Shatter_The_Sun Posted November 9, 2020 Share Posted November 9, 2020 1 hour ago, quxier said: That's called implosion *in Ordis voice* I thought you wanted to know. I didnt even realize I wrote explosion. I saw the news on a youtube video and got super excited. Link to comment Share on other sites More sharing options...
Mu_Gera Posted November 9, 2020 Share Posted November 9, 2020 these new changes and mods are pretty much straight positives, but I'm worried about how well they can work with orvius' throw Link to comment Share on other sites More sharing options...
CircularReason Posted November 9, 2020 Share Posted November 9, 2020 Allow us to equip the glaive as a secondary weapon, so that we can wield swords, and then alt fire to throw our glaive. Link to comment Share on other sites More sharing options...
quxier Posted November 9, 2020 Share Posted November 9, 2020 6 minutes ago, CircularReason said: glaive as a secondary weapon Oh, boy. Glaive + gunblade... it might be interesting. Link to comment Share on other sites More sharing options...
Alanthier Posted November 10, 2020 Share Posted November 10, 2020 That's nice and all, but you STILL won't give Wolf Sledge the ability to equip thrown melee mods. Especially since it DOESN'T have a normal heavy attack as other melee's, because that one takes up the "throw" charge attack. Link to comment Share on other sites More sharing options...
Apocryphos13 Posted November 10, 2020 Share Posted November 10, 2020 I'd just like glaive throws to auto aim enemies a bit Link to comment Share on other sites More sharing options...
Litus42 Posted November 10, 2020 Share Posted November 10, 2020 Is it Christmas already? Thank you DE! Link to comment Share on other sites More sharing options...
Azamagon Posted November 10, 2020 Share Posted November 10, 2020 Huh. All my gripes (except the general melee problem of many forward combos stopping your movement) with Glaives in regards to the whole dualwield system is actually getting fixed? Well, that's excellent news! :D Link to comment Share on other sites More sharing options...
(NSW)X-CIA-001 Posted November 11, 2020 Share Posted November 11, 2020 Need a auto tracking enemy mod at throw for glavie Link to comment Share on other sites More sharing options...
randomCasualPlayer Posted November 11, 2020 Share Posted November 11, 2020 Uh, so ..... Rebound -> Volatile Rebound (same with Quick Return)? Or it's completely new mod? Allow Rebound + Volatile Quick Return combo? 🤣🤣🤣 Link to comment Share on other sites More sharing options...
Tsoe Posted November 11, 2020 Share Posted November 11, 2020 just noticed but it seem we can allready quick charge with glaive even using primary weapon since last update and recall or explode using alt or melee Link to comment Share on other sites More sharing options...
SAHGhost Posted November 11, 2020 Share Posted November 11, 2020 Not sure I understand or like the idea of stances working through like that. Wouldn't a stance specifically designed to pair with a secondary make more sense? Seems like a space ninja would switch stances up when using a weapon in that style, to me. That aside, the changes look good. It does bring a related topic to mind, though... Is the secondary+melee system going to be extended to other light melee weapons soon? I'd personally most like to see them paired with single dagger and machete weapons, but I could see them matching fine with rapier weapons, perhaps single swords if there can be some tweaks to two-handed strike animations. Maybe even whips? Link to comment Share on other sites More sharing options...
Abdelrhman2607 Posted November 11, 2020 Share Posted November 11, 2020 On 2020-11-07 at 11:37 AM, Diezen said: I'm hoping they're looking at the charged throws having almost no window for the timing when a random Volt or Wisp gives you a speed buff. It makes it nearly impossible to do the timed throws with glaives, and especially kills glaives like the Orvius where it needs that to function. What ends up happening is the timing gets so sped up, you have to hold e for a half second and get the timing mechanic done BEFORE the visual indicator even shows up, and even then the window is smaller it seems on top of that. Other than the bug i hope they also rework the way you activate the special suspend throw it is way too rigid and tedious to stand still and do all the annoying requirements to activate it and it really disrupts the fluid motion of your attacks making it too bothersome to use which is so annoying because its so cool and deals amazing damage ( actually its not too amazing but it gets the job done at least )it just takes way too long (this talking about the dedicated melee mode (hold f mode) specifically , with dual wielding the only problem is that stupid speed bug preventing you from charging up to max to activate suspension throws) Link to comment Share on other sites More sharing options...
Retrn2Monke Posted November 12, 2020 Share Posted November 12, 2020 There are also some problems with glaives right now that would be nice if they were addressed. When you heavy attack with a glaive you throw it, but glaive throws don't benefit at all from heavy attack mods or the combo multiplier. I'm not sure if the explosion benefits from heavy attack mods right now but I do know that the thrown glaive doesn't. It would be really nice if the thrown glaive could benefit from heavy attack mods. Link to comment Share on other sites More sharing options...
Azamagon Posted November 12, 2020 Share Posted November 12, 2020 1 minute ago, SpoopySkellington4u said: There are also some problems with glaives right now that would be nice if they were addressed. When you heavy attack with a glaive you throw it, but glaive throws don't benefit at all from heavy attack mods or the combo multiplier. I'm not sure if the explosion benefits from heavy attack mods right now but I do know that the thrown glaive doesn't. It would be really nice if the thrown glaive could benefit from heavy attack mods. It works like this: Glaive throw = No benefit from heavy attack mods, but also doesn't consume combo points (I think it even INCREASES combo point) Glaive throw-explosion = Benefits from heavy attack mods, but also consumes combo points. I think it's fine as it is. Link to comment Share on other sites More sharing options...
Desdemona-XI Posted November 12, 2020 Share Posted November 12, 2020 On 2020-11-06 at 8:40 PM, (XBOX)TheWayOfWisdom said: Can other non-glaive class weapons that have a throwing part get some of these benefits? Mainly Wolf Sledge and Sigma & Octantis. Don't forget Deconstuctor too Deconstructer is considered a glaive class weapon iirc, Sigma and octantis I dont think will be elidgable for a lot of these as thrown shields dont get multiple bounces. and cant be thrown from standing. Wolf sledge maybe could work for some of them but i wouldnt expect it. Link to comment Share on other sites More sharing options...
alseltas Posted November 13, 2020 Share Posted November 13, 2020 Great Work! These works not only fix the problem that has been since The Old Blood but also improve the old fashioned Dual-Wielding to a next gen! Volatile mods are cool as well. I am happy if Wolf Sledge can use those glaive mods because its throwing is utterly mediocre now. Link to comment Share on other sites More sharing options...
Unimira Posted November 13, 2020 Share Posted November 13, 2020 Glad to see that Glaives get some love but before adding auto-block can you fix it so it doesn't interfere with everything? As it is now I consider auto-block a negative effect since does more to interfere with gameplay than it's worth. Link to comment Share on other sites More sharing options...
Primed_Kryztal Posted November 15, 2020 Share Posted November 15, 2020 On 2020-11-06 at 8:01 PM, Mephane said: I love the pistol + glaive combo in particular and am looking forward to these buffs, my highlight is the stance attacks becoming usable in the dual mode. But all of this makes me wonder, maybe all one-handed melee weapons should allow being dual wielded with one-handed secondaries, if not for additional game mechanical effect, then at least for style. You're right! The Pistol + Glaive combo is pretty good... but what about Pistol + Gunblade, Pistol + Single-Handed Sword, Pistol + Scythe, etc? That would make the switching between secondary and melee a bit more smoother and they could also add some functionality with these combos. Link to comment Share on other sites More sharing options...
Hyden_Nagger Posted November 15, 2020 Share Posted November 15, 2020 As a Fan of Darksector the only reason to play warframe was Nyx and Hayden Tenno and its glaive i Hope Nyx get its sheild and throwble Blade aswell cuz in Darksector Nyx is insane By the way When u will Release this patch? Link to comment Share on other sites More sharing options...
quxier Posted November 16, 2020 Share Posted November 16, 2020 On 2020-11-09 at 11:49 AM, Darken217 said: Detonation. It is true that the explosion was inconsistent, in a way that made the explosion radius rather unpredictable. This was annoying in the age of self-damage, but is really painfull in the age of stagger, especially with the already increased explosion radius that was introduced along with the self-damage changes. Maybe this? Link to comment Share on other sites More sharing options...
Xarsis01 Posted November 18, 2020 Share Posted November 18, 2020 I'm super excited!!! Glaives are probably one of my favourite times of melee weapons! Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 18, 2020 Share Posted November 18, 2020 All bounces should target the nearest enemy rather than going at a random direction. There should be zero-sum +bounce and -bounce mods that affect crit and status chance. +X bounces Add % critical chance per bounce , reduces % status chance per bounce +X bounces Add % status chance per bounce , reduces % crit chance per bounce -X bounces Add % critical chance per bounce removed , reduces % status chance per bounce removed -X bounces Add % status chance per bounce removed , reduces % crit chance per bounce removed Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 18, 2020 Share Posted November 18, 2020 The Helminth should have an Exalted Glaive ultimate skill that would be imprintable on Warframes, as long as it replaces the frame's ultimate skill. Link to comment Share on other sites More sharing options...
Leqesai Posted November 19, 2020 Share Posted November 19, 2020 17 hours ago, BrazilianJoe said: The Helminth should have an Exalted Glaive ultimate skill that would be imprintable on Warframes, as long as it replaces the frame's ultimate skill. Pretty fun idea tbh. Link to comment Share on other sites More sharing options...
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