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Great Ensmallening Part 2 Bug Report Megathread


SilverBones

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Greetings, Graphical Tenno!

As we have stated in our recent update thread, Heart of Deimos: TennoGen: 29.3.1 will include The Great Ensmallening Part 2 - Texture Remaster! Since this is new, we wanted to have a thread dedicated to reporting visual bugs you may encounter. You can help us by reporting any hitches, graphical errors, texture problems, and other things you may notice.

BEST PRACTICES

  • Include a video or a screenshot if possible! Visual references can help direct us to issues faster than without them.
  • Steps to recreate the bug, if known. Again, this is to help us locate the issue faster.
  • If you saw the Warframe Crash Handler and got a WAR number  (looks like this: WAR-1234567) then add it to your post.  Also please be sure to be as descriptive as possible in the Crash Handler's comment box!

Some examples of issues you could see are below:

Example A: Missing Textures

QNPDhToJ4cxIlsgQ2J6H7Z9ev371N5QLpWqt5nQM

In the screenshot above, the ‘checkerboard’ texture is meant to be a green tarp.

Example B: Texture Quality

tVewvMTmspHzAUkfoEAorlxwWx1-_emTTRJCFdlZ

As you can see, the snow in this screenshot is pixelated. This would be a case of bad texture quality.

Example C: Texture Artifacts

Igbt3LLk120CrbSVoDRmEGSJYb4lxgyu9N9Hye7Y

As you can see from the image above, the left image shows additional texture artifacts that would normally be missing from the Excalibur on the right.

If you encounter some of these issues, please do the following:

  • Get a screenshot if at all possible. A picture tells a thousand words. Using F6 to capture this screenshot includes valuable metadata that can help us track down the issue.
  • If it is on a map tile, please let us know the tileset and node you are on.
  • If it is a Warframe or Weapon, please make sure to include which one in the text if a screenshot is not available.
  • If an issue occurs only in a certain circumstance (“this only happens when I enter the Helminth room”) make sure you let us know with any reproduction steps if at all possible.

Finally, please make sure you report all of your bugs in a civil and constructive manner. There is always a possibility of something getting missed during development, and your help is invaluable to us for tracking these issues down. Please post with that in mind, and keep things respectful.

Thank you, Tenno!
 

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*please standardize development rules to determine simple materials globally including next tennogen, this makes it easier to combine new and old parts aesthetically, it's weird something to be woven but when combining with another piece of fabric using same color they both look extremely different

*Below is mag with your metallized body using 100% black color but there are strange artifacts on his legs

dark or light colors may not influence the material, I do not know what's going on but the black color is denying the metallic reflections and this is wrong, visually not beautiful expose dark pixel and failed mainly at the edges of the mapping

ITjwcaC.jpg

below mag uses the color lead and looks ok as black metal, mag should look this with 100% black color because the body is metal and this environment there is lighting

7ea1Zpt.jpg

The solution can be something very simple:
metallized color palettes
matte color palettes
bright color palettes
chameleon color palettes

 

 

Can this make lower primed frames visually?
no, you need to unlock each color channel with some consumable(forma😂) and be able to use the new metallic palette(maybe this needs to be accessible only by advanced players)

*avoid mapping layers that combine two colors from different channels, this helmet combinate red and blue to make purple:

[spoiler]

eThi7bb.png

*there are old companion pieces that have lost color mapping, colteck sentinel set:

OyippeQ.jpg

capsule sentinel tail and wings:

lC89tF2.jpg

dome sentinel wings, koi sentinel tail:

VmZn2yx.jpg

shade sprit skin:

t7o1Bf8.jpg

[/spoiler]

*some pieces in black looks like a tire damaged or dusty dirty, whichever color I choose will appear white tones overlapping and dirty colors, before this bug the nova helmet shone like polished acrilic:

[spoiler]

k3922d0.jpg

exemple excalibur umbra is ok, same colors of nova

lAyl0Q2.jpg

another frame:

tBZyf0U.jpg

wl5nqvW.jpg

phcDDtV.jpg

YGAtcGn.jpg

[/spoiler]

Setings Corei3 540 3.7ghz | GT1030 2GB | 8gb RAM DDR3 | SSD250gb:

[spoiler]

3sGLn8m.jpg

oTw1TDN.jpg

FUh455s.jpg

[/spoiler]

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Dear [D.E] Bear, this problem with reflex in the metal objects an floor its not good, is pixeled and showing artifacts in over metal objects, please fix this, this beta engine graphics is beautifull, but need they work in the metal reflex.

 

My Settings with Beta Engine Graphics.

Warframe_2020-10-27_20-00-56-71.png?widt

 

the Settings with Beta Engine Graphics of a friend.

unknown.png

 

the Settings with Beta Engine Graphics of another friend.

 

unknown.png?width=843&height=474

 

 

and the Settings with Beta Engine Graphics of other another friend (is minimal but is notable this issue).

unknown.png?width=843&height=474

 

PD: I know, this graphics engine is are an Beta work still, but i show these details to improve.

THX

 

 

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Spoiler

4Zaduls.jpg

First thing I noticed after logging in, parts of these terminals are blurry and pixelated.

Of course this might have been an old issue but whatever.

 

Spoiler

1cWNwZZ.jpg

While we're here, this is a long standing issue with Umbra operator cosmetics, they weren't like this on release, at some point they became really noisy with their reflections.

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I have a few images so I'll just drop an album link: https://imgur.com/a/RtsqtNQ

In summary: Roky is very chrome again, the arbiters leader has low resolution body textures (most of the syndicate screens have the body textures lower quality than the head), the operator is very glossy on the profile screen, there are weird outlines around reflections on the orbiter's floor, and many metallic surfaces have very chunky looking reflections (especially in the dojo).

Also, many floors (especially in dojos and the orbiter) are extremely glossy. I also encountered a bug where Nezha Prime's default helmet reflected polychromed room colors differently than the body but I didn't have enough polychromed rooms in my dojo to show the difference. 

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I've had an issue with flickering lights that I've been unable to resolve. I cannot tell if it is reflections or something else. Anti Aliasing is the only option that affects it in the game settings.

 

I've recorded this with the beta graphics engine, however is is present in the classic as well. All my settings are maxed out, and I've tried toggling them off/on one by one. As I said above, anti-aliasing is the only option that affects it.

 

Video: https://streamable.com/02tvrm

 

 

 

 

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Some texture artifacts  and things and stuffs that have been a thing for quite some time but now is as good of a time to report them as any, I suppose.

1. Nova atomica's textures are very pixel-y, and the primary color channel's texture itself became way more shiny and yucky.

Spoiler

n55B8Oc.jpg

2. Baruuk's default skin's skirt has some bad case of artifacting both in front and in the back:

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4BzofN9.jpg

3. Quellor's upper arch looking thing has some artifacts around the seam in the middle: 

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jNd8mZv.jpg

4. Many of the personal quarter stencils, both purchasable and ones earned in game have really badly pixelated details, very obvious on most of the syndicate stencils or the one from Nora.

Spoiler

PKv37BU.jpg

 

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Pixelated door AND floor texture:

luhbCibGfk.jpg

Yes, that door with that green marker. Pixels. This is Lua, but same also happens to Void doors of this same shape.

Now, here's a closer look at the floor:

lJE571LocA.jpg

Same pixelated floor texture is also used here:

yhP7kEqESw.jpg

EDIT: This from the Void. Same texture, again:

1lGKbYW6tY.jpg

 

Pixelated wall deco:

JgGPdyi2D4.jpg

 

I could be nitpicking here, but void lockers need some work IMO:

e9g4gKFvFL.jpg

Especially that grey wear thing really stings my eyes.

 

Disclaimer: I have no idea if any of this is related to this update or not. Could be that these things simply stand out more now that all textures are sharper overall. Still good to mention, no? I think I took these all in the same Lua mission, but if I see any texture issues on other tilesets I'll be sure to post them here.

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I'm having issues to take a pic of this due the angle, but Nezha Prime's helmet emissives, especially inside the "buns" where the danglies are attached, are super duper compressed compared to pre 29.3.1.

I've seen a few more but I'll try to take pics tomorrow and make a detailed list because there's a lot of affected textures.

EDIT: Adding pic:

W1820iI.jpg

Notice how squary the emissives inside the "hair buns" are.

EDIT 2: Looking closer to the Universe Ring, it's also squarier than before. I'd recommend treating the Prime Access textures with special consideration as if you were to release it today as brand new again.

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I have another album: https://imgur.com/a/K4c41Fd

Some of the christmas present dojo decorations are untextured. There's a spot in my inspiration hall, next to a door on a side with only one door that leads to the crimson branch, where it is extremely high exposure and all objects inside it including the player become extremely glossy. The natural vallis orb has low resolution textures. The cloth behind Cress Tal in the syndicate screen is overexposed (also all syndicate leaders are misaligned in the syndicate terminal with some like roky being off screen). The shadows on Nora's face in the nightwave screen and her transmissions are weird around the edges especially on her cheeks and chin. 

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hello these skins have a lot pixelization, dirt,a lot of scratches all over the place, also they have this weird white edges, some times the color in the warframe don´t match the color of the color palette and rubber tier like material

Ash default skin

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2020-09-16-00-12.png

ash immortal skin

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2020-09-16-00-13.png

close ups

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2020-09-16-01-15.png

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2020-09-16-01-15-02.png

ash helmet and scorpion helmet

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2020-09-16-01-57.png

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2020-09-16-01-58-01.png

ash  default and immortal skin with colors

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2020-09-16-13-07.png

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2020-09-16-13-07-03.png

 

close ups

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2020-09-16-13-14.png

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2020-09-16-13-14-02.png

ash default and scorpion helmet

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2020-09-16-13-15-02.png

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2020-09-16-17-09.png

Ember default and immortal skin

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2020-09-16-00-15-01.png

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2020-09-16-01-14.png

close ups

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2020-09-16-01-20-01.png

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2020-09-16-01-20-03.png

ember default and phoenix helmet

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2020-09-16-01-43.png

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2020-09-16-01-46.png

with colors

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2020-09-16-13-10-02.png

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2020-09-16-13-10-05.png

close ups

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2020-09-16-13-12.png

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2020-09-16-13-12-02.png

default and phoenix helmet

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2020-09-16-17-10-01.png

 

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2020-09-16-13-13.png

these is an example of how out of place armors and weapons can look

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2020-09-17-23-28.png

 

Khora Urushu skin

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2020-09-16-01-06.png

close ups

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2020-09-16-01-10.png

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2020-09-16-01-11.png

helmet

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2020-09-16-01-59.png

kavat Maculatia

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2020-09-18-01-18.png

khora urushu skin with colors

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2020-09-18-01-05.png

close up

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2020-09-16-13-24.png

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2020-09-16-13-25-01.png

kavat Maculatia color

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2020-09-18-01-18-01.png

Nidus Phryke

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2020-09-18-01-34.png

close ups

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2020-09-18-01-34-03.png

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2020-09-18-01-35-01.png

helminth metus skin

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2020-09-18-01-37.png

nidus Phryke color

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2020-09-16-00-14-01.png

close up

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2020-09-16-01-27.png

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2020-09-16-01-27-02.png

 Mynxi helmet

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2020-10-12-12-07.png

 

helminth metus skin

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2020-09-16-13-03.png

Nyx Pasithea Skin

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2020-09-24-23-29.png

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2020-09-24-23-29-03.png

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2020-09-24-23-30.png

 

Nova defaut and immortal skin

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2020-09-16-00-13-04.png

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2020-09-16-01-23-02.png

close up

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2020-09-16-01-22-01.png

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2020-09-16-01-23.png

Nova Slipstreaman and Nova Quantum Helmet

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2020-09-16-01-49.png

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2020-09-16-01-50-01.png

nova default and immortal skin color

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2020-09-16-13-16.png

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2020-09-16-13-16-03.png

close up

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2020-09-16-13-17.png

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2020-09-16-13-18.png

Nova Slipstreaman and Nova Quantum Helmet color

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2020-09-16-13-18-02.png

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2020-09-16-17-12.png

 Nova atomica

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2020-11-03-15-43.png

color

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2020-11-03-16-21.png

close ups

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2020-11-03-15-48.png

 

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2020-11-03-15-46.png

color

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2020-11-03-15-47-03.png

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2020-11-03-15-47-02.png

Protea

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2020-11-03-16-22.png

close ups

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2020-11-03-16-22-03.png

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2020-11-03-16-23-01.png

color

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2020-11-03-16-28.png

close ups

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2020-11-03-16-28-03.png

Spoiler

2020-11-03-16-29.png

base helmet

Spoiler

2020-11-03-16-24.png

color

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2020-11-03-16-31.png

Mavv Helmet

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2020-11-03-16-25.png

color

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2020-11-03-16-32.png

Telema Helmet

Spoiler

2020-11-03-16-27.png

color

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2020-11-03-16-30-03.png

 

 

 Titania Empress Skin

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2020-09-28-18-05.png

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2020-09-28-18-05-03.png

 

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2020-09-28-18-06-01.png

 

Valkyr default skin

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2020-09-16-01-03-01.png

close up

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2020-09-16-01-25.png

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2020-09-16-01-25-02.png

valkyr default, bastet and kara helmet

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2020-09-16-01-54.png

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2020-09-16-01-52.png

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2020-09-16-01-56-01.png

Valkyr default skin color

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2020-09-16-13-19.png

close up

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2020-09-16-13-20-01.png

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2020-09-16-13-21.png

valkyr default, bastet and kara helmet color

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2020-09-16-17-13.png

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2020-09-16-13-21-02.png

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2020-09-16-22-04.png

Vauban default skin

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2020-09-16-00-13-02.png

close up

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2020-09-16-01-17.png

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2020-09-16-01-17-02.png

vauban default helmet

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2020-09-16-02-01.png

Vauban default skin  color

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2020-09-18-02-17.png

close up

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2020-09-16-13-22.png

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2020-09-16-13-22-02.png

vauban helmet color

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2020-09-16-13-23-01.png

 

Wisp 

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2020-09-30-01-23.png

 

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2020-09-16-13-32-01.png

 

 after the "improvement"  to ligh skins looks like old rubber tire 

right before, left after update

Spoiler

2020-09-18-01-18-01f.png

 and some warframes and armors have the weird shiny elephant skin

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2020-09-30-01-14-f.png

looks like if she is made of old silicon foam

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2020-10-04-23-54.png

Spoiler

2020-10-04-23-55.png

 

 

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