TheGeekyOne Posted February 23, 2013 Share Posted February 23, 2013 Is it possible to change how far the loot will when breaking a chest or killing anything is? Sometimes the items fly off the map or to places where I cannot reach. I don't mind that it comes out and flys in front of the chest or locker that I open but it is really annoying when I charge my scindo and I hit whatever material like a homerun. Link to comment Share on other sites More sharing options...
Renathy Posted February 23, 2013 Share Posted February 23, 2013 Most annoying when you smash the chest to pieces and there goes your most wanted resource. Flying right infront of you, to the unreachable dark-pitch pit of death. Link to comment Share on other sites More sharing options...
gooeylobster Posted February 23, 2013 Share Posted February 23, 2013 Most annoying when you smash the chest to pieces and there goes your most wanted resource. Flying right infront of you, to the unreachable dark-pitch pit of death. This. Link to comment Share on other sites More sharing options...
Hanti88 Posted February 23, 2013 Share Posted February 23, 2013 Materials and mods should just drop on where the enemy/chest was killed. Especially when stuff like rubedo and the likes disappear so fast, if you don't pick it up Link to comment Share on other sites More sharing options...
Crimduval Posted February 23, 2013 Share Posted February 23, 2013 (edited) Items that fall into a pit normally spawn back up like a player does, sometimes you need to fall down into the pit to see where it spawned back up. Tho...with the recent update, some pits don't seem to work correctly. Like in the area you fight the jackel, a player got knocked into the pit but was just stuck on the bottom, same thing in Xini on Eris, a player fell down and was stuck in the pit, but pits like in the Asteroid map do work as they should. Edited February 23, 2013 by Rixxie Link to comment Share on other sites More sharing options...
TheGeekyOne Posted February 23, 2013 Author Share Posted February 23, 2013 Items that fall into a pit normally spawn back up like a player does, sometimes you need to fall down into the pit to see where it spawned back up. Tho...with the recent update, some pits don't seem to work correctly. Like in the area you fight the jackel, a player got knocked into the pit but was just stuck on the bottom, same thing in Xini on Eris, a player fell down and was stuck in the pit, but pits like in the Asteroid map do work as they should. I was stuck down there for jackal fight, I had to abandon and go rejoin. I heard they did recent changes to falling so you could land where you previously were before you jumped off rather than the nearest platform or place. So maybe there's a bug for now. Also, I didn't know you had to fall down to resee where the item went to but it's still a search. Link to comment Share on other sites More sharing options...
erebus2075 Posted February 23, 2013 Share Posted February 23, 2013 Materials and mods should just drop on where the enemy/chest was killed. Especially when stuff like rubedo and the likes disappear so fast, if you don't pick it up they should just be auto looted absolutely no reason to drop these. Link to comment Share on other sites More sharing options...
Thorkoal Posted February 23, 2013 Share Posted February 23, 2013 they should just be auto looted absolutely no reason to drop these. So true! Link to comment Share on other sites More sharing options...
Tangerine Posted February 23, 2013 Share Posted February 23, 2013 I don't see a reason for mods/materials to even physically drop in the first place. I feel like they should just be auto-pickup. Link to comment Share on other sites More sharing options...
SlyBoots Posted February 23, 2013 Share Posted February 23, 2013 (edited) Materials and mods should just drop on where the enemy/chest was killed. Especially when stuff like rubedo and the likes disappear so fast, if you don't pick it up mats shouldn't disappear at all if you ask me. Edited February 23, 2013 by SlyBoots Link to comment Share on other sites More sharing options...
Spazmok Posted February 23, 2013 Share Posted February 23, 2013 are you telling me no one else has fun with the Affinity Home Run Derby? Link to comment Share on other sites More sharing options...
Renathy Posted February 23, 2013 Share Posted February 23, 2013 are you telling me no one else has fun with the Affinity Home Run Derby? It's fun the first time. But only the first time. Link to comment Share on other sites More sharing options...
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