to say. I think it would be a simple change, and appreciated by a fair bit of players. Sincerely, Halvkyrie. Link to comment Share on other sites More sharing options...
(XBOX)CaptainSeth5423 Posted October 19, 2020 Share Posted October 19, 2020 Used to be a thing back then known as void keys. They would let you farm prime parts for endless every rotation a part and for non endless finish the whole mission one prime parts. Used to be considered somewhat end game back then. Link to comment Share on other sites More sharing options...
nr.9 Posted October 19, 2020 Share Posted October 19, 2020 "why do corrupted become double corrupted?" "why cant we run relics in the void 24/7" those are four year old questions no one can answer :) Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted October 19, 2020 Share Posted October 19, 2020 2 hours ago, lNussi said: "why do corrupted become double corrupted?" "why cant we run relics in the void 24/7" those are four year old questions no one can answer :) you mean that de refuses to fix because they dont care about 90% of their game and only care about new content Link to comment Share on other sites More sharing options...
DrivaMain Posted October 19, 2020 Share Posted October 19, 2020 Void Missions should have permanent fissures. They are in The Void after all. Link to comment Share on other sites More sharing options...
taiiat Posted October 20, 2020 Share Posted October 20, 2020 4 hours ago, DrivaMain said: Void Missions should have permanent fissures. They are in The Void after all. and solves the hatihtq890thaquthttatgp of not having certain Tiers available or lack of Gamemode variety and Et Cetera as a result of it all being governed by Timers. Link to comment Share on other sites More sharing options...
(PSN)TheWanderer17 Posted October 21, 2020 Share Posted October 21, 2020 I imagine they prefer having mission selection concentrated rather than diffuse (thus limited). Makes the game feel more active and improves matchmaking. Back in the day, it was definitely boring seeing the same level design each day every day endlessly grinding for the single drop at rotation C within a specific game mode. The greatest QoL change DE implemented was imo relics (allowing us to choose) and those void surges. Makes the game feel more diverse (game mode, level design, enemies) and less rinse repeat of the exact same experience. Link to comment Share on other sites More sharing options...
Halvkyrie Posted November 3, 2020 Author Share Posted November 3, 2020 On 2020-10-19 at 3:23 PM, (XB1)CaptainSeth5423 said: Used to be a thing back then known as void keys. They would let you farm prime parts for endless every rotation a part and for non endless finish the whole mission one prime parts. Used to be considered somewhat end game back then. I'm aware of that yes. I played back then too. I'm trying to point at how things are now. Link to comment Share on other sites More sharing options...
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